The following page breaks down the Fighter class in Pillars of Eternity 2 Deadfire. You shall also find here the basic information concerning the class, a description of sub-classes along with rewards and penalties, the results of combining multiple classes, as well as a few helpful tips and tricks.
Most often, Fighters in Pillars of Eternity 2 can be found on the first line of a battle, where they create an impenetrable barrier. They specialize in powerful armors and close combat.
Main role: Defender
Secondary role: Striker
Power Source: Discipline
Blade Jacket - masters in using nearly any kind of weapon. In combat, they utilize a rich arsenal and diversified gear.
- Start with additional Weapon Set and Weapon Proficiency.
- Reduced Recovery time penalty when switching weapons.
Penalty: Loses Constant Recovery.
Devoted - the opposite of the subclass above - Devoted are focused only on one type of arms and pursue an absolute mastery in it.
- May select a single melee weapon proficiency as their chosen weapon.
- Increased Penetration with a chosen weapon.
- Increased Critical Hit with a chosen weapon.
- Accuracy is reduced when using a different weapon.
Gains only one proficiency and no new proficiencies during level up.
Unbroken - masters of defense. Most often, they wear shields and are the best choice for the so-called tanks.
- +1 to Engagement.
- Increased Penetration on Disengagement Attacks.
- Gains shield mastery which gives bonuses to Armor Rating while using a shield.
- Reduced Stride in combat.
No matter which subclass you choose, you select one of the following two abilities:
Knocks down the enemies and deals them additional damage.
Status for the casting unit: Aware and Concentration (for 15 seconds).
By combining the Fighter with other classes, you can get the following results:
- Fighter + Barbarian = Brute
- Fighter + Chanter = War Caller
- Fighter + Cipher = Psyblade
- Fighter + Druid = Warden
- Fighter + Monk = Brawler
- Fighter + Paladin = Crusader
- Fighter + Priest = Clerc
- Fighter + Ranger = Hunter
- Fighter + Rogue = Swashbuckler
- Fighter + Wizard = Battlemage
Tips and hints
- Fighter is an ideal "tank" character, i. e. a character who takes the most damage and draws the attention of enemies. Wear a shield and heavy armor and always stand at the front of your team. The ideal support in this role is the Constant Recover ability, which heals the character.
- The "Tank" should look after other members of the team, especially those who deal large damage but have little health. Saving allies requires skills such as Knock Down or Charge, which allow you to stop the enemy.
- Each usage of any ability uses up the Fighter's source of power - Discipline. After a fight, Discipline is fully replenished.
- If your fighter is going to be a typical tank, you should invest in Constitution and Resolve. If you want to deal considerable damage as well, you have to add some points to Might - this will decrease your "survivability," but will also allow you to aid the team in eliminating enemies.
- The best Fighter races are Human, Aumaun and Dwarf.