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Pillars Of Eternity 2 Deadfire Game Guide by gamepressure.com

Pillars Of Eternity 2 Deadfire Game Guide

Table of Contents
Pillars of Eternity 2 Deadfire M34 - Fort Deadlight
Pillars of Eternity 2 Deadfire M34 - Fort Deadlight
Default starting area. You begin the exploration of the fort here if you've docked after raising the flag or if you've attacked the fort. Snake Eyes Condwen is organizing a dice game - you can bet 100 gold and get 0 or 200 gold. You can inspect a hanging cargo and drop it (use an arrow or a bow).
Alternative starting area. This is a small beach. You begin the exploration of the fort here if you've decided to sneak in at night. You can climb the wall (Athletics, rope and grappling hook) and reach the window leading to the armory in the dungeon (11).
Stairs to eastern ramparts. No-Nut Ned is a merchant - he's selling a unique armor The Bloody Links, high quality weapons and armor pieces, supplies, tools, bombs and alchemy ingredients. Locked lvl 3 chest with a pike and a belt. Ancret is guarding access to the eastern ramparts. Mirke (06) can help in getting past Ancret.
Central part of the fort. You can explore it without problems. There are passageways here leading to the fort interior and to the dungeon. Sceydwin is being held by the pirates - you can leave her or release her.
Stairs to the western part of the fort. You can play an alcohol drinking game with Ruddy Feyr - winning it requires passing 3 Sleight of Hand skill tests (4, 5 and 6 points). Ungwith is guarding the western fort and allowing anyone to access the forge.
Main room inside the fort. Mirke is a very important person - you can use her to cause captain Benweth to show up here. The piano can be sabotaged with a bomb so that it explodexs when Benweth arrives here. The nortnern door is guarded - you can't get through until you've dealt with Benweth. One of the containers has a Deadlight Horn (quest item). Syri is tied to Serafen's personal quest "A Sorcerer and a Gentleman".
Crane. You can use stealth here or eliminate the guards. The chest with a lvl 2 lock has a God-Killer's Rum for Mirke (06).
Kitchen. Cookie Maina is a cook - you can ask her for the Special stew for Mirke (06). You can find a lot of food and drinks here, as well as Seafood Stew (+1 to Perception, Resolve and Intellect).
Forge. In the forge and in the nearby room (secret switch) there are interactive containers. You'll find weapons, potions, scolls, lockpicks and other loot. Door to the stairwell is locked from the other side. The ladder leads to a small balcony with a lvl 2 lock (scroll, potion) and a crate (supplies).
Shrine. Secret stash by the altar - it hides a unique Entonia Signet Ring (+2 to Diplomacy, +3 do Defenses) and other loot. Chest with a lvl 4 lock - armors.
Armory. The doors of the armory are locked (lvl 4 lock) and by default they're guarded by pirates and guard dogs. You can access the armory from the small beach (02). The lever on the wall unlocks the north-western exit from the armory. In the corridor to the south of the armory there's a hidden level which unlock access to it. You can find a couple of weapons and armors in the armory.
Storage. By default you can encounter hostile pirates and guard dogs here. The chest with a lvl4 lock contains a high quality dagger, a potion and a hammer and chisel. There are also other supplies here.
Cells. One of the cells is closed - open the lvl 3 lock or find a key to the cell nearby (check the table). Check the corpse to find Boots of Stealth (+2 to Stealth).
Powder stores. You can find some weapons and armors here, as well as jewels and bombs. There's a small locked room with a lvl 4 lock nearby - you'll find a high quality arquebus and other loot.
Ship. You can't get on board the ship, however there are a lot of loot containers in the underground dock (you can find ammo for the cannons and repair supplies among other things).
Side corridor. It's guarded by a pirate by default. There's a locked chest with a trap and a lvl 2 lock nearby (high quality pistol, potions, ammo for the cannons). You'll also find a secret switch on the wall which unlock a passageway to the command room.
Command room. The room is locked - open the lvl 5 lock or use a secret switch in the side corridor. Captain Benweth is here - you can talk to him or attack and kill him. Captain Aeldys will show up here some time after completing the "Blow the Man Down" quest - you can accept her invitation and meet with her.
Benweth's quarters. You can open a small chest with a lvl 5 lock - you'll find Bounding Boots (Leap ability unlocked) and other loot.
Window above the beach - Armory
Window above the beach - Armory
Eastern tower - Ramparts
Eastern tower - Ramparts
Main map of the fort - Fort interior
Main map of the fort - Fort interior
Main map of the fort - Dungeon
Main map of the fort - Dungeon
Main map of the fort - Command
Main map of the fort - Command
Western stairwell (it connects several floors).
Western stairwell (it connects several floors).
Western stairwell (it connects several floors).
Main map of the fort - Fort interior (forge)
Main map of the fort - Fort interior (forge)
Fort interior - Command
Fort interior - Command
Fort interior - Dungeon (kitchen)
Fort interior - Dungeon (kitchen)
Dungeon - Underground dock
Dungeon - Underground dock
Fort interior (forge) - Dungeon
Fort interior (forge) - Dungeon
Fort interior (forge) - Main map of the fort (small balcony)
Fort interior (forge) - Main map of the fort (small balcony)
Chest - lvl 3 lock
Locked door - lvl 6 lock.
Locked chest - lvl 2 lock.
Locked chest - lvl 3 lock.
Locked chest - lvl 2 lock.
Locked chest - lvl 4 lock.
Locked gate - lvl 8 lock.
Locked door - lvl 4 lock.
Chest - lvl 2 lock.
Chest - lvl 4 lock.
Locked gate - lvl 3 lock (there's a key nearby).
Locked door - lvl 4 lock.
Chest with a trap and a lvl 2 lock.
Locked door - lvl 5 lock.
Locked chest - lvl 5 lock.
Enlarge this map

