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Hitman 3 Guide by gamepressure.com

Hitman 3 Guide

Table of Contents
Hitman 3 - Dartmoor - Important locations
Hitman 3 - Dartmoor - Important locations
Mission starting area. There's a road here leading to the manor. You'll also find agent 47's motorcycle here and you can use it to leave the mission area (it's required while completing the mission for the first time).
Manor grounds gate. There are 2 guards here and one of them can recognize Agent 47 even in the default suit. A private eye hired by Alexa appears here and once he's searched he will start walking towards the main building. You can easily avoid the guards by climbing a brick wall to the left or to the right of them.
River crossings. Agent 47 can't swim and you have to keep using these crossings to reach other areas of the manor grounds.
Cemetery. There's an opportunity here to murder Alexa, but you must first destroy bird nests (the best method is to use a silenced pistol). Agent 47 can distract the Undertaker in one of few ways to get his diguise. The undertaker has a hearse key on him (13 on the map). There's an open grave here - you can push Alexa and bury the grave (a shovel is nearby). There's emetic rat poison here.
Boat. You can use it to leave the mission area, but you need to have the keys. They're inside the locked greenhouse (10 on the map).
Photographer in the garden. He can't shoot any photos until a Fuse Cell is delivered. You can claim his identity for the purpose of murdering Alexa and it's best to turn on the radio so he'll go there. You can sabotage the fountain to create a pool of water by the chair in front of the photographer. You can find a wrench and a screwdriver nearby.
Fuse box. You can open it (crowbar is required) to obtain a Fuse Cell needed to do the photos in the garden (6 on the map). The fuse cells are also in several other places.
Emetic rat poison. You'll also find a note about the safe.
Bridge. This is one of the available areas to end the mission. You can distract nearby people by throwing a coin.
Greenhouse. All of the doors are locked. You can poison nearby people to make it easier to use a crowbar (it can be found nearby). The inside is a forbidden area and Emma shows up here later - she may be tied to one of the ways of murdering Alexa. You can find poisonous emetic plants and keys to the boat (5 on the map), as well as repair the distillation kit (wrench is required). Emma has the greenhouse key and a poisonous plant.
Main entrance to the manor. There are 2 guards here and everyone who's not a security person has to be frisked. You can avoid this problem by entering through one of the open windows.
Unicorn horn. It's tied to one of the minor challenges. Horns can also be found in other places on the map.
Hearse. You can use it to leave the mission area, but you need to have the keys to the car. The Undertaker from the graveyard has them (4 on the map).
Bodyguards. You can listen in on their conversation about tokens, poison one of them and easily obtain a bodyguard disguise. This disguise allows to explore most of the map freely. You will find a Hackl 9S Covert silenced pistol here and a Fuse Cell needed to do the photos in the garden (6 on the map).
Delivery area. You can find a staff locker key (23 on the map) and a crowbar. The radio allows to distract nearby people.
Foyer. There are two sets of stairs leading to level 1 in the back. There are containers for body disposal behind the stairs. The guests of the manor (including the private eye) are being welcomed by the butler here.
Library - lower level. In the early part of the mission Patrick is playing pool here. In the later part of the mission Alexa stops here from time to time to talk over the phone and to stand by the fireplace.
Bathroom. All of the nearby characters you've poisoned with emetic poisons may end up here (including Alexa).
Trophy room. In the later part of the mission Patrick and Rebecca Carlisle are here. You can poison Rebecca (watch out for the guard) to obtain Rebecca's key and her token (one of two tokens tied to the Arthur Edwards case file).
Sitting room. A large group of NPC's is here by default - they are Carlisle family members and the private investigator. Once the private eye's investigation is over Alexa will have a family meeting here. You can poison Alexa by interacting with the whisky glass (Alexa can also be poisoned by Emma from the greenhouse). Gregory has the key to the room upstairs (28 on the map).
Corridor with gun displays. You can break the glass of one of the displays and collect a rifle - it unlocks a minor challenge. This is also a good place to attack the private investigator and the butler. There are many places to hide the body here. Check the small room at the end of the corridor to find a screwdriver, an unused mansion staff disguise and a Fuse Cell needed to do the photos in the garden (6 on the map).
