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Final Fantasy 7 Remake Guide by gamepressure.com

Final Fantasy 7 Remake Guide

Table of Contents

Final Fantasy 7 Remake: Weapons - list of all Final Fantasy 7 Remake guide, walkthrough

Last update: 08 August 2022

This page of the Final Fantasy VII Remake guide contains a list of all weapons for all available characters as well as information on how to acquire them.

FF7 Remake, as opposed to the 1997 original, features much less weapons, but each of them is useful, offers various bonuses and has a development tree. Thanks to such variety, you'll surely find a weapon suitable for your characters.

Weapon - Final Fantasy 7 Remake: Weapons - list of all - Inventory - Final Fantasy 7 Remake Guide

Cloud

Weapon

Special skill

Where to get it?

Buster Sword

Focused Thrust

The character thrusts forward to an enemy and attacks with a piercing strike, hitting multiple times. Greatly increases the target's stagger gauge.

Cloud starts the game with this weapon

Iron Blade

Triple Slash

Slash three enemies in quick succession, dealing more damage with each blow.

Proficiency Bonus

Hit three or more enemies.

You get this weapon in Chapter 3 - Home Sweet Slum. During A Job for the Neighborhood Watch quest.

Nail Bat

Disorder

Perform a devastating attack and toggle battle modes (Operator, Punisher) with one swift move.

Proficiency Bonus

Perform a strong attack after changing the mode.

The weapon is given to you after completing a side mission Kids on Patrol in Chapter 8 - Budding Bodyguard.

Hardedge

Infinity's End

Wind up and unleash an overhead strike. Increased damage on stagger.

Proficiency Bonus

Strike a staggered enemy.

Can be bought from a vendor at Weapons Shop in Wall Market in Chapter 9.

Mythril Saber

Blade Burst

Unleash a wave of non-elemental mako energy at the enemies in front of you with one slash of your sword.

Proficiency Bonus

Finish the enemy.

Can be bought from a vendor at Weapons Shop in Wall Market in Chapter 14.

Twin Stinger

Counterstance

Brace for attacks and retaliate with a powerful slash.

Can be found in Chapter 17, it will be on your way as you switch more levers.

Barret

Weapon

Special skill

Where to get it?

Gatling Gun

Focused Shot

Consume all ATB charges to unleash a concentrated burst of energy. Significantly increases stagger.

Proficiency Bonus

You have to stagger the enemy.

Barrett starts the game with this weapon

Light Machine Gun

Lifesaver

Take damage intended for other party members.

Proficiency Bonus

Restore the enemy's HP (only once during activation).

You get the weapon at the end of Chapter 6 - Light the Way.

Big Bertha

Maximum Fury - Consume all ATB charges to fire a long stream of bullets at an enemy.

Proficiency Bonus

Finish the enemy..

Can be purchased at Weapons Shop in Evergreen Park, Chapter 13.

Steel Pincers

Charging Uppercut

Rush towards an enemy and launch them into the air with a furious blow.

Proficiency Bonus

Top up energy reserve.

Can be purchased at Moogle Emporium in Sector 6 Slum in Chapter 14. It costs 7 Moogle Medals.

Wrecking Ball

Smackdown

Strike the ground and send nearby enemies flying.

Proficiency Bonus

Strike three or more enemies.

Reward for performing Subterranean Menace side mission in Chapter 14.

EKG Cannon

Point Blank

Consume all ATB charges to deliver a close-range attack and send enemies flying.

Proficiency Bonus

Finish the enemy.

In Chapter 16, after meeting Major, talk to Hart again. The man offers his help for 10,000 Gil - say yes and you will get e.g. EKG Cannon.

Tifa

The location of Sonic Strikers - Final Fantasy 7 Remake: Weapons - list of all - Inventory - Final Fantasy 7 Remake Guide
The location of Sonic Strikers

Weapon

Special skill

Where to get it?

Leather Gloves

Divekick

Leap into the air and unleash a powerful kick.

Proficiency Bonus

Finish the enemy.

Tifa starts the game with this weapon

Metal Knuckles

Overpower

Use in conjunction with basic attacks to more effectively pressure enemies.

Proficiency Bonus

After using the weapon ability, perform a series of basic attacks.

You get the weapon after defeating Crab Warden, the boss in Chapter 5 - Dogged Pursuit.

Sonic Strikers

Focused Strike

Evade, then unleash a charging attack. Moderately increases stagger.

Proficiency Bonus

You have to stagger the enemy.

There is a branching path in the third laboratory with components for the Airbuster (Chapter 7 - A Trap is Sprung. Leave through the door to reach the chest with Sonic Strikers.

Feathered Gloves

Starshower

Unleash a flurry of powerful strikes. Increases strength of next command executed.

Proficiency Bonus

After using the weapon ability, use an offensive ability or magic.

In Chapter 10, empty the water in the first aqueduct, then go under the gate and grab the weapon.

Mythril Claws

Chi Trap

Create an orb of materialized chi that deals damage on contact.

Proficiency Bonus

Hit the enemy.

You get it for defeating the boss - Appendage, at the end of Chapter 13.

Purple Pain

True Strike

Deliver a tremendous blow at close range. Increased stagger damage bonus.

Proficiency Bonus

Strike a staggered enemy.

In Chapter 16, when Tifa drops down, you can use the decorative elements and the car to reach the ladder. Don't go up there yet - go right and then use the pipes to get to the chest with this weapon.

Aerith

Weapon

Special skill

Where to get it?

Guard Stick

Arcane Ward

Conjure a ward. Attack spells cast within the ward will automatically be cast twice.

Proficiency Bonus

Conjure a totem (only once during activation).

Aerith starts the game with this weapon

Silver Staff

Sorcerous Storm

Deals magic damage to nearby enemies.

Proficiency Bonus

Strike three or more enemies.

The weapon can be purchased in Chapter 8 - Budding Bodyguard, while performing The Mysterious Moogle Merchant side mission. Purchase this weapon for Aerith for 2 Moogle Medals.

Arcane Scepter

Fleeting Familiar

Summon a fairy that attacks your enemies periodically as well as after you use abilities and spells.

Proficiency Bonus

Uwolnij kolejny atak umiejetnosci lub zaklecia (tylko raz podczas aktywacji).

Unleash another ability or spell attack (only once during activation).

Reward for performing side missions - Dynamite Body or Shear's Counterattack in Chapter 9.

Mythril Rod

Ray of Judgement

Fire an energy burst that hits multiple times. Increased stagger damage bonus.

Proficiency Bonus

Strike a staggered enemy.

Can be found in Chapter 11. The weapon chest is in Switchyard 2 (Section C), right at the beginning of the chapter.

Bladed Staff

Lustrous Shield

Conjure a magical shield that keeps enemies at bay and stops projectiles.

Proficiency Bonus

Strike an enemy (only once during activation).

At the end of Chapter 11, you fight a boss - Eligor. You must stagger the boss and then use Steal Materia to steal the weapon.

Reinforced Staff

ATB Ward

Conjure a magical ward. Allies who use ATB within it regain partial ATB from your gauge.

Proficiency Bonus

Conjure a magical ward (only once during activation).

The weapon is in a chest in the room where you begin Chapter 17.

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