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Endless Legend Game Guide by gamepressure.com

Endless Legend Game Guide

Table of Contents

The Beginning of The Game | The Basics Endless Legend Guide

Last update: 18 October 2016

Found a city where you start. If necessary, a field or two away, provided that you have enough movement points, to get there. The maps are generated in a way that allows all of the players to start at the same level, more or less. Therefore, your starting point should be good enough, for starters. Do not worry if it turns out that a neighboring space is a bit better and you just overlooked it before. Usually, you will be able to get there with districts. At the beginning of the game, one turn is a lot of time so, do not postpone building the first city until the second, or the third turn. Otherwise, this may cost you dearly.

Explore the vicinities with the hero. Focus on exploring ruins and searching for villages of minor factions. As of now, do not leave the boundaries of the first region. First, explore your own area and then get to the neighboring ones. Without settlers, you are unable to do anything anyways.

Start your research with the Public Library. If you started on a rocky ground, also build Science 8 Improvement. Thanks to these buildings, you will be able to obtain new technologies faster. What to do next depends on your needs. If you want to start manufacturing, quickly, invent a Mill foundry. If you want money, invent an Imperial mint, and if you started your game at the water, focus on Dust Refinery. Everyone needs the Sewer System, just like the technologies that provide access to strategic resources or luxury resources. For the time being, you can ignore war technologies, your initial army should be good enough, for defending the city and pacifying the nearby villages. Still, if you do not want to fight the villages go for the Language Square.

There is not much that you can do, as regards the order in which you erect buildings. Not at the beginning. Start by putting up the Founder's Memorial, and follow with the rest of the buildings that are available for your faction at the beginning. If you manufacture lots of Dust and your industrial production is high enough, do not buy buildings. There will be time for that.

Do not manufacture units. Your initial army is strong enough to handle the nearby villages and the new soldiers will be holding back the production queue. Create new units only whenever necessary. For example, if this is required by a quest, or there is nothing else that needs producing.

Up until turn 20, obtain at least 60 Influence Points. Thanks to this, you will be able to pick two, instead of one, options of empire development, which is much helpful at the beginning.

Villages of the minor factions are not an urging problem. Their units do not attack mines, not always do they besiege cities, and the initial army deals with them well. If a minor faction does not offer any interesting bonuses, you can put off pacifying them. In any case, you can destroy the village and rebuild it later on.

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