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Endless Legend Game Guide by gamepressure.com

Endless Legend Game Guide

Table of Contents

Commerce | Empire management Endless Legend Guide

Last update: 11 May 2016

Trading routes window. - Commerce | Empire management - Empire management - Endless Legend Game Guide
Trading routes window.

Commerce in Endless Legend requires two cities, joined together either with roads or harbors. The earliest that you can meet these requirements is at the beginning of the third era. If this happens, the cities will be joined together, with a trading route, automatically. They can both be the player's cities, as well as the ones belonging to his allies.

The game specifies which cities can trade with each other and this happens at the beginning of each turn. You do not need to do anything, when it comes to trade, apart from building roads and harbors. At the same time, you need to note the distances. Regions with rods should be located next to each other. If a region is separated from the rest, with a neutral, or the opponent's one, you will not be able to trade. Similarly, harbors need to be located within the distance of two regions of each other, at least. Allied regions can be used as a part of the network, even if the ally does not have any roads built.

If your regions do not trade with each other, make sure that you have built roads there. If so, check if they are sufficiently close to each other. Two harbors may not want to trade with each other, if they are too far away from each other. In such a situation, build another one between them. If this is not enough, build another one. Sooner or later, this will result in a chain of harbors that are capable of trading with each other. The same goes for mainland regions and roads.

If you want to trade with another player, you need to enter a trading agreement. There are two, for Dust and for science. Apart from that, the other party also needs roads and/or harbors. That is why, while playing against the stupid AI, you can run out of time waiting until your ally is prepared to trade.

Each city can open one trading route. In the capital city, there is the Palace, thanks to which you can open an additional trading route. Apart from that, you can also build caravanserai (the third era), which adds another trading route, possible to open by a city.

Trading supplies Dust, food and science points. At the very beginning, in small amounts but, with time, these reach very high levels. Therefore, you should make sure that all cities trade with each other, as quickly as possible. You will be make a really big profit after you have lots (around 8) densely populated (15 citizens and more) cities, with 2, or more, trading routes that are within long distances of each other. The game attempts to make trading routes as long as possible, because this generates additional profit, just like their size. In such a situation, you will be making hundreds of units of Dust and of science points.

At the moment, there are only three technologies, connected with trade, available: cargo docs, Right to Way and caravanserai. They are useful, but they cannot make trade the base for your empire's functioning. Therefore, do not perceive trade in this way, but rather as an addition, however important.

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