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Endless Legend Game Guide by gamepressure.com

Endless Legend Game Guide

Table of Contents

Market | Empire management Endless Legend Guide

Last update: 11 May 2016

The market window. - Market | Empire management - Empire management - Endless Legend Game Guide
The market window.

Trading on the market is subject to limitations similar to that on diplomacy. Also here, you need to have specific technologies developed:

  • Rookery (the first era) in the case of heroes.
  • Imperial Coinage (the second era) in the case of resources and supplies.
  • Mercenary Market (the third era) in the case of units.

Roving Clans have all three technologies from the very beginning, whereas the remaining factions first need to develop them. This makes sense especially in the case of the Broken Lords, because only them, and the Clans will be able to afford regular purchases, later into the game. Trading requires Dust so, if your production is low, or you have nothing to sale, in exchange for Dust, it is better to stay away from the market.

There are two exceptions, though. The first one - the heroes. Each of the factions will do with a commander or an governer so, if it is an option for you, collect money to buy them. The cost is high and it soars with time, but a character with appropriate abilities may enhance the conditions in the city.

The second one - sales. If you have access to numerous mines and you do not consume all of the resources, which you will rather not do, due to overabundance, you can sell them on the market. This is especially true for strategic resources, which only Vaulters should make a regular use of, whereas the rest will only need them occasionally. The prices are not steep, especially in the case of resources of the early eras, but it should be enough to cover small expenses.

If you play as the Roving Clans, you should pay a visit here frequently. Not only do you receive some of the spent amount back, but also you have access to additional information. Thanks to this, who should be deprived of the access to market and who it is best to trade with, on a regular basis.

Prices in the market change, depending on your progress into the game and your actions. Buying large amounts of a resource rings the price of that resource up, just like selling it brings the price down.

Heroes of the several first levels cost several hundred Dust - the ones at level eight are several thousand worth. Therefore, if you are going to buy here, buy and sell in large quantities. You can wait several turns, but fluctuations in prices are never high enough to postpone purchases.

Some heroes that appear on the market are subject to the rules of exclusiveness and they disappear after a certain number of turns. Therefore, if you want a hero in particular, buy him before time runs out. In the same way, save no expenses on resources whose availability is limited. Sometimes, it is better to wait until more of that resource appears, but it is way better to buy the entire batch straight away, instead of buying single units, which brings price up.

As of now, you cannot buy food, industrial and scientific supplies in the market.

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