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Diablo 4 Guide by gamepressure.com

Diablo 4 Guide

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Diablo 4: Rogue - best build Diablo 4 guide

Rogue focus on delivering quick blows. On the following page of the game guide you will find the best builds for the Rogue class in Diablo IV. We will suggest how to allocate skill points and which Aspects are the best in a given configuration.

Last update: 02 June 2023

On the following page, we describe the builds for a Rogue that will help you deal with enemies more effectively in the world of Sanctuary. We discuss the best skills and Aspects.

We also prepared a page with all Aspects available to Rogue.

Penetrating Shot Rogue

This build focuses on ranged attacks with bows and crossbows - Diablo 4: Rogue - best build - Builds - Diablo 4 Guide

This build focuses on ranged attacks with bows and crossbows. The whole thing is complemented by skills related to damage reduction and rapid movement to avoid enemy attacks.

Skills and number of points spent:

  1. Heartseeker - 5 points. Fire a homing arrow that deals damage and increases Critical Strike by 3%. The maximum bonus can be 15%.
  2. Enhanced Heartseeker - 1 point. Critical hits with Heartseeker increase attack speed for a few seconds.
  3. Fundamental Heartseeker - 1 point. Increases the critical damage of this skill by 5%. The maximum bonus can be 25%.
  4. Penetrating Shot - 5 points. Fire an arrow in a straight line that pierces opponents.
  5. Enhanced Penetrating Shot - 1 point . Increases Penetrating Shot damage for each enemy pierced.
  6. Improved Penetrating Shot - 1 point. If Penetrating Shot pierces 3 or more targets, the next Penetrating Shot will have increased Critical Chance.
  7. Sturdy - 3 points . The ability grants Close Damage Reduction (4%).
  8. Siphoning Strikes - 1 point. Regain some of your health with each critical strike on Close enemies.
  9. Stutter Step - 3 points. Successful critical strike awards a bonus to movement speed for a few seconds.
  10. Dash - 1 point. You quickly dash to your opponent and deal damage to them.
  11. Enhanced Dash - 1 point. Damage dealt with this ability increases Critical Strike by 20% for 5 seconds.
  12. Disciplined Dash - 1 point. Dash slows struck opponents for a few seconds. If the targets had Slow applied, they will be Dazed instead.
  13. Weapon Mastery - 3 points. This passive grants a bonus based on the currently equipped weapon - Bows receive a 4% damage bonus against Vulnerable enemies, while Crossbows receive a bonus to Critical Strike Damage (5%).
  14. Dark Shroud - 1 point. You surround yourself with protective shadows that grant 8% damage reduction for each active shadow. Taking the hit removes 1 out of 5 shadows.
  15. Enhanced Dark Shroud - 1 point. There is now a few percent chance that the shadow will not disappear when hit.
  16. Countering Dark Shroud - 1 point. When you have at least 4 active shadows, the chance to deal a Critical Hit increases.
  17. Exploit - 3 points. With this passive, you'll deal more damage to Healthy and Injured enemies.
  18. Shadow Imbuement - 5 points. The next 2 attacks with Imbueable Skills deal Shadow damage and cause enemies to explode upon death.
  19. Enhanced Shadow Imbuement - 1 point. Gain a 25% Critical Hit Chance against Injured enemies.
  20. Blended Shadow Imbuement - 1 point. Ensuing explosion from Shadow Imbuement makes enemies Vulnerable for a few seconds.
  21. Precision Imbuement - 3 points. Imbued skills have increased critical strike chance.
  22. Shadow Clone - 1 point. Create a Shadow Clone of the Rogue that mimics your actions for 15 seconds and deals a portion of your damage.
  23. Prime Shadow Clone - 1 points. Become Unstoppable for a few seconds after casting Shadow Clone.
  24. Supreme Shadow Clone - 1 point. Your Shadow Clone deals more damage.
  25. Adrenaline Rush - 3 points. Gain Energy Regeneration when moving.
  26. Precision - 1 point. Critical hits with Marksman Skills grant Precision. You receive a bonus to Critical Strike Damage for each stack of Precision.

Specialization:

  1. Combo Points - Core Skills generate Combo Points (up to 3). Certain skills consume Combo Points for additional effects.

Recommended Aspects:

  1. Accelerating Aspect - Critical hits from Core Skills increase your attack speed for a few seconds.
  2. Rapid Aspect - Basic Skills have a higher attack speed.
  3. Aspect of Expectant - attacking an enemy with a Basic Skill increases the damage of the next used Core Skill. The maximum bonus can be 50%.
  4. Trickshot Aspect - Whenever Piercing Shot damages an enemy, 2 additional arrows will be fired sideways, dealing a percentage of Piercing Shot's base damage.
  5. Aspect of Might - Basic Skills grant a 20% bonus to damage reduction for a few seconds.
  6. Edgemaster's Aspect - Skills deal increased damage, depending on the number of Primary Resource points you currently have.

