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Pillars Of Eternity 2 Deadfire Game Guide by gamepressure.com

Pillars Of Eternity 2 Deadfire Game Guide

Table of Contents
Pillars of Eternity 2 Deadfire M20 - Neketaka: Delver's Row and Undercroft
Pillars of Eternity 2 Deadfire M20 - Neketaka: Delver's Row and Undercroft
Passageway to: The Gullet.
Entrance to: Old City Ruins.
Narrows. You begin exploring Delver's Row here. You can initiate the scripted interaction again to return to The Gullet or to go to Dereo's Lair.
Enarat's Leather and Goods. Enarat is a merchant - she's selling food, alchemy ingredients, gadgets and high quality armors.
First crossroads. Street merchant is selling alchemy ingredients. In the north-eastern corridor you can meet with the assassin Rust.
Imuani's Swords and Shields. Imuani is a merchant - he's selling a unique helmet and a belt, as well as high quality armor elements and high quality weapons and shields.
Ernezzo's Supplies. Ernezzo is tied to several quests and he runs the shop - he's selling high quality armors and weapons, bombs, traps, lockpicks and crafting materials. Chest with a lvl2 lock - rod and armor. Locked door to the secret room (06) - lvl 8 lock, Ernezzo has the key.
Secret room. This is a hidden room of Ernezzo's store. You can open lvl 8 lock on the door in the store (Ernezzo has the key) or reach the room from the east and find the secret switch. You can find a secret stash with rubys and also a lockbox with a lvl 4 lock - gold and medicine tied to "Harsh Medicine" quest (M12,2).
The Spindle Man's Lair. Spindle Man is tied to several quests. You can let him take a look inside the hero's mind and share a secret with him or refuse. The Spindle Man is also a merchant - he's selling a grimoire, scolls, potions, and high quality clothing and weapons for mages. Secret stash with a Ring of Regeneration. Chest with a lvl 10 lock.
Second crossroads. The western corridor leads to The Spindle Man and you'll also find a stray dog - pet Algol (-20% Constitution affliciton duration). The northern corridor leads to the elevator to Undercroft. Thugs will stop you here by default and attack the team if you decide to ignore them. You must receive a permission from Dereo ("The Cornett's Call" side quest).
Elevator travelling between Delver's Row and Undercroft.
You must have a permission from Dereo or kill all the bandits.
Main Docks. A brawler will stop you after exitting the elevator (09). You can mention Dereo, use Bluff 4 or begin the fights.
Suspended rope. If you have enough Athletics points you can use it to get to the other side of the reservoir.
Holding Pen. Boars are being held here. You can open the gate (lvl 5 lock) and attack them. Nearby attacks will also attack the team as a result of your action. There's a secret stash in the pen with a Ring of Minor Protection.
Passageway to Ancient Huana Temple. You will encounter Gwenfin here if you're doing "The Cornett's Call" quest for Dereo.
Smugglers' Fort. Captain Mad Morena is distrustful by default. Mention Enoi from "Food for Thought" quest (M12,4), Dereo from "The Cornett's Call" quest (M12,2) or use Streetwise 6 and give her 500 gold. Mad Morena will grant you with the "Goods and Services" side quest. Secret stash on the table with a scroll and a pearl. Check the room in the back to find a chest with a trap and a lvl8 lock - it contains a blunderbuss, a potion and other stuff.
Cargo Storage. There are several containers with loot here.
Boat. You can use it to return to Queen's Berth (M11).
Lockbox - lvl 4 lock.
Locked door - lvl 8 lock.
Chest - lvl 2 lock.
Chest - lvl 10 lock.
Elevator travelling between Delver's Row and Undercroft. You must have a permission from Dereo or kill all the bandits.
Locked gate - lvl 5 lock.
Chest with a trap and a lvl8 lock.
Enlarge this map

Pillars Of Eternity 2: Delver's Row and Undercroft - Map Pillars Of Eternity 2 Guide and Walkthrough

Last update: 20 November 2022

Key points of Pillars of Eternity 2 Deadfire M20 - Neketaka: Delver's Row and Undercroft

Important areas on the map

Exits from locations

Locked doors or chests

Traps

Important NPC's (quest givers, traders etc.)

