The following page breaks down the Ranger class in Pillars of Eternity 2 Deadfire. You shall also find here the basic information concerning the class, a description of sub-classes along with rewards and penalties, the results of combining multiple classes, as well as a few helpful tips and tricks.
Rangers in Pillars of Eternity 2 are warriors from the wilderness, unparalleled in the art of hunting. They are always accompanied by a pet companion, who wreaks havoc on the battlefield. They prefer seclusion and usually work alone.
Main role: Striker
Secondary role: Defender
Power Source: Bond
Sharpshooter - in combat they focus on ranged attack and dispatch their pet companions to distract the enemies.
- Hits are converted into Critical Hits when the distance between a Ranger and a target is 4 meters or less.
- Additional Penetration against targets that are about 4 meters (or less) away from a Ranger.
- Longer Recovery time.
- Decreased Deflection.
Ghost Heart - these hunters summon the souls of the dead pet companions who come from the land of the dead to help their master.
- Immune to Bonded Grief (it lowers attributes of a Ranger or their animal companion when one of them is unconscious).
- Animal companion is immune to Engagement.
- Animal companion must be actively summoned on a battlefield and can last only for a limited time.
- Animal companion can't be healed.
Stalker - these hunters are very connected with their pet companions - Stalkers receive additional bonuses for staying close to their companions.
Bonus: Stalker and their companion gain Deflection and Armor Rating bonuses when they are within 4 meters of each other.
Penalty: Stalker and their companion suffer Bonded Grief when they are more than 7 meters from each other.
Deals 20% Weapon Damage per 3 seconds for 6 seconds.
+10 to Accuracy against Marked Target.
Summons a pet companion. The Stag deals area damage when he mounts a critical attack.
Summons a pet companion. Wolves deal more damage with their regular attacks.
Summons a pet companion. Lions have higher attack speed ratio.
Summons a pet companion. Bears have the highest defense ratio of all the available pet companions.
Summons a pet companion. Antelopes have high defense and dodge ratios.
Summons a pet companion. Boars regenerate their health, even in combat.
By combining the Ranger with other classes, you can get the following results:
- Ranger + Barbarian = Savage
- Ranger + Chanter = Wildrhymer
- Ranger + Cipher = Seer
- Ranger + Druid = Beastmaster
- Ranger + Fighter = Hunter
- Ranger + Monk = Wanderer
- Ranger + Paladin = Shepherd
- Ranger + Priest = Itinerant
- Ranger + Rogue = Scout
- Ranger + Wizard = Geomancer
Tips and hints
- Ranger is the only class in the game that's able to have an animal companion. You can choose it when creating your character. It can be either a stag, a wolf, a bear, a lion, a boar or an antelope. Each animal has its own abilities and you can control it just like any other team member. Remember that the choice of the animal is permanent.
- Ranger is best used as a ranged unit - skills such as Wounding Shot can deal a lot of damage to single enemies. On the other hand, Ranger has the animal companion that's fighting in close combat - this makes a Ranger all the more valuable, since they strengthen your team in close and ranged combat at the same time.
- The key attributes are Might and Perception. Put as many points as you can here in order to increase damage and accuracy. The best race for a Ranger is Human.
- Ranger uses the Bond - a standard source of power used in combat for activating abilities and replenished after each fight.