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Fallout 4 Game Guide & Walkthrough by gamepressure.com

Fallout 4 Game Guide & Walkthrough

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Sniper Build Fallout 4 Guide

Last update: 25 May 2016

Fallout 4 gives you a very vast choice of firearms. Ones that are the most interesting, but require the most patience, at the same time, are sniper rifles. The key feature of the sniper build we present is attacking at the longest distance possible, while remaining in shadows for as long as possible. The sniper's dominion are vast open spaces. Unfortunately, fighting in tunnels and buildings is more demanding.

The most obvious choice for a sniper, when it comes to perks, are the ones that govern damage and accuracy of non-automatic weapons. Also, it is a good thing to decrease the risk of being spotted and quick reloading. In the case of shorter-distance encounters, it is worthwhile to learn handgun handling, which work better in buildings and tunnels, than a scoped rifle. Also, it is very important to invest several points in the V.A.T.S. system.

Statistics

You receive 21 points to distribute. Your character statistics should be as follows:

Strength

2

Perception

9

Endurance

1

Charisma

1

Intelligence

6

Agility

8

Luck

1

Such character statistics only allow you to choose the most important perks. While leveling up, it is a good idea to allot some of the points to increasing Endurance and Strength.

Recommended perks

Sniper's priority perks can be found in three "trees". Perception, which governs accuracy and increased damage from firearms. Also, it is reasonable to add several perks connected with agility. Thanks to this, you will increase your character's effectiveness in combat. Also, you should remember about several Intelligence perks, thanks to which you will be able to upgrade weapons, attach better aiming instruments, better mufflers and so forth.

Rifleman - Sniper Build - Suggested starting builds - Fallout 4 Game Guide & Walkthrough
Rifleman

Rank 1:  Keep your distance long and your kill-count high. Attacks with non-automatic rifles do 20% more damage. Requirements: Perception 2);

Rank 2: Attacks with non-automatic rifles do 40% more damage and ignore 15% of a target's armor. Requirements: Level 9, Perception 2);

Rank 3:  Attacks with non-automatic rifles do 60% more damage and ignore 20% of a target's armor. Requirements: Level 18, Perception 2);

Rank 4: Attacks with non-automatic rifles do 80% more damage and ignore 25% of a target's armor. They also have a slight chance of crippling a limb. Requirements: Level 31, Perception 2); Requirements: Rank 31, Perception 2);

Rank 5: Attacks with non-automatic rifles do double damage and ignore 30% of a target's armor. They also have a slightly higher chance of crippling a limb. Requirements: Rank 46, Perception 2).

Sniper - Sniper Build - Suggested starting builds - Fallout 4 Game Guide & Walkthrough
Sniper

Rank 1: You have improved control and can hold your breath longer when aiming with scopes. Requirements: Perception 8);

Rank 2: Non-automatic, scoped rifles have a chance of knocking down your target. Requirements: Rank 13, Perception 8);

Rank 3: Non-automatic, scoped rifles gain +25% accuracy to head shot in V.A.T.S. Requirements: Rank 26, Perception 8).

Penetrator - Sniper Build - Suggested starting builds - Fallout 4 Game Guide & Walkthrough
Penetrator

Rank 1: In V.A.T.S you can target an enemy's body parts that are blocked by cover, with a slight decrease in accuracy Requirements: Perception 9);

Rank 2:In V.A.T.S when you target an enemy's body parts that are blocked by cover, there is no decrease in accuracy. Requirements: Rank 28, Perception 9).

Gun Nut - Sniper Build - Suggested starting builds - Fallout 4 Game Guide & Walkthrough
Gun Nut

Rank 1: You gain access to rank 1 gun mods Requirements: Intelligence 3);

Rank 2: You gain access to rank 2. gun mods Requirements: Rank 13, Intelligence 3);

Rank 3: You gain access to rank 3. gun mods Requirements: Rank 25, Intelligence 3);

Rank 4: You gain access to rank 4. gun mods Requirements: Rank 39, Intelligence 3).

Science! - Sniper Build - Suggested starting builds - Fallout 4 Game Guide & Walkthrough
Science!

Rank 1: You gain access to rank 1 high-tech mods Requirements: Intelligence 6);

Rank 2: You gain access to rank 2 high-tech mods Requirements: Rank 17, Intelligence 6);

Rank 3: You gain access to rank 3 high-tech mods Requirements: Rank 28, Intelligence 6);

Rank 4: You gain access to rank 4 high-tech mods Requirements: Rank 41, Intelligence 6).

Gunslinger - Sniper Build - Suggested starting builds - Fallout 4 Game Guide & Walkthrough
Gunslinger

Rank 1: Non-automatic pistols do 20% more damage Requirements: Agility 1);

Rank 2: Non-automatic pistols now do 40% more damage and have increased range Requirements: Rank 7, Agility 1);

Rank 3: Non-automatic pistols now do 60% more damage and range is increased even further Requirements: Rank 15, Agility 1);

Rank 4: Non-automatic pistols now do 80% more damage and their attacks can disarm opponents Requirements: Rank 27, Agility 1);

Rank 5: Non-automatic pistols now do double damage. Their attacks have a much better chance to disarm opponents, and may even cripple a limb Requirements: Rank 42, Agility 1)

Ninja - Sniper Build - Suggested starting builds - Fallout 4 Game Guide & Walkthrough
Ninja

Rank 1: your ranged sneak attack do 2.5x normal damage and your melee attacks do 4x normal damage Requirements: Agility 7);

Rank 2: Your ranged sneak attacks do 3x normal damage and your melee sneak attacks do 5x normal damage Requirements: Rank 16, Agility 7);

Rank 3: Your ranged sneak attacks do 3.5x normal damage and your melee sneak attacks do 10x normal damage Requirements: Rank 33, Agility 7).

Quick hands - Sniper Build - Suggested starting builds - Fallout 4 Game Guide & Walkthrough
Quick hands

Rank 1: You can reload all guns faster Requirements: Agility 8);

Rank 2: Reloading guns costs no Action Points in V.A.T.S. Requirements: Rank 28, Agility 8).

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