Mr. Fernsby's Office. He's the butler. There's a fuse box near the office and you can shut down the power (an opportunity to gain a disguise). The doors to the office are locked - you can use a lockpick/crowbar or attack the butler found somewhere on the ground floor and take his key. You will find lethal poison and a master key which can unlock all doors in the manor. Fernsby has a token on him (one of two tokens tied to the Arthur Edwards case file).
Staff room and kitchen. You will find emetic rat poison, a wrench and propane flasks (you can throw them into holes found above fireplaces). You can open a locker - lockpick/crowbar or a key from the delivery area is needed (15 on the map). Inside you will find an unused mansion guard disguise.
Dining room. You can poison Edward Carlisle who plays the piano. You can also pacify him (in any way) and unlock a minor challenge.
Corridors above foyer. Watch out for a single guard who patrols the area - he can recognize Agent 47 even if you're wearing a bodyguard disguise. There's an exit to the southern balcony here.
Library - upper level. There are good opportunities here to murder Alexa - you can drop a huge chandelier on her when she's talking on the phone and throw a propane flask into a hole above the fireplace.
Secret room 1. You can open it only using a walking cane obtained in Emma & Gregory's room (28 on the map). Use the walking cane on the mysterious switch. There's a letter inside (quest item).
Emma and Gregory's room. You can open the door using a master key (22 on the map) / Gregory's key (20 on the map) / lockpick / crowbar, or you can get inside from the balcony (small climb). You will find a walking cane here which allows to open some of the secret rooms.
Rebecca's room. You can use the master key / Rebecca's key (19 on the map) / lockpick / crowbar. You can check Rebecca's laptop.
Secret room 2. You can access this room by interacting with a painting in Rebecca's room (29 on the map) or with a book in the small office with the lawyer (31 on the map).
Small office. The corridor to the office is being guarded, however you can reach the office by going through the secret room (30 on the map). You will find a lawyer and his bodyguard here. You can kill the lawyer and wear a unique disguise. You can also check lawyer's laptop (minor challenge).
Zachary's room. The corridor to the bedroom is being guarded, however you can reach the office by going through the small office (31 on the map). Zachary's corpse can be found on a large bed. You can examine the laptop and the suicide note. You can go to the balcony and drop down the ladder - it will unlock a permanent shortcut.
Secret room 3. You can unlock it with a cane take from Emma & Gregory's room (28 on the map) or by interacting with a book in Zachary's room (32 on the map).
Stairs connecting levels 1 and 2. Expect a guard next to the stairs on level 2. You can also reach level 2 by climbing the building wall.
Main corridor. There's a guard where who can recognize Agent 47 in a disguise - you can sneak past him when he's talking to the house staff.
Alexa Carlisle's bedroom. You can listen to the messages and poison the coffee (Alexa shows up here in the first part of the mission). There's a balcony exit here. You'll find a letter to Rebecca in the bathroom.
Alexa Carlysle's office. There's a single guard here. You can press a button on a chair next to the desk to uncover a secret safe - the combination is 1975. Inside the safe you can find Arthur Edwards case file (main objective). There are guards on the large balcony, but you'll also find places to climb / descend.
Secret room 4. You can unlock it with a cane take from Emma & Gregory's room (28 on the map) or by pressing a button in the private room (39 on the map). You will find a unicorn horn here tied to one of the minor challenges. You can also spy on Alexa and kill here when she shows up in the secret room (2 different challenges).
Private room. Alexa may show up here. You can easily get to here by sneaking through a secret room (38 on the map).
Shotgun. You'll also find a telescope (tied to the safe puzzle) and an exit to the balcony.
Roof of the manor and a shortcut. You can get here for the first time from the upper level of Alexa's office (40 on the map) - you need to go through the window. There's a shortcut here - you can lower a ladder.
River crossings. Agent 47 can't swim and you have to keep using these crossings to reach other areas of the manor grounds.
River crossings. Agent 47 can't swim and you have to keep using these crossings to reach other areas of the manor grounds.
River crossings. Agent 47 can't swim and you have to keep using these crossings to reach other areas of the manor grounds.
River crossings. Agent 47 can't swim and you have to keep using these crossings to reach other areas of the manor grounds.
River crossings. Agent 47 can't swim and you have to keep using these crossings to reach other areas of the manor grounds.
River crossings. Agent 47 can't swim and you have to keep using these crossings to reach other areas of the manor grounds.
Stairs connecting levels 1 and 2. Expect a guard next to the stairs on level 2. You can also reach level 2 by climbing the building wall.
Enlarge this map

