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Endless Legend Game Guide by gamepressure.com

Endless Legend Game Guide

Table of Contents

Luxury Resources | Empire management Endless Legend Guide

Last update: 18 October 2016

Whether is pays off to use luxury resources, depends on your finances. If you can afford buying them on a regular basis, or you have lots of mines, do not hesitate to regenerate bonuses as soon as the previous ones deactivate. Otherwise, treat them as a tool for combating crisis and use only if necessary.

Unlike in the case of strategic resources, at least the ones from the initial eras, luxury resources are always something that you will have too little of. Especially in the case of a vast empire, gathering them in big quantities may be problematic. For that reason, try not to use them foolishly, because it may take lots of time before you will be able to use them again.

There are no better or worse luxury resources. Each one of them ensures bonuses useful in certain situations. For example Dust Orchid seems to be better than Dustwater, because it raises production of, nearly, everything, but only by 25%. At the same time, Dustwater raises the production of Dust only, but by 50%, which makes it better, in some situations, than Dust Orchid. This is why, while buying luxury resources, or considering the construction of a mine, follow your current needs, or the future ones, rather than considering which one is "the best".

It is not a good idea to sell these resources. You use strategic resources in certain situations and it is easy to predict, whether you are going to need them. However, you may find yourself in need of luxury resources one turn after you have sold them. They cannot be stolen, nor can you lose them in any way so, it is better to store them for worse times. Especially that bonuses provided by various resources accumulate. The only exception is a situation, in which you have, nearly, 999 units of a given resource, because the game will add no more units above that value. In such a situation, you can consider selling some of your supplies.

The amount of a resource that you need to use up, to receive a bonus, is 10 + 5 pear each city, above two. This means that if you have two cities, you need to spend 15 units, with three cities you need to spend 20 units and so on.

Name

Can be mined from era

Bonus

Blood Crystal

III

Increases the attack of each unit by 25%. Increases support in cities by 10 points.

Dust Orchid

IV

Raises the production of Dust, food, industry and science in each city, by 25%. Increases support in cities by 10 points.

Dustwater

IV

Increases the production of Dust by 50%. Increases support in cities by 10 points.

Dye

I

Increases the production of Influence Points by 50%. Increases support in each city by 5 points.

Emerald

I

Increases Dust income in each city, from trading routes, by 100%. Increases support in each city by 5 points.

Gold

I

Decreases the cost to maintain buildings, in each city, by 50%. Increases support in each city by 5 points.

Grassilk

III

Raises the upper defense threshold, in each city, by 33%. Increases support in cities by 10 points.

Hydromiel

IV

In each city, increases yield of food, from trading routes, by 4. Increases support in cities by 10 points.

Moonleaf

III

Increases the production science points by 50%. Increases support in cities by 10 points.

Pixie Blood

IV

In each city, increases health regeneration rate by 20%. Increases support in cities by 10 points.

Quicksilver

III

Whenever any unit receives experience points, the value is doubled. Increases support in cities by 10 points.

Redsang

IV

Whenever any hero receives experience points, the value is doubled. Increases support in cities by 10 points.

Spices

I

Increases the production of food by 50%. Increases support in each city by 5 points.

Titan Bones

III

Increases the production of industry by 50%. Increases support in cities by 10 points.

Wine

I

Increases support from people by 30 points.

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