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Eador: Masters of the Broken World Game Guide by gamepressure.com

Eador: Masters of the Broken World Game Guide

Table of Contents

Chaos Magic | Rituals Eador: MotBW Guide

Last update: 11 May 2016

Icon

Spell Name

Level

Cost

Break

Effect

Commentary

Dark Ritual - Chaos Magic - Rituals - Eador: Masters of the Broken World - Game Guide and Walkthrough

Dark Ritual

I

10 crystals

4 rounds

A portion of the province's population is sacrificed in exchange for several dozen crystals.

In the long run, doesn't pay off at all. The losses quickly exceed the benefits, and citizens begin rebelling. In one word - not worth the effort, unless you're in hostile territory and intend to retreat.

Chaos spawn - Chaos Magic - Rituals - Eador: Masters of the Broken World - Game Guide and Walkthrough

Chaos spawn

II

20 crystals

1 mandrake

8 rounds

A low-level (I-II) creature of chaos joins the hero. To get a new division, the hero needs a free slot in the army.

Summoned creatures are not particularly strong and have a very negative disposition (can be combined only with evil troops). In general, the spell isn't of much use, although it may come in handy if you're complaining on a lack of soldiers.

Rain of Brimstone - Chaos Magic - Rituals - Eador: Masters of the Broken World - Game Guide and Walkthrough

Rain of Brimstone

III

80 crystals

1 arcanite

10 rounds

Kills a portion of the enemy's population and takes 10 health points from all hostile units within the area. A high Resistance lessens the effect.

The damage dealt isn't too high, and in most cases barely noticeable