The following page breaks down the Monk class in Pillars of Eternity 2 Deadfire. You shall also find here the basic information concerning the class, a description of sub-classes along with rewards and penalties, the results of combining multiple classes, as well as a few helpful tips and tricks.
Monks in Pillars of Eternity 2 train their bodies reaching a level unavailable for regular men. In combat, they use stunning fighting techniques and are incredibly fast. They are also resistant to pain and able to control their mind.
Main role: Striker
Secondary role: Defender
Power Source: Wounds
Helwalker - during their training, they faced death countless times, and now each wound is a source of additional strength.
- Begin combat with an additional Wound.
- Helwalker gains Might for each Wound they have.
Penalty: Helwalker Monks receive more damage for each Wound they have.
Nalpazca - for years, they have experimented with different substances and methods of meditation, which allowed them to use unique abilities at the cost of rational thinking...
- All drug effects last longer.
- Receive Wounds during a duration of drugs.
- Crash penalties from drugs cause a Monk to be unable to receive healing.
- Loss of Wounds while not benefiting from drugs.
Shattered Pillar - they believe in development through pain and suffering caused to those around them.
Bonus: Gain wounds by inflicting damage with melee weapons.
- Cannot gain Wounds from received damage.
- The required threshold to receive wounds is increased.
- Max Wound limit is decreased.
In spite of which class you select, you can choose one of the three following abilities:
The casting unit gets +20% Action Speed for 10 seconds and Quick status (also 10 seconds)
Forces of Anguish
The targeted unit is pushed back and knocked down.
Mortification of the Soul
A Monk deals Raw Damage to themselves to receive Wounds.
By combining the Monk with other classes, you can get the following results:
- Monk + Barbarian = Ravager
- Monk + Chanter = Cantor
- Monk + Cipher = Transcendent
- Monk + Druid = Ascetic
- Monk + Fighter = Brawler
- Monk + Paladin = Votary
- Monk + Priest = Contemplative
- Monk + Ranger = Wanderer
- Monk + Rogue = Shadowdancer
- Monk + Wizard = Sage
Tips and hints
- Monk can access two sources of power - Mortification and Wounds. Mortification is a standard pool that works just like with Fighters or Barbarians - it's needed to use abilities and is replenished after each fight. Wounds, on the other hand, are received with damage and can be then used to activate a certain type of abilities, which cannot be triggered with Mortification.
- Attack speed is essential - it makes no sense to use heavy armor and reduce your mobility and speed. Do not try to go any heavier than light armors; you can actually experiment with playing in robes or regular clothes. Use abilities such as Swift Strikes to rain enemies with fast attacks. Remember about supporting your ranged units, and push enemies of using the Force of Anguish.
- The point above concerns a regular Monk, who's focused on dealing damage, but the Monk is also a pretty good tank. The Clarity of Agony ability decreases the duration of debuffs, and Blade Turning deflects damage back to nearby enemies. In addition, a whole range of abilities allowing you to push opponents away or knock them down allows protecting other members of the team.
- Monk's essential attributes are Might, Constitution and Dexterity. If you're designing your character to deal the most damage, focus on might and choose an Aumaun. If you want a tank, then Focus on Constitution and choose a Dwarf.