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Endless Legend Game Guide by gamepressure.com

Endless Legend Game Guide

Table of Contents

Necrophages | Quests Endless Legend Guide

Last update: 18 October 2016

01. Digging In

Objective 1: In the indicated region, pacify all of the villages of the selected minor faction. Also, search through all indicated ruins.

Objective 2: There is an army on the move, towards your empire. Eliminate them

The quest's difficulty depends on the number of villages in the region. There may be one, or three. That is why, before you set out, it is best to increase the army by one or two units and prepare for, at least, several turns without a break to regenerate health.

The army from objective 2 consists of units of the minor faction that you have just defeated and they launch their attack in the region, where the pacified villages used to be. Catch up with the army, or wait for the siege to start, attack and defeat them. Which should not be too difficult, because there is only one small army.

02. A Madman's Dream

Objective 1: Search ruins. At that time, you need to own 10 units of the strategic resource and 20 units of the luxury resource.

Objective 2: Search the same ruins. At that time, you need to own 150 Dust.

Reward: Ka-Riss, a Necrophages hero of level 1.

Both of the resources are selected at random, but they should be within your reach. If you cannot find them anywhere in the regions that you have already seized, you are bound to find them in the neighboring ones. In the end, you can turn to the market. It may happen that, as a reward, you will receive sufficiently enough Dust, to make Objective 2 pure formality.

03. Last Hind-Legs Standing

Objective 1: Train Ka-Riss to the second level of the No Idle Hands ability, or to the first level of the Fast Healer ability.

Objective 2: Have the army, commanded by Ka-Riss, search the ruins in the indicated region.

Reward: Fungal Laboratory (The third era).

Fast Healer requires No Idle Hands, at least, at the first level and both of them require Indiana Bones. You need, at least, the 4th experience level to complete this mission. You can also follow the faction tree, but only if you want to make the character into the governer. Apart from that, the costs are the same so, for this quest, the direction that you choose does not matter.

What is the easiest way to obtain the ability points? Provide Ka-Riss with the best equipment available, an army and send them to pacify the villages, or to fight against the other factions. The experience points that you receive, per turn, are too small in number to have the hero reach level sufficiently fast.

04. The 36th Chamber

Objective 1: Make z Ka-Riss into the governer of the indicated city and restore the Fungal Laboratory there.

Objective 2: Expand the garrison of the indicated city to 6 units. Also, make sure that there are no enemy armies in the region, for the consecutive 9 turns.

Reward: An army of 4 Necrophage units.

As much as the building itself is easy, Objective 2 is going to require the Meritocratic Promotion (the second era) technology. You should already have it developed, but not necessarily though. Expanding the garrison is a very easy task, especially that you only need to direct units from the other cities there, and the defense of the region consists in eliminating neutral bands. Who may not even appear there, if all of the nearby villages have been pacified. So, the entire quest only seems to be difficult.

05. Know Your Enemy

Objective 1: Hire one Wild Walkers hero and one Vaulters hero.

Objective 2: Defeat 2 enemy armies with an army commanded by the Wild Walkers hero and defeat 2 enemy armies with an army commanded by the Vaulters hero.

A strange quest. First of all, you need the technology of Roockery (the first era ), then enough Dust to buy both of the heroes and finally, an army that these two will command. It does not really matter who you hire. The most important thing is that the factions are right.

Also, it does not matter who they defeat. Neutral bands are just as good as the armies of the other factions. You only need to make sure that you do not make any mistake in your calculations. If the mission has not been completed, this means that one of the heroes should fight one more battle.

06. Legends of the Endless

Objective 1: Conquer, or colonize 3 new regions.

Reward: Incubation orb, an accessory. Decreases the hero's health by 100 points.

A very simple quest. At this stage, you should already have either enough regions to colonize in your neighborhood, or enough enemies to defeat. Pick your method. You can also combine the two, because this does not matter, for completion of the quest, which way you take. You need to obtain 3 new cities and it is up to you which way.

07. Unnatural Born Killers

Objective 1: Assimilate 2 minor factions.

Objective 2: Increase the population of the indicated city to 8.

Reward: Givers of Remembrance (The fourth era).

For objective 1, you need the technology of Native District (the third era), which may mean the necessity to focus on research, temporarily. Assimilate the factions that you consider the most useful to you, for the game it does not matter which ones.

The indicated city is one of the newly-founded or conquered in the precious quest. So, there is a chance that the game selects the one that are (almost) sufficiently big ones. In such a case, reaching the population of 8 should be much easier.

08. The Endless Swarm

Objective 1: In one of the cities, build Givers of Remembrance and reach the fourth technological era.

Objective 2: Train hero Ka-Riss to level 10.

Objective 3: Provide one of the heroes with the Incubation orb. Have that hero search the three indicated ruins.

Reward 3: Mindless Slaughter (The fourth era).

By now, you should have already reached the fourth era and, most probably, you have already put up the building so, objective 1 is a piece of cake.

Objective 2 is much more of a challenge, but you can solve it with standard tactics - provide the hero with weapon and send him into the battle. Level 10 is going to require quite a few battles but, at this point into the game, villages are being defended by 10, and more, units. There will be plenty of enemies. And if you run out f villages, you can dispatch the hero to fight the other factions, even if you were not going to fight them, in the first place.

Searching ruins, during the completion of the third objective, does not activate any additional quests. You search the ruins, the game recognizes that and you can go on, because there is nothing more to see there. In such a case, visiting all three is pure formality, especially at this level, neutral bands should pose no threat to you.

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