Twisting Blades Rogue

Twisting Blades build is perfect for people who focus on melee combat - Diablo 4: Rogue - best build - Builds - Diablo 4 Guide

Twisting Blades build is perfect for people who focus on melee combat. In addition to typical offensive skills, there is room for several useful abilities that increase movement speed.

Skills and number of points spent:

  1. Blade Shift - 1 point. You land a stab attack and can move freely through opponents for a few seconds.
  2. Enhanced Blade Shift - 1 point. Attacking with Blade Shift grants a bonus to movement speed. The maximum bonus can be 20%.
  3. Twisting Blades - 5 points. The blades pierce the enemy dealing damage, while also increasing the damage received by the enemy by 8%. After 1.5 seconds, the blades return to you.
  4. Enhanced Twisting Blades - 1 point . Enemies also receive the Daze status.
  5. Advanced Twisting Blades - 1 point . As the blades return to you, the ability's cooldown is reduced by 1 second for each enemy they pass through. The maximum bonus can be 3%.
  6. Sturdy - 3 points . You gain Close Damage Reduction.
  7. Shadow Step - 1 point. Rogue becomes Unstoppable, dealing increased damage and having 50% faster movement speed for a few seconds.
  8. Enhanced Shadow Step - 1 point . Attacking with this ability increases the chance to deal a Critical Strike to the attacked enemy for 3 seconds.
  9. Methodical Shadow Step - 1 point . Enemies that take damage from Shadow Step become Immobilized for a few seconds.
  10. Dash - 1 point. You quickly dash to your opponent and deal damage to them.
  11. Enhanced Dash - 1 point. Damage dealt with this ability increases Critical Strike by 20% for 5 seconds.
  12. Disciplined Dash - 1 point. Additionally, the momentum Slows struck opponents. If the targets had Slow applied, they will be Dazed instead.
  13. Weapon Mastery - 3 points. This passive grants a bonus based on the currently equipped weapon - Daggers receive a 5% damage increase against Healthy enemies, while Swords receive a 3% bonus to damage dealt.
  14. Exploit - 3 points. You deal increased damage to Healthy and Injured enemies.
  15. Malice - 3 points . You deal increased damage to Vulnerable opponents.
  16. Shadow Imbuement - 5 points . The next 2 attacks with Imbueable Skills deal Shadow damage and cause enemies to explode upon death.
  17. Enhanced Shadow Imbuement - 1 point. Gain a 25% Critical Hit Chance against Injured enemies.
  18. Blended Shadow Imbuement - 1 point. The explosion caused by Shadow Imbuement applies Vulnerable status on opponents.
  19. Shadow Crash - 1 point. (Lucky Hit) Shadow damage has a chance to stun the target.
  20. Consuming Shadows - 3 points. For every enemy killed with Shadow damage, you generate some Energy.
  21. Precision Imbuement - 3 points. Imbued skills have increased critical strike chance.
  22. Shadow Clone - 1 point. Summons a shadow of your character that mimics your actions for several seconds, dealing a portion of your damage.
  23. Prime Shadow Clone - 1 points. Become Unstoppable for a few seconds after casting Shadow Clone.
  24. Supreme Shadow Clone - 1 point. Your Shadow Clone deals more damage.
  25. Innervation - 3 points. You have a chance of gaining Energy.
  26. Adrenaline Rush - 1 point. Increased Energy Regeneration when moving.
  27. Haste - 3 points . While at or above 50% maximum Energy, you receive a bonus to Movement Speed. While below 50% maximum Energy, you receive a bonus to Attack Speed.
  28. Impetus - 3 points. After moving 15 meters, your next attack will deal more damage.
  29. Victimize - 1 point. (Lucky Hit) dealing damage to a Vulnerable opponent has a chance of causing an explosion that will deal extra damage to him and nearby targets.

Recommended Aspects:

  1. Bladedancer 's Aspect - Twisting Blades briefly orbit the enemy before returning to your character. The damage dealt in this way depends on the distance the blades travel.
  2. Accelerating Aspect - Critical hits from Core Skills increase your attack speed for a few seconds.
  3. Shadowslicer Aspect - after using Dash, a shadow clone appears that also uses this ability, dealing 25% damage.
  4. Aspect of Quickening Fog - after using Dash, you automatically drop a Smoke Grenade. Ability cooldowns are reduced based on the number of enemies affected by the grenade.
  5. Aspect of Surprise - after using Evade or Shadow Step, you leave behind a Stun Granade that damages enemies in range and applies a Stun status.
  6. Ravenous Aspect - Killing a Vulnerable enemy grants a bonus to Energy Regeneration for 4 seconds.
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