Depending on the class, in Pillars of Eternity 2 you can choose several weapon proficiencies. This way your character can be much more efficient in battles. Proficiency unlocks special abilities that result in dealing more damage, higher combat potential, and more frequent critical attacks. Below, you can find the list of all the available weapon proficiencies.
A successful shot knocks down the targeted enemy.
A successful shot interrupts targeted unit's current action.
Causes rapid shooting at the cost of poorer aim.
The character slowly draws the arrow and takes a good aim - this allows the unit to pierce any armor.
The character takes longer to shoot, however, the shot is much more precise.
Rapid shots and reloading at the cost of poor aim.
Additional energy hurts the owner of the weapon, however, the attacks deal more damage.
Rod attacks deal AoE damage at the cost of longer Recovery time.
Attacks disrupt enemy abilities at the cost of smaller damage.
The character focuses on parrying enemy attacks at the cost of less damage he or she deals.
Attacks become less frequent, however, the targeted enemy starts to bleed.
Lowers targeted enemy's Will at the cost of less damage dealt.
Targeted enemies' Reflex is decreased, while your character deals less damage.
Attacks disrupt enemy abilities at the cost of dealing less damage.
Attacks smash enemy armor at the cost of longer Recovery time.
Attacks have higher Penetration ratio at the cost of decreaser Deflection.
Attacks have higher penetration rate at the cost of increased Recovery time.
A character wielding this weapon focuses on defense - he can fight the additional enemy at the cost of Stride.
Attacks get higher penetration rate at the cost of increased Recovery time.
Attacks get higher penetration rate in exchange for decreased Deflection.
Attacks get increased penetration at the cost of increased Recovery.
Better parrying and countering enemy attacks in exchange for extended Recovery time. Should the character parry an attack, his next attack will be more precise.
An attempt to completely block an incoming blow at the cost of longer Recovery.
A character cannot move - he or she hides behind a shield that reduces incoming attacks.
Your character gets higher Penetration ratio at the cost of decreased Deflection.
Increases attack strength in exchange for poorer aim.
Deals less damage, however, it decreases targeted unit's Fortitude value.
Reveals enemy's weak spots (resulting in more damage dealt by allied units) at the cost of less damage dealt.
Reduces damage dealt to enemies but allows you to fight with more opponents at the same time.
Increases one's Deflection at the price of longer Recovery.