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Pillars Of Eternity 2 Deadfire Game Guide by gamepressure.com

Pillars Of Eternity 2 Deadfire Game Guide

Table of Contents
PoE 2 Deadfire - Beast of Winter - M5 - The Rimebound Temple
PoE 2 Deadfire - Beast of Winter - M5 - The Rimebound Temple
Exit to: Outcrop on High
Starting spot. Here you start your exploration of this location.
Damaged Rime Construct. There is a construct here, from which you can obtain Vital Fluid of The Rime Construct, an object required to complete the Toasting the Dead quest. To do this, select one of three dialog options - each will grant you the fluid, but if you choose a normal option (and not the one that requires the use of skills), the construct will attack your team. In addition, a secret storage room with valuable jewels is located nearby.
Passage connecting The Rimebound Temple with Eastern Cavern.
Passage connecting The Rimebound Temple with Eastern Cavern.
Entrance to: Shattered Passage.
Passage connecting The Rimebound Temple with Western Cavern.
Passage connecting The Rimebound Temple with Western Cavern.
Lair of Snow Bears. You will find a pack of bears here and a pup - small bear called Fiord. In a skeleton nearby, you may find a valuable armor and some jewels.
Pile of parts. Fluid of the Rime Construct can also be extracted from this location, but a successful paragraph scene (with a skill test) is required.
Blocked passage. To unlock it you have to get there from the other side, using the second entrance to Eastern Cavern.
Workshop. Pilgrimage Ehrys resides in this place, the NPC you need to find as part of your The Last Pilgrimage quest. In addition, you will find a Grenade in a nearby urn.
Hoarfrost Imp. Clicking on the imp will open a dialog tab - you can try to pull out the artifact that it holds, but regardless of your choice, the imp will wake up. Now you can either attack it (Intimidate does not work on him and results in instant fight) or buy the artifact from it for 20,000 gold pieces. When the battle starts, the imp will bring the nearby Rime Constructs to life. The mentioned artifact is the Eye of Rymrgand.
Road to rock shelf. The road leads to a small rock shelf, where you will find the remains of a unique amulet.
Rime Crypt. In the nearby sarcophagus you will find a unique shield - Wintertide Bulwark. Taking the shield will enliven Rime Construct and summon Frost Shades against you.
Enlarge this map

The Rimebound Temple - M5 | Maps in Pillars Of Eternity 2 - Beast of Winter DLC Pillars Of Eternity 2 Guide and Walkthrough

Key points of PoE 2 Deadfire - Beast of Winter - M5 - The Rimebound Temple

Important areas on the map

Exits from locations

Locked doors or chests

Traps

Important NPC's (quest givers, traders etc.)

New potential team members

Dangerous enemies (bosses, elite monsters etc.)

M4 – Exit to: Outcrop on High

Starting spot. Here you start your exploration of this location.

Damaged Rime Construct. There is a construct here, from which you can obtain Vital Fluid of The Rime Construct, an object required to complete the Toasting the Dead quest. To do this, select one of three dialog options - each will grant you the fluid, but if you choose a normal option (and not the one that requires the use of skills), the construct will attack your team. In addition, a secret storage room with valuable jewels is located nearby.

Passage connecting The Rimebound Temple with Eastern Cavern.

Passage connecting The Rimebound Temple with Eastern Cavern.

M6 – Entrance to: Shattered Passage.

Passage connecting The Rimebound Temple with Western Cavern.

Passage connecting The Rimebound Temple with Western Cavern.

Lair of Snow Bears. You will find a pack of bears here and a pup - small bear called Fiord. In a skeleton nearby, you may find a valuable armor and some jewels.

Pile of parts. Fluid of the Rime Construct can also be extracted from this location, but a successful paragraph scene (with a skill test) is required.

Blocked passage. To unlock it you have to get there from the other side, using the second entrance to Eastern Cavern.

Workshop. Pilgrimage Ehrys resides in this place, the NPC you need to find as part of your The Last Pilgrimage quest. In addition, you will find a Grenade in a nearby urn.