New potential team members

Dangerous enemies (bosses, elite monsters etc.)

Exits from locations

M12 � Passageway to: The Gullet.

M21 � Entrance to: Old City Ruins.

Important areas on the map

Narrows. You begin exploring Delver's Row here. You can initiate the scripted interaction again to return to The Gullet or to go to Dereo's Lair.

Enarat's Leather and Goods. Enarat is a merchant - she's selling food, alchemy ingredients, gadgets and high quality armors.

First crossroads. Street merchant is selling alchemy ingredients. In the north-eastern corridor you can meet with the assassin Rust.

Imuani's Swords and Shields. Imuani is a merchant - he's selling a unique helmet and a belt, as well as high quality armor elements and high quality weapons and shields.

Ernezzo's Supplies. Ernezzo is tied to several quests and he runs the shop - he's selling high quality armors and weapons, bombs, traps, lockpicks and crafting materials. Chest with a lvl2 lock - rod and armor. Locked door to the secret room (06) - lvl 8 lock, Ernezzo has the key.

Secret room. This is a hidden room of Ernezzo's store. You can open lvl 8 lock on the door in the store (Ernezzo has the key) or reach the room from the east and find the secret switch. You can find a secret stash with rubys and also a lockbox with a lvl 4 lock - gold and medicine tied to "Harsh Medicine" quest (M12,2).

The Spindle Man's Lair. Spindle Man is tied to several quests. You can let him take a look inside the hero's mind and share a secret with him or refuse. The Spindle Man is also a merchant - he's selling a grimoire, scolls, potions, and high quality clothing and weapons for mages. Secret stash with a Ring of Regeneration. Chest with a lvl 10 lock.

Second crossroads. The western corridor leads to The Spindle Man and you'll also find a stray dog - pet Algol (-20% Constitution affliciton duration). The northern corridor leads to the elevator to Undercroft. Thugs will stop you here by default and attack the team if you decide to ignore them. You must receive a permission from Dereo ("The Cornett's Call" side quest).

Elevator travelling between Delver's Row and Undercroft.
You must have a permission from Dereo or kill all the bandits.

Main Docks. A brawler will stop you after exitting the elevator (09). You can mention Dereo, use Bluff 4 or begin the fights.

Suspended rope. If you have enough Athletics points you can use it to get to the other side of the reservoir.

Holding Pen. Boars are being held here. You can open the gate (lvl 5 lock) and attack them. Nearby attacks will also attack the team as a result of your action. There's a secret stash in the pen with a Ring of Minor Protection.

Passageway to Ancient Huana Temple. You will encounter Gwenfin here if you're doing "The Cornett's Call" quest for Dereo.

Smugglers' Fort. Captain Mad Morena is distrustful by default. Mention Enoi from "Food for Thought" quest (M12,4), Dereo from "The Cornett's Call" quest (M12,2) or use Streetwise 6 and give her 500 gold. Mad Morena will grant you with the "Goods and Services" side quest. Secret stash on the table with a scroll and a pearl. Check the room in the back to find a chest with a trap and a lvl8 lock - it contains a blunderbuss, a potion and other stuff.

Cargo Storage. There are several containers with loot here.

Boat. You can use it to return to Queen's Berth (M11).

The map above represents Delver's Row and Undercroft. These two important locations are connected with each other. You can explore them in Neketaka. The entrance to Delver's Row is hidden - you have to perform certain actions in Undercroft (the details can be found on the page with the description for map M12) to get there. Reaching Undercroft is also a little bit more complicated because the passage is guarded by bandits. These locations are roamed by black marketers and other character who deals with shady businesses in Neketaka.

Important places in Delver's Row and Undercroft

1. Narrows. You begin exploring Delver's Row here. You can initiate the scripted interaction again to return to The Gullet (M12) or to go to Dereo's Lair (a small separate location in the Narrows).

5. Ernezzo's Supplies. Ernezzo is tied to several quests and he runs the shop - he's selling high quality armors and weapons, bombs, traps, lockpicks and crafting materials.