Hitman 3: Best disguises, Dartmoor Hitman 3 guide, walkthrough

Key points of Hitman 3 - Dartmoor - Important locations

Important locations

This page of the Hitman 3 game guide lists the best disguises you can get in Dartmoor during the Death in the Family mission. Using the recommended outfits can help you eliminate the mission's objectives and/or explore the map easier.

Private Investigator

Only one private investigator is on the map - Phineas Witmer - Hitman 3: Best disguises, Dartmoor - Death in the Family - Dartmoor - Hitman 3 Guide

Only one private investigator is on the map - Phineas Witmer. He has an appointment with Alexa, and Agent 47 can steal his identity. This will allow you to move around the mansion as a guest and also meet Alexa and use this opportunity to kill her.

Phineas appears near Agent 47 at the beginning of the mission, at the gate leading to the mansion grounds(point 2 on the map). Don't attack him at first, or you'll get into an unnecessary fight with the gate guards.

Sneak into the mansion's grounds and reach the side corridor on the first floor of the building - the one with the weapon showcases(point 21 on the map) - Hitman 3: Best disguises, Dartmoor - Death in the Family - Dartmoor - Hitman 3 Guide

Sneak into the mansion's grounds and reach the side corridor on the first floor of the building - the one with the weapon showcases(point 21 on the map).

Wait for Witmer there, and take advantage of that you can easily eliminate him in a secluded area. In the same hallway, there are several closets where you can hide the body.

Two important notes - Hitman 3: Best disguises, Dartmoor - Death in the Family - Dartmoor - Hitman 3 Guide

Two important notes:

  1. The opportunity to meet with Alexa as a private investigator is time-limited. It is best to use this method at the beginning of the mission. Fortunately, even if you are "late," you can still find the detective on the map. It should be somewhere near the north living room and the way to the gardens.
  2. Once you have gained at least level 16 of mastery in Dartmoor, you can unlock a new starting point in Zachary's bedroom. Agent 47 will immediately have an investigator outfit, and you won't have to take it away from Witmer.

Undertaker

There is only one undertaker on the map - Hitman 3: Best disguises, Dartmoor - Death in the Family - Dartmoor - Hitman 3 Guide

There is only one undertaker on the map. The place to find it is quite obvious - it is a graveyard located at the western end of the map(point 4 on the map). One of the story quests to eliminate Alexa is related to the graveyard but she won't appear there until you destroy the birds' nests.

1 - Hitman 3: Best disguises, Dartmoor - Death in the Family - Dartmoor - Hitman 3 Guide
You can obtain the undertaker outfit in various ways, and one of them is to sabotage the generator shown in the attached image - Hitman 3: Best disguises, Dartmoor - Death in the Family - Dartmoor - Hitman 3 Guide

You can obtain the undertaker outfit in various ways, and one of them is to sabotage the generator shown in the attached image. Wait for a woman to appear in this area - attack her and hide her body in the bushes a good distance from the generator. Then wait for the undertaker to appear and attack him in an identical manner.

Additional note - the undertaker is carrying the keys to the hearse(point 13 on the map). You can use them at the end of the mission to leave the mansion in an alternative way.

Photographer

There is only one photographer on the map and taking over his identity will allow you to eliminate Alexa in a unique way - Hitman 3: Best disguises, Dartmoor - Death in the Family - Dartmoor - Hitman 3 Guide

There is only one photographer on the map and taking over his identity will allow you to eliminate Alexa in a unique way. Additionally, by wearing a photographer's outfit, you will be able to move freely around the areas around the property and those areas of the building that are accessible to guests.

The photographer is in the garden (point 6 on the map) at the back of the mansion where he waits for a link replacement to set up a photoshoot. Alexa will not appear until you provide it yourself and place it on the appropriate device.

2 - Hitman 3: Best disguises, Dartmoor - Death in the Family - Dartmoor - Hitman 3 Guide
You should eliminate the worker standing behind the photographer first - hide his body in the bushes and make sure no limbs stick out - Hitman 3: Best disguises, Dartmoor - Death in the Family - Dartmoor - Hitman 3 Guide

You should eliminate the worker standing behind the photographer first - hide his body in the bushes and make sure no limbs stick out.

It is best to use the radio to distract the photographer. Hide and wait until he appears to turn it off. You can then easily attack him and drag his body to a nearby container.

Bodyguard

This is the disguise that will make it easiest for you to move around and explore the map - Hitman 3: Best disguises, Dartmoor - Death in the Family - Dartmoor - Hitman 3 Guide

This is the disguise that will make it easiest for you to move around and explore the map. Bodyguards have more powers than the mansion guards, and by using a bodyguard outfit, there is less risk of detection - there will be a few individuals on the map who can unmask Agent 47 in such a disguise. In most cases, they can be easily bypassed or distracted.

You can obtain a bodyguard outfit from many different places - Hitman 3: Best disguises, Dartmoor - Death in the Family - Dartmoor - Hitman 3 Guide

You can obtain a bodyguard outfit from many different places. An excellent location is near the west wall of the property(point 14 on the map). Two security guards are there. For example, you can drag one of them away with a coin or pour poison into a bottle (he will go to the toilet - point 18 on the map). You can also easily hide your body(s) in the same place.

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