Hoarfrost Imp. Clicking on the imp will open a dialog tab - you can try to pull out the artifact that it holds, but regardless of your choice, the imp will wake up. Now you can either attack it (Intimidate does not work on him and results in instant fight) or buy the artifact from it for 20,000 gold pieces. When the battle starts, the imp will bring the nearby Rime Constructs to life. The mentioned artifact is the Eye of Rymrgand.

Road to rock shelf. The road leads to a small rock shelf, where you will find the remains of a unique amulet.

Rime Crypt. In the nearby sarcophagus you will find a unique shield - Wintertide Bulwark. Taking the shield will enliven Rime Construct and summon Frost Shades against you.

The map above pictures The Rimebound Temple location from Pillars of Eternity 2 Deadfire - Beast of Winter. This is a big location divided into three regions - the outer one and the two caves. This location must be visited in order to finish the quests Toasting the Dead and The Last Pilgrimage. This location is also related to a main quest - To Rise and Decline.

The Rimebound Temple - Important Locations

1. Starting spot. Here, you begin the exploration of this location.

2. Damaged Rime Construct. A construct stands here, from which you can extract Rime Construct Fluid, i.e. the item required for finishing the Toasting the Dead quest. In order to avoid the attacks of the construct, you can choose either of the unique dialogue options, which require Mechanics 12 or Dexterity 15. Normal dialogue options will end up with a fight. There's also a hiding place with valuable gems.

7. Liar of the Snow Bears. You'll meet a group of bears here, along with a pupil - Fiord, the bear. The nearby skeleton contains an armor (Champion Scale Armor) and valuable gems.

8. Rubble. Here, you can get some more Rime Construct Fluid, provided you can complete the paragraph scene (with a skill test).

9. Blocked passage. In order to unlock it, you have to get to the other side of it using the other entrance to the cave (M5,6). The switch that opens it is in front of the entrance.

10. Workshop. Ehrys can be found here - he's the man you need to talk to as part of The Last Pilgrimage quest. Apart from that, you can also find a Grenade in the nearby urn.

11. Hoarfrost Imp. Clicking on it will open a dialogue window. You can try to pry the artifact it's holding, but regardless of what you do, it will wake up. Now you can attack it (Intimidation doesn't work and starts a fight) or buy the artifact for 20,000 gold. As the fight begins, the imp wakes up the nearby constructs. The artifact we mentioned is Eye of Rymrgand - it's a trinket/ grimoire that lets you apply the Winter Veil effect on the team, reducing frost damage.

12. Exit to the ledge. The road takes you to a small ledge, where you can find the corpse with a unique amulet - Brooch of Inevitable Winter, which reduces frost damage, but increases fire damage.

13. Rime Chamber. The sarcophagus nearby contains a shield - Wintertide Bulwark. You can assign this item to the character and upgrade it by meeting the requirements listed on the item's description. Taking the shield will wake up a Rime Construct and summon Frost Shades.

Quests continued in the Rimebound Temple

[Quests] Toasting the Dead - find Rime Construct Fluid. You can find this item near the Damaged Rime Construct (M5,2) or in the Rubble (M5,8).

[Quests] The Last Pilgrimage - find Ehrys. She's in the workshop (M5,10).

Important NPCs in the Rimebound Temple

Pilgrim Ehrys (M5,10) - she's connected to The Last Pilgrimage quest.

Enemies and monsters in the Rimebound Temple

Snowbear - susceptible to intellect and resilient against might and constitution afflictions.

Mama snow bear - a stronger variety of the bear.

Rime construct - susceptible to fire, resilient against poison and sickness.

Champion Ascendant-Grymagaer - quite a strong enemy, fighting in melee.

Bear Companion - a regular enemy with no effects.

Savage pilgrim - a regular enemy with no effects.

Hierophant pilgrim - pilgrim mage. Able to conjure his own phantom.

Shadowdancer pilgrim - an agile enemy fighting in melee.

Greater Ice Blight - resilient against dexterity afflictions and susceptible to fire.

Frost shade - resilient against dexterity afflictions and susceptible to fire.

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