Chest with a level 2 lock - a rod and an armor.

Locked door to the secret room (M20,6) - level 8 lock, Ernezzo has the key.

6. Secret room. This is a hidden room of Ernezzo's store. You can open level 8 lock on the door in the store (Ernezzo has the key) or reach the room from the east and find the secret switch. You can find a secret stash with rubies and also a lockbox with a level 4 lock - gold and medicine tied to Harsh Medicine quest (M12,2).

7. The Spindle Man's Lair. Spindle Man is tied to several quests. You can let him take a look inside the hero's mind and share a secret with him or refuse. The Spindle Man is also a merchant - he's selling a grimoire, scrolls, potions, and high quality clothing and weapons for mages.

Secret stash with a Ring of Regeneration. Chest with a level 10 lock.

8. Second crossroads. The western corridor leads to The Spindle Man and you'll also find a stray dog - pet Algol (-20% Constitution affliction duration).

The northern corridor leads to the elevator to Undercroft. Thugs will stop you here by default and attack the team if you decide to ignore them. You must receive a permission from Dereo (The Cornett's Call side quest).

9. Elevator travelling between Delver's Row and Undercroft. You must have a permission from Dereo or kill all the bandits.

10. Main Docks. A brawler will stop you after exiting the elevator (M20,9).. You can mention Dereo, use Bluff 4or begin the fights.

13. Passageway to Ancient Huana Temple. You will encounter Gwenfin here if you're doing The Cornett's Call quest for Dereo.

14. Smugglers' Fort. Captain Mad Morena is distrustful by default. Mention Enoi from Food for Thought quest (M12,4), Dereo from The Cornett's Call quest (M12,2) or use Streetwise 6 and give her 500 gold. Mad Morena will grant you with the Goods and Services side quest.

Secret stash on the table with a scroll and a pearl. Check the room in the back to find a chest with a trap and a level 8 lock - it contains a blunderbuss, a potion and other stuff.

Quests that can be unlocked in Delver's Row and Undercroft

[Principi] Goods and Services - Speak with Captain Mad Morena (M20,14).

Quests that can be continued in Delver's Row and Undercraft

[Missions] The Cornett's Call (M12) - Meet with Dereo (Dereo's Lair- a small location) and head to the old ruins (M21).

[Missions] Food for Thought (M12) - Meet with Captain Mad Morena.

[Huana] Trade Secrets - Examine Delver's Row to fulfill Prince Aruihi's (from Kahanga Palace) wish.

Important NPCs in Delver's Row and Undercroft

Enarat (M20,2) - a merchant - she sells food, alchemy ingredients, gadgets and high-quality armors.

Imuani (M20,4) - a merchant - he sells a unique helmet and a belt as well as high-quality pieces of armor, weapons and shields.

Ernezzo (M20,5) - related to several quests, he also runs his shop - the man sells high-quality armors, weapons, bombs, traps, lockpicks and crafting materials.

The Spindle Man (M20,7) - related to several quests. You can let him see into the main character's mind and tell him a secret or you can refuse. He is also a merchant - he sells grimuars, scrolls, potions as well as high-quality clothes and weapons for wizards.

Captain Mad Morena (M20,14) - she can give you Goods and Services side quest (you have to get her trust first).

Types of enemies and monsters in Delver's Row and Undercroft

Boar - they can only be found in the holding pen (M20,12). The only way to fight with them is to open the pen yourself; you will have to defeat smaller and bigger (stronger) animals.

Other information related to Delver's Row and Undercroft

Don't hurry up with reaching Undercroft during your first visit in Delver's Row. If you try to get there by using force, you will be forced to participate in a series of non-mandatory fights. A much better solution is to make enough progress in The Cornett's Call side quest because you will get a permission to go down to Undercroft.

Try to remember the locations of the merchants with the most valuable artifacts. It is probable that you won't have enough money to buy them during your first visit in Delver's Row. You can visit them again once you get more gold.

After finding the path to Delver's Row you won't have to participate in the scripted interaction that starts when you first travel between this location and The Gullet. When it triggers, the game will allow you to select the "fast travel" option right away.

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