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Eador: Masters of the Broken World Game Guide by gamepressure.com

Eador: Masters of the Broken World Game Guide

Table of Contents

Introduction | Rituals Eador: MotBW Guide

Last update: 11 May 2016

Rituals are powerful spells that are cast on the world map, with resources as payment. Some reinforce the overall performance of the kingdom, others damage the enemy, and some even bend the rules of the game. All, however, are tools very useful in helping you widen the reach of your rule, so make sure to acquire at least some of them, even if magic repels you.

There are two ways of acquiring rituals - Introduction - Rituals - Eador: Masters of the Broken World - Game Guide and Walkthrough

There are two ways of acquiring rituals. You can do it by placing particular buildings in the Magic Quarter of the capital, or through random encounters and loot gained from battles. In practice, the first option is much more comfortable because it allows you to pick spells in accordance with your needs. It's even better if you have a Wizard as you hero - you get access to spells from your chosen school of magic (to which the ritual is assigned). If the hero is non-magical, that's ok too - all heroes can use basic magic.

Similar to spells, rituals affect your karma, so make sure your choices don't anger the gods (sometimes a single decision can have disastrous results). Below you will find charts with all essential information pertaining to rituals.

Ritual

Level

School of Magic

Karma

Enchanted Coffer

I

Wizardry

Negative

Chalice of Life

I

Sacred

Neutral

Extravaganza

I

Sorcery

Neutral

Walking Dead

I

Necromancy

Negative

Fair Wind

I

Elemental

Neutral

Dark Ritual

I

Chaos

Negative

Creation

II

Wizardry

Neutral

Heavenly Light

II

Sacred

Positive

Illusionary Battle

II

Sorcery

Neutral

Deadly Horror

II

Necromancy

Negative

Gifts of Earth

II

Elemental

Neutral

Chaos spawn

II

Chaos

Negative

Magic Barrier

III

Wizardry

Neutral

Heavenly Guards

III

Sacred

Positive

Mass Insanity

III

Sorcery

Neutral

Undead Uprising

III

Necromancy

Negative

Blizzard

III

Elemental

Negative

Rain of Brimstone

III

Chaos

Negative

Tower of Lightning

IV

Wizardry

Neutral

Gifts of Heaven

IV

Sacred

Neutral

Astral Gates

IV

Sorcery

Neutral

Pestilence

IV

Necromancy

Negative

Conflagration

IV

Elemental

Negative

Demon invasion

IV

Chaos

Negative

You can perform only one ritual per round as each of them requires a specified break between the next use - Introduction - Rituals - Eador: Masters of the Broken World - Game Guide and Walkthrough

You can perform only one ritual per round as each of them requires a specified break between the next use. The waiting time, though, can be lowered by constructing certain buildings in the city - such as Enchanted Grove, Stonehenge or Oracle (found in Forest Quarter.) Unfortunately, they're quite expensive, so you'd do better if you refrained from buying them early on.

To help you enjoy the game and facilitate managing your kingdom, have a look at the next pages, which outline all rituals in detail.

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