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New World Guide by gamepressure.com

New World Guide

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New World: Spear - weapon skills New World guide, tips

This page of the New World guide describes Spear skills. Here you will find all skills and related attributes that increase damage.

Last update: 25 October 2021

Spears in New World deal impressive AoE damage, work well for crowd control and let you pierce enemy armor. Some of its skills also allow you to fight at range. This page of the guide features the most important information about Spears.

Related attributes

Developing Strength and Dexterity will increase the damage dealt by a Spear.

Zoner - active skills

Cyclone - a spin attack dealing 110% weapon damage, pushes the target 3m back and slows it down by 50% for 3s.

  1. Invigorating Combo - restores 25 stamina for each hit.
  2. Strong Momentum - attacking activates Grit, making your attacks impossible to interrupt.

Javelin - throw the spear, dealing 125% weapon damage and causing the target to Stagger.

  1. Forceful Impact - knocks the target down on a hit.
  2. Refreshing Precision - a blow to the head cuts the recovery time by 50%.
  3. Deadly Distance - 2.5% bonus damage for each meter traveled (max. 100%).

Sweep - attack the enemy's legs and knock them down to the ground, dealing 75% weapon damage.

  1. Temacious Sweep - Grit activates while attacking.
  2. Coup De Grace - press the quick attack key during a Sweep to unleash a powerful downward thrust, dealing 125% weapon damage.

Zoner - passive skills

Deadly Consistency - 10% bonus damage to subsequent heavy attacks against a single target.

Deadly Reach - 10% bonus crit chance against targets more than 3 meters away.

Refreshing Reach - landing a heavy attack reduces the spear recovery time by 15%.

Evasive Maneuvres - dodging backwards uses 20% less stamina for 2 seconds after hitting the target.

Invigorating Crits - Crits restore 20 stamina.

Merciless Strength - 25% bonus damage against downed targets.

Defensive Stance - landing a heavy attack on the target causes Fortify, increasing your damage absorption by 15% for 2 seconds.

Strong Conditioning - Stamina regeneration increased by 30% when it drops to below 50%.

Reserved Strength - 25% bonus damage when stamina is full.

Impaler - active skills

Perforate - three quick, piercing blows, dealing 70% weapon damage and inflicting Rend on the target, reducing its damage absorption by 5% for 10 seconds.

  1. Rupturing Strikes - increases the Rend effect by 10% against each target with more than 50% health.
  2. Impactful Strikes - if all three blows land, the target is Staggered.

Skewer - lunge forward and impale the target, dealing 125% weapon damage. Inflicts bleeding (10% weapon damage) every 1 second for 10 seconds.

  1. Deadly Ambush - 20% bonus damage against targets with full health.
  2. Follow Through - crits Empower you, increasing damage by 20% for 10 seconds.
  3. Deep Wound - Increases the bleeding duration to 15 seconds.

Vault Kick - use your spear to jump forward and kick the target, dealing 75% weapon damage. Applies Stun for 1.5 seconds.

  1. Relentless Blows - hitting a target with less than 50% health Empowers you, increasing your damage by 20% for 5 seconds.
  2. Continuous Motion - hitting the target reduces recovery time of other spear skills by 30%.

Impaler - passive skills

Precise Jabs - 5% bonus crit chance on quick attacks.

Refreshing Jabs - the second hit of a quick attack combo reduces recovery time of other spear skills by 10%.

Crippling jabs - the final hit of a quick attack combo slows down targets with less than 30% health by 20% for 3 seconds.

Finishing Blows - 15% bonus damage to targets with less than 30% health.

Unerring Precision - 20% bonus damage against targets with active Grit.

Aggressive Maneuvers - landing a hit with a skill less than 2 seconds after a dodge reduces recovery time of all skills by 20%.

Exacerbating Crits - crits increase the duration of negative status effects and periodic damage dealt with your spear by 20%.

Exposed Wounds - 15% bonus crit chance against bleeding targets.

Exploited Weakness - 10% bonus damage for each negative status effect inflicted on the target (up to 30%).

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