Guides & Walkthroughs New Guides Popular RPG Action Strategy Adventure YouTube Guides Mobile App
Free iOS App iPhone & Ipad
Download Game Guide PDF, ePUB & iBooks

Ghost of Tsushima Guide, Walkthrough by gamepressure.com

Ghost of Tsushima Guide, Walkthrough

Table of Contents

Ghost of Tsushima: The Tale of Lord Shimura walkthrough, video guide Ghost of Tsushima guide, walkthrough

Last update: 20 July 2020

This page of our Ghost of Tsushima guide contains a detailed walkthrough for The Tale of Lord Shimura story quest. This is the final main mission. The main point of our walkthrough is to explain how to defeat the final boss. You will also learn about the important choices and the game's endings.

Head to the duel arena by Lake Omi

The last main mission appears after completing the Eternal Blue Sky main quest - after defeating Khan and recapturing Izumi Port - Ghost of Tsushima: The Tale of Lord Shimura walkthrough, video guide - Act 3 - Ghost of Tsushima Guide, Walkthrough

The last main mission appears after completing the Eternal Blue Sky main quest - after defeating Khan and recapturing Izumi Port. You learn from Yuna that Lord Shimura wants to meet Jin.

Go to Omi Village and then take a short ride to the old duel circle. You know this location from flashbacks -it is adjacent to Lake Omi. After reaching the destination, find a place where Jin can sit and wait for Lord Shimura to arrive.

Travel with Lord Shimura

You have probably noticed that Jin has changed his outfit - this is part of the story - Ghost of Tsushima: The Tale of Lord Shimura walkthrough, video guide - Act 3 - Ghost of Tsushima Guide, Walkthrough

You have probably noticed that Jin has changed his outfit - this is part of the story. You are also unable to use gadgets and other weapons except for the katana throughout the entire quest. Get on your horse and start the journey with Lord Shimura.

You will encounter a villager along the way. Interact with the wagon to help push it - hold R2 and then keep pressing X.

Resume the journey - this time the destination will be the Sakai family cemetery - Ghost of Tsushima: The Tale of Lord Shimura walkthrough, video guide - Act 3 - Ghost of Tsushima Guide, Walkthrough

Resume the journey - this time the destination will be the Sakai family cemetery. You have to compose haiku - choose interactive areas from your surroundings to form different parts of the poem. Your choices aren't important. Jin will simply read the poem.

Time for an honorable duel with the final boss, Lord Shimura.

Final boss - Lord Shimura

You can fight Lord Shimura only with your katana - Ghost of Tsushima: The Tale of Lord Shimura walkthrough, video guide - Act 3 - Ghost of Tsushima Guide, Walkthrough

You can fight Lord Shimura only with your katana. Remember that you can use all your combat techniques. However, you can't use any gadgets or ranged weapons.

Lord Shimura is the best katana user among all the bosses you have faced so far. Despite that, this fight won't be extremely challenging.

Regular katana attacks performed by Shimura are the easiest to parry/dodge. Unfortunately, he uses them rarely.

The boss also uses single blue attacks such as katana stab - Ghost of Tsushima: The Tale of Lord Shimura walkthrough, video guide - Act 3 - Ghost of Tsushima Guide, Walkthrough

The boss also uses single blue attacks such as katana stab. Remember, you can parry blue attacks only when you have purchased the Unyielding Sword Parry skill. Otherwise, you will have to avoid them.

The biggest threat, of course, is Lord Shimuras red attacks - Ghost of Tsushima: The Tale of Lord Shimura walkthrough, video guide - Act 3 - Ghost of Tsushima Guide, Walkthrough

The biggest threat, of course, is Lord Shimura's red attacks. You have to dodge them or avoid by rolling.

The bosss combos can cause the most problems - Ghost of Tsushima: The Tale of Lord Shimura walkthrough, video guide - Act 3 - Ghost of Tsushima Guide, Walkthrough

The boss's combos can cause the most problems. Lord Shimura primarily uses two combinations:

  1. 3x red attack - He telegraphs this combination can be recognized by Shimura sheathing his katana for a brief moment.
  2. 2x red attack + 1x blue attack - After dodging/rolling twice, you can either take a chance and try to parry the blue attack or avoid all 3 attacks.
Remember, you activate perfect parry by pressing L1 at the last moment, and perfect dodges by pressing the Circle right before the attack hits you - Ghost of Tsushima: The Tale of Lord Shimura walkthrough, video guide - Act 3 - Ghost of Tsushima Guide, Walkthrough

Remember, you activate perfect parry by pressing L1 at the last moment, and perfect dodges by pressing the Circle right before the attack hits you. Both of these mechanics require you to own the right techniques.

Perfect parry or perfect dodge will trigger slow-motion for a brief moment. This will help you go into offensive and deplete a lot of Shimura's health points. This will make the fight shorter.

The duel with Shimura ends when you deplete all of his health points - Ghost of Tsushima: The Tale of Lord Shimura walkthrough, video guide - Act 3 - Ghost of Tsushima Guide, Walkthrough

The duel with Shimura ends when you deplete all of his health points. You will now have to decide about the fate of the protagonist's uncle.

Deciding on Shimura's fate

The game will offer two options - you can kill Shimura by pressing L2 or spare Shimura by pressing R2 - Ghost of Tsushima: The Tale of Lord Shimura walkthrough, video guide - Act 3 - Ghost of Tsushima Guide, Walkthrough

The game will offer two options - you can kill Shimura by pressing L2 or spare Shimura by pressing R2. You must confirm the decision by pressing X. Whatever option you choose, the game will end. Watch the cut-scene and end credits. This ends the final main quest.

Rewards for completing the mission: Legend increased (xp) - larger bonus, new dyes.

Can I keep playing after completing the main storyline?

Yes, you can play Ghost of Tsushima after completing all the main missions, regardless of your decision regarding Shimura - Ghost of Tsushima: The Tale of Lord Shimura walkthrough, video guide - Act 3 - Ghost of Tsushima Guide, Walkthrough

Yes, you can play Ghost of Tsushima after completing all the main missions, regardless of your decision regarding Shimura.

When the end credits are over, the action moves to Jin's new refuge in Omi Monastery. Listen to the conversation with Yuna and you will be able to continue free travel around Tsushima. You can deal with remaining side quests, or to find new secrets and locations.

See/Add Comments

You are not permitted to copy any image, text or info from this page.

This site is not associated with and/or endorsed by the Sony Interactive Entertainment or Sucker Punch Productions. All logos and images are copyrighted by their respective owners.

Copyright © 2000 - 2024 GRY-Online S.A. for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games.