Guides & Walkthroughs New Guides Popular RPG Action Strategy Adventure YouTube Guides Mobile App

Fallout 4 Game Guide & Walkthrough by gamepressure.com

Fallout 4 Game Guide & Walkthrough

Table of Contents

Tradecraft Fallout 4 Guide

Last update: 11 May 2016

How to unlock: Talk to Deacon in Railroad HQ (M6,2) after completing The Road to Freedom quest.

Quest objectives:

  • Talk to Deacon
  • Meet Deacon at the old highway
  • Follow Deacon and find a "tourist"
  • Get inside the escape tunnel
  • Get Carrington's Prototype
  • Leave The Switchboard
  • Meet Deacon at Old North Church

Get inside the escape tunnel

Deacon will be black now... - Tradecraft - Major Quests for Railroad faction - Fallout 4 Game Guide & Walkthrough
Deacon will be black now...

Talk with Deacon in Railroad HQ and then meet with him under the highway outside the city. You and he will go together to the end of the highway, facing some ghouls on the way. At the end of the road you will meet Ricky. The conversation with him has no importance. Now speak again to Deacon. He will suggest performing the action (assault on enemy base) through the tunnels, from surprise. If you want, you can suggest an open frontal attack (it will appear as a side objective in your journal), but don't do it - it always ends in failure and you must use the back entrance.

Ricky Dalton - the tourist - Tradecraft - Major Quests for Railroad faction - Fallout 4 Game Guide & Walkthrough
Ricky Dalton - the "tourist"

If you have Charisma points, you can convince Ricky to help you. Low Charisma will provide you with 3 Stimpaks, Med-X and 3 food cans. It will also allow you to pick the next option. Medium Charisma will allow you to convince Ricky to eliminate enemies with sniper rifle. With high Charisma you will convince him to lure the enemies away from you.

The power armor in the destroyed train - Tradecraft - Major Quests for Railroad faction - Fallout 4 Game Guide & Walkthrough
The power armor in the destroyed train

Walk off the highway and go towards the sewers - the back entrance. You can see a ruined train on the way - in one of the wagons you can find a power armor (II rank terminal hacking is needed). Talk to Deacon in the sewers - he will open the door. You will face a synth shortly after.

Advice: grenades and laser-based weapons are very effective against synths and turrets.

Railroad mark pointing to a hidden treasure - Tradecraft - Major Quests for Railroad faction - Fallout 4 Game Guide & Walkthrough
Railroad mark pointing to a hidden treasure

A moment later Deacon will point you to a mark on the vertical pipe that informs you about a treasure hidden nearby. It isn't lying - on the second side of the pipe you will find some ammunition inside. Walk through the metal bridge after the turn and you will find a terminal that operates the turret and lights. Another terminal found not far further can be used to activate a turret that will be on your side.

The magazine on the desk in the office before the laser traps - Tradecraft - Major Quests for Railroad faction - Fallout 4 Game Guide & Walkthrough
The magazine on the desk in the office before the laser traps

In the next room behind the closed door on the left side you will find a fusion core. After walking to the stairs, in the office you will obtain the U.S. Covert Operations Manual. Another trap - laser sensors - can be dismantled with no additional skills required. Just walk close to the source of the beam and use the action button (or use the terminal nearby - level II).

Get Carrington's Prototype

Entrance to the safe opened by Deacon. Inside you will find the prototype - Tradecraft - Major Quests for Railroad faction - Fallout 4 Game Guide & Walkthrough
Entrance to the safe opened by Deacon. Inside you will find the prototype

Turn left in the next corridor. You will face a stronger synth's leader. Deacon will open the door. On the left behind the door you will find the Hazmat Suit. Take the device - Carrington's Prototype - from the safe and escape from the location. Walk upstairs (watch out for mines) and behind the door (level II lock) you will find the second fusion core. The exit is in the elevator. If it is not active, use the nearby terminal to restore the power.

You will reach a building full of synths. You can fight your way, in that case it is best to throw grenades on both floors. You can also try to quickly run from the building, you shouldn't receive heavy damage - the synths are reacting with small delay. Then you and Deacon will split up. You will finish the quest by meeting up with him in the Old North Church. Now you can pick a nickname - one of the available ones - that will be used in the organization.

Quest rewards: experience, joining the Railroads faction, receiving new companion - Deacon, new quest Boston After Dark.

See/Add Comments

You are not permitted to copy any image, text or info from this page.

This site is not associated with and/or endorsed by the Bethesda Softworks or Bethesda Game Studios. All logos and images are copyrighted by their respective owners.

Copyright © 2000 - 2024 GRY-Online S.A. for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games.