Pillars Of Eternity 2: Fort Deadlight - Map Pillars Of Eternity 2 Guide and Walkthrough

Last update: 20 November 2022

Key points of Pillars of Eternity 2 Deadfire M34 - Fort Deadlight

Important areas on the map

Passageways to other parts of the fort

Exits from locations

Locked doors or chests

Traps

Important NPC's (quest givers, traders etc.)

New potential team members

Dangerous enemies (bosses, elite monsters etc.)

Important areas on the map

Default starting area. You begin the exploration of the fort here if you've docked after raising the flag or if you've attacked the fort. Snake Eyes Condwen is organizing a dice game - you can bet 100 gold and get 0 or 200 gold. You can inspect a hanging cargo and drop it (use an arrow or a bow).

Alternative starting area. This is a small beach. You begin the exploration of the fort here if you've decided to sneak in at night. You can climb the wall (Athletics, rope and grappling hook) and reach the window leading to the armory in the dungeon (11).

Stairs to eastern ramparts. No-Nut Ned is a merchant - he's selling a unique armor The Bloody Links, high quality weapons and armor pieces, supplies, tools, bombs and alchemy ingredients. Locked lvl 3 chest with a pike and a belt. Ancret is guarding access to the eastern ramparts. Mirke (06) can help in getting past Ancret.

Central part of the fort. You can explore it without problems. There are passageways here leading to the fort interior and to the dungeon. Sceydwin is being held by the pirates - you can leave her or release her.

Stairs to the western part of the fort. You can play an alcohol drinking game with Ruddy Feyr - winning it requires passing 3 Sleight of Hand skill tests (4, 5 and 6 points). Ungwith is guarding the western fort and allowing anyone to access the forge.

