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Endless Legend Game Guide by gamepressure.com

Endless Legend Game Guide

Table of Contents

General Hints | The Basics Endless Legend Guide

Last update: 18 October 2016

Pay attention to the situation. Keep an eye on what your enemy is dong, where his armies are and in which direction he is developing. Be the first one to take action, instead of reacting. By reacting, you waive initiative, to the opponent's advantage and ask for to be defeated.

Keep in mind that you will always be short of something. Dust, Influence Points, endorsement, army, turns or room for the expansion of a city. By dwindling resources away, or expanding your empire too fast, you will suffer the meager earlier. Therefore, try to manage what you have with care and save up for worse times. For example, do not buy a mine that will be built in 2 turns, if there is no need to. It is much more reasonable to buy a building, whose erecting will take 20 turns

Concentrate on your faction's strong points. As Broken Lords manufacture as much Dust as possible (Dust, local currency), to be able to buy units and buildings later on, instead of manufacturing them. As Necrophages focus on expanding your army, warring against neighbors and seizing the nearby villages. A well-balanced development is good for a faction with no apparent specialization, such as Wild Walkers, or ones that allow the player to choose the path of development, such as Ardent Mages. The buildings and technologies that you own at the beginning of the game should be a clear sign of what strategy you should choose, while controlling a given faction.

It is better to have lots of science and little industry than the other way around. With lots of science, you will make up for your shortcomings, in the key fields, quickly. On the other hand, with lots of industry, you may find yourself in a situation in which there is nothing to manufacture.

Whenever possible, complete the main quests for the faction. The rewards that you obtain this way may be highly valuable, especially the unique buildings and technologies. However, try not to ignore the remaining fields. Quests are supposed to be your priority, but leave them for later, when there are more urging matters.

AI can be unpredictable, it threatens factions that it allied itself with and declares war for no apparent reason. Make sure that you have a large supply of Influence Points, before you start diplomatic actions. It is possible that the expensive peace and all commercial agreements are broken after a turn, and you will have no idea why.

Try to place a governor in each city quickly. The additional +5% to science or industry seems to be a negligible bonus, but it may decisive along with the other ones, when it comes to victory. Especially that the governers also gain experience. Therefore, a 5% bonus may become a 15% bonus, after a while.

You do not need to many strategic resources, so do not focus on manufacturing them. Equipping the army does not cost that much, just like buildings and the prices for selling on the market are not high. Three mines that mine one material is the optimal number. Even when you have two, you may complete the game with excess strategic resources in your storages, if only you spend them with reason. Especially that mines are quick to build and they do not cost that much Dust. In general, build mines if you are going to need materials some time soon, and not because you have some unused deposits of resources.

Always have some spare Influence Points, just in case. You spend them both while drawing up the imperial plan, as well as diplomacy. Both of these cost quite a lot of points, but diplomacy usually costs more. For example, declaring a war may cost hundreds of Influence Points, which is especially important, in the case of fight-oriented factions, such as Necrophages. In such a case, try to amass just enough Influence Points, to ensure your units with various bonuses, in your imperial plan.

Use the market only in case of emergency. The prices there are usually very high and they rise with your progress and the purchases that you make. It is going to be much cheaper to manufacture army than to hire mercenaries. You can ignore this, while playing as Broken Lords or Roving Clans. They do not need to worry about money.

If possible, upgrade the equipment of your units. A hero fighting with good equipment is capable of tipping the scales to your advantage, in the majority of battles, whereas a unit with good equipment is worth three with poor.

Each army has movement points and action points. The latter is used for fighting battles and attacking neutral villages, but not for searching ruins. Also, remember about them, while planning on war campaigns.

Pay special attention to land formation during battles. Learn its secrets and you win the battle.

Whenever you see that you cannot hold a city, burn it down. It is better than to lose it to the enemy.

You cannot have more than 999 units of a given luxury or strategic resource. If you manufacture more towards the end of the turn, the game will automatically limit that.

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