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Endless Legend Game Guide by gamepressure.com

Endless Legend Game Guide

Table of Contents

Victory Conditions and What Is A Region | The Basics Endless Legend Guide

Last update: 18 October 2016

Victory Conditions

The game ends as soon as one of the below conditions is met:

  • The game lasts for 200 turns. After they elapse, the side with the highest score, wins.
  • The player conquers 80% of all regions.
  • The player manufactures a predetermined amount of Dust. This refers to the overall amount of Dust manufactured from the beginning of the game.
  • The player generates a predetermined number of Influence Points. This refers to the overall amount of Influence Points generated from the beginning of the game.
  • The player builds a World Wonder (does not work in the current version).
  • The player works out 75% of the technologies in the game.

You receive points for everything: the size of the army, city development, technological development, the amount of owned Dust and so forth. Sp, if you want to get the advantage in points, start the game on a big map with a high number of opponents. Pangea, big islands or continents are good for that. Thanks to this, you will be obtaining points for everything you can.

Victory by conquest is a specific type of victory, because you can attain it both by means of war, as well as by means of colonization. It suffices to be faster than the rest of the players, while seizing neutral regions and conquer the rest with sword. You need, however, keep in mind that there are going to be problems, when it comes to marching, especially in winter.

The remaining three victory conditions consist, largely, in the same thing and favor some of the factions. If you want a well-balanced game, select the score condition only.

You will be informed, by the game, when you are close to meeting one of the conditions, or when you are close to reach the turn limit.

What is a region?

Unlike in Civilization V, the world map is not divided into hexes only, but also into regions. One region may host one city only, and a certain number of villages of smaller factions and resources. While planning on the development of your empire, you need to keep in mind that sometimes, there will be quite a distance between the individual cities of yours. You will be unable to take advantage of the bliss of each of the regions, to their fullest. You can build mines on every deposit of resources, but the useful anomalies will sometimes be out of your reach. Consider that, while setting up successive cities, or while conquering the ones that belong to the opponent. Sometimes, it pays off to conquer a city, raze it to the ground and build one elsewhere, where there are better conditions.

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