Main room inside the fort. Mirke is a very important person - you can use her to cause captain Benweth to show up here. The piano can be sabotaged with a bomb so that it explodexs when Benweth arrives here. The nortnern door is guarded - you can't get through until you've dealt with Benweth. One of the containers has a Deadlight Horn (quest item). Syri is tied to Serafen's personal quest "A Sorcerer and a Gentleman".

Crane. You can use stealth here or eliminate the guards. The chest with a lvl 2 lock has a God-Killer's Rum for Mirke (06).

Kitchen. Cookie Maina is a cook - you can ask her for the Special stew for Mirke (06). You can find a lot of food and drinks here, as well as Seafood Stew (+1 to Perception, Resolve and Intellect).

Forge. In the forge and in the nearby room (secret switch) there are interactive containers. You'll find weapons, potions, scolls, lockpicks and other loot. Door to the stairwell is locked from the other side. The ladder leads to a small balcony with a lvl 2 lock (scroll, potion) and a crate (supplies).

Shrine. Secret stash by the altar - it hides a unique Entonia Signet Ring (+2 to Diplomacy, +3 do Defenses) and other loot. Chest with a lvl 4 lock - armors.

Armory. The doors of the armory are locked (lvl 4 lock) and by default they're guarded by pirates and guard dogs. You can access the armory from the small beach (02). The lever on the wall unlocks the north-western exit from the armory. In the corridor to the south of the armory there's a hidden level which unlock access to it. You can find a couple of weapons and armors in the armory.

Storage. By default you can encounter hostile pirates and guard dogs here. The chest with a lvl4 lock contains a high quality dagger, a potion and a hammer and chisel. There are also other supplies here.

Cells. One of the cells is closed - open the lvl 3 lock or find a key to the cell nearby (check the table). Check the corpse to find Boots of Stealth (+2 to Stealth).

Powder stores. You can find some weapons and armors here, as well as jewels and bombs. There's a small locked room with a lvl 4 lock nearby - you'll find a high quality arquebus and other loot.

Ship. You can't get on board the ship, however there are a lot of loot containers in the underground dock (you can find ammo for the cannons and repair supplies among other things).

Side corridor. It's guarded by a pirate by default. There's a locked chest with a trap and a lvl 2 lock nearby (high quality pistol, potions, ammo for the cannons). You'll also find a secret switch on the wall which unlock a passageway to the command room.

Command room. The room is locked - open the lvl 5 lock or use a secret switch in the side corridor. Captain Benweth is here - you can talk to him or attack and kill him. Captain Aeldys will show up here some time after completing the "Blow the Man Down" quest - you can accept her invitation and meet with her.

Benweth's quarters. You can open a small chest with a lvl 5 lock - you'll find Bounding Boots (Leap ability unlocked) and other loot.

The map above depicts Fort Deadlight. This large and unique location is part of the world of Pillars of Eternity 2 Deadfire. The fort is a home of pirates. You can visit this place during Blow the Man Down given to you by Furrante. Another reason for your visit here is during Serafen's personal quest.

Note - The blue numbers on our map of the fort indicate passages between its different areas. This is a rather complicated location and it is easy to get lost here. Each point has two endings. The exception to that is the staircase in the west (point 6) which links a few floors of the fort together.

Important places in Fort Deadlight

1. Default starting area. You begin the exploration of the fort here if you've docked after raising the Principi flag or if you've attacked the fort (the first or the third option during the scripted interaction).

Snake Eyes Condwen is organizing a dice game - you can bet 100 gold and get 0 or 200 gold. You can inspect a hanging cargo and drop it (use an arrow or spell).

2. Alternative starting area. This is a small beach. You start the exploration of the fort here if you've decided to sneak in at night (the second option during the scripted interaction).

You can climb the wall (Athletics or rope and grappling hook) and reach the window leading to the armory in the dungeon (M34,11).

3. Stairs to eastern ramparts. No-Nut Ned is a merchant - he's selling a unique armor The Bloody Links, high-quality weapons and armor pieces, supplies, tools, bombs and alchemy ingredients. Locked level 3 chest with a pike and a belt.

