The following page breaks down the Chanter class in Pillars of Eternity 2 Deadfire. You shall also find here the basic information concerning the class, a description of sub-classes along with rewards and penalties, the results of combining multiple classes, as well as a few helpful tips and tricks.
Chanters in Pillars of Eternity 2 Deadfire can conjure unimaginable things with their songs - they can strengthen their allies, weaken their foes, and summon diverse creatures. Characters representing this class can change the turn of many battles from a distance.
Main role: Support, Crowd Control
Power Source: Phrases
Beckoner - they specialize in summoning groups of creatures. The summoned units are weaker than the regular ones.
Bonus: Invocations summon twice as much creatures and their cost is reduced by one Phrase.
Penalty: Summoned creatures are smaller, have reduced health and a shortened life span.
Skald - this class is focused on close combat and using battle songs.
Bonus: Cost of offensive invocations is reduced by one Phrase; a critical hit with a weapon has 50% chance of giving you one Phrase.
Penalty: Cost of offensive invocations is increased by one Phrase
Troubadour - they Focus on passive bonuses and serve team's support.
Bonus: Linger of Phrases is increased significantly.
Penalty: Cost of all invocations is increased by one Phrase.
You can choose one of the following abilities:
But Reny Daret's Ghost, He Would not Rest
Summons a phantom that fights alongside your party.
Not Felled by the Axe, Nor Broken by the Storm
The effect for allies: +4 Slash Armor Rating, +4 Shock Armor Rating for 20 seconds.
The Thunder Rolled Like Waves on Black Seas
AoE Damage: 10-14, the Stunned effect for 5 seconds, Push 4 meters back.
And Hel-Hyrat Crashed Upon The Shield
AoE Damage; -2 Armor Rating for 12 seconds.
If their Bones Still Slept Under that Hill, None Can Say
Summons 3 skeletons, that fight alongside your party.
Thrice Was She Wronged, and Thrice Justly Avenged
AoE damage: 10-14.
Additionally, you can pick one more ability, choosing from the following:
Blessed Was Wengridh, Quickest of His Tribe
+1.2 Stride, +10 Reflex for 6 seconds to all allies.
Come, Come Soft Winds of Death
Restores 2 health points each 3 seconds and deals 2 damage each 3 seconds for 6 seconds.
Dull the Edge, Blunt the Point
Decreases cut and piercing damage (AoE). (-10% for 6 seconds).
At the Sight of their Comrades, their Hearts Grew Bold
Increases allies' Fortitude and Will. (+10 for 6 seconds)
By combining the Chanter with other classes, you can get the following results:
- Chanter + Barbarian = Howler
- Chanter + Cipher = Spiritualist
- Chanter + Druid = Theurge
- Chanter + Fighter = War Caller
- Chanter + Monk = Cantor
- Chanter + Paladin = Herald
- Chanter + Priest = Celebrant
- Chanter + Ranger = Wildrhymer
- Chanter + Rogue = Harbinger
- Chanter + Wizard = Loremaster
Tips and hints
Chanter has a peculiar source of power, that is (Phrases), i.e. a pool used when activating abilities. Combat always begins with zero Phrases - use Chants to fill them.
After each level-up, you can buy new Invocations (marked in red) and Chants (in yellow). Invocations require a certain number of Phrases to have been Chanted. Invocations are abilities similar to Wizard's spells, and Chants allow you to buff allies and debuff enemies.
Chants aren't used like other skills - they have to be combined into "songs". There may be a few of these, and you can freely switch between them (even during combat). Chants are sung in the order you specify - you can choose whether you want to buff allies first, or rather debuff enemies.
Chanting fills the Phrases, which allows you to use Invocations.
- Chanter is great support - remember to have at least two different sets of chants. One for buffs and one for debuffs. Switch between these according to the situation.
- On the other hand, Chanter fantastically complements offensive classes, which deal damage. Some invocations can summon different creatures (such as If their Bones Still Slept Under that Hill, None Can Say) or Area of Effect damage (Thrice Was She Wronged, and Thrice Justly Avenged). Keep that in mind and use Invocations as soon as you can.
- Come, Come Soft Winds of Death, If their Bones Still Slept Under that Hill, None Can Say, Thrice Was She Wronged, and Thrice Justly Avenged - these are the three invocations that you might want to have at your disposal as soon as possible. The first provides team healing and some damage to enemies, the second summons skeletons to help you, and the third deals distance damage. Such set should provide much flexibility.
- The most important attribute of a Chanter is Intellect - the greatest number of points when creating a character ought to be spent here. Intellect improves AoE for Chants. That's also why you should probably choose the Godlike race here.