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Endless Legend Game Guide by gamepressure.com

Endless Legend Game Guide

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Wild Walkers | Playable factions Endless Legend Guide

Last update: 18 October 2016

 

Masters of the forest.

A faction that brings elves to mind, which draws additional profits from forests, which knows beforehand when the enemy attacks. It does not stand out too much, in comparison with the rest of the factions, but it also does not have any serious downsides. It is ideal for quick conquests, at the beginning of the game but, with progress, it can be easily defeated by stronger factions. This faction does not require any special playing style, especially thanks to its technologies so, it is a perfect choice of the more experienced players.

Hints for those who play as Wild Walkers:

Rely on ranged units. The basic unit of this factions are crossbowmen with high initiative. In big groups, they are capable of eliminating the opponent before he manages to reach them and, thanks to the low production cost, they can be plentiful. They are useful both in attack and in defense. Additionally, your first hero is also a crossbowman, stronger than the rest. Master the rules of the battlefield and always march in big groups. From time to time, upgrade your gear. With the help of crossbowmen, you are bound to win, nearly, every battle.

Watch the enemy closely. The special ability of Walkers allows them to see the enemy units through the fog of war. It functions on the faction's grounds and on the neighboring ones. Where there should the enemy unit be, there is an exclamation mark. This ability is moderately useful. At the beginning, it is useful to know where the enemy is but, in the second era, you will be able to invent a Watchtower. These buildings dissipate the fog of war, over a considerable area, which makes this ability useless. Apart from that, the exclamation mark does not let you know how many opponents there are so, just in case, assume that there are too many.

Settle down and fight in forests. This faction receives a bonus to the production in forest areas so, try to build and develop cities there. The bonus will allow you to start the production of crossbowmen earlier, in an event of war. Later into the game, the technologies and buildings, such as lumber mill (the second era) allow you to increase production off forests. Thanks to this, forests will be capable to provide supplies for the cities that need faster expansion. Additionally, thanks to the Way of the Woodland (the fourth era) all of your units that fight in forest receive +50% to defense.

Complete quests. With your progress in the storyline, Walkers gain access to several useful technologies.

the first era: Visions of Glory. Receive 5 Influence Points each time that a building is built in a region controlled by you. Mines, harbors and watchtowers do not count. Thanks to this technology, Walkers may become skillful diplomats and you will have an easier access to higher levels of the empire development plans. The 5 points seem to be a small bonus, but with longer game, it can affect the outcome. Especially victory, thanks to the accumulation of the Influence Points.

the second era: Survival Instinct. This technology ensures 2 extra movement points, if there is an enemy within the range of vision. Good for fleeing and for quick raids on the escaping enemy units.

The fourth era: Arcane Repository of Zaltana. The building ensures 80 support in the city and may be built only once. Moderately useful that late into the game.

Growing Buildings. Production cost of all buildings for the faction drops by 25%, thanks to which the construction is faster. You receive it too late for it to have any serious effect on the game.

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