Ancret is guarding access to the eastern ramparts. Mirke (M34,6) can help in getting past Ancret.

6. Main room inside the fort. Mirke is a very important person - you can use her to cause captain Benweth to show up here. The piano can be sabotaged with a bomb so that it explodes when Benweth arrives here (the captain will start playing the piano).

The northern door is guarded - you can get through only after dealing with Benweth.

One of the containers has a Deadlight Horn (quest item).

Syri is tied to Serafen's personal quest A Sorcerer and a Gentleman.

7. Crane. You can reach here, e.g. from the eastern ramparts (M34,3) and use stealth or eliminate the guards.

The chest with a level 2 lock has a God-Killer's Rum for Mirke (M34,6).

8. Kitchen. Cookie Maina is a cook - you can ask her for the Special Stew for Mirke (M34,6).

You can find a lot of food and drinks here, including Seafood Stew (+1 Perception, +Resolve and Intellect).

11. Armory. The doors of the armory are locked (level 4 lock) and by default they're guarded by pirates and guard dogs. You can access the armory from the small beach (M34,2). The lever on the wall unlocks the north-western exit from the armory. In the corridor to the south of the armory there's a hidden level which unlocks access to it.

You can find a couple of weapons and armors in the armory.

17 - Pillars Of Eternity 2: Fort Deadlight - Map - Maps - Pillars Of Eternity 2 Deadfire Game Guide

17. Command room. The room is locked - open the level 5 lock or use a secret switch in the side corridor.

Captain Benweth is here - you can talk to him or attack and kill him.

Captain Aeldys will show up here sometime after completing the Blow the Man Down quest - wait until you receive a Wine and Gunpowder-Scented Letter presented in the picture above. You can go back to the fort and meet with Aeldys. During that meeting you can express (or refuse to do that) your willingness to work with her. You can also:

  1. Tell her that it was Furrante who gave you the information about Benweth - you will receive 500 gold.
  2. Tell her that you have helped Captain Mad Morena in Undercroft in Neketaka (M20,14) (Goods and Services side quest) - you receive a unique Swift Hunter's Garb light armor.
  3. Tell her that Furrante is working with the Vailian Trading Company (you must have the Mind Similarities quest unlocked and make meeting a part of getting it with Furrante) - you will receive 2,500 gold.

Quests that can be unlocked in Fort Deadlight

[Missions] A Sorcerer and a Gentleman - This is Serafen's personal quest. You have to take him to the fort and wait for the moment when Serafen will speak to your character.

Quests that can be continued in Fort Deadlight

[Principi] Blow the Man Down - Deal with Captain Benweth by beating him up, intimidating or killing.

Important NPCs in Fort Deadlight

No-Nut Ned (M34,2) - a merchant - he's selling a unique armor The Bloody Links, high-quality weapons and armor pieces, supplies, tools, bombs and alchemy ingredients.

Ancret (M34,2) - she guard the access to the eastern ramparts. You can follow Mirke's advice and get rid of her without fighting.

Mirke (M34,6) - a very important character - you can use her help and force Captain Benweth to appear in the fort's main room.

Captain Benweth (M34,17) - the main character tied to Blow the Man Down. Fulfill both Mirke's requests to make the captain leave the command room. After that Benweth will go the the fort's main room (M34,6).

Other information related to Fort Deadlight

Check out the walkthrough for Blow the Man Down quest in our guide. One of the things that you can learn from that page is the way to get inside the fort. Hanging Principi flag and docking in the port "peacefully" is the best choice - this variant allows you to walk around a huge portion of the fort without a risk of being attacked by the pirates. It also allows you to get rid of Captain Benweth by using a ruse.

Dealing with Benweth allows you to visit the rest of the fort (before that you were forbidden to enter them) - mainly the fort's upper ramparts, the forge and the highest floor where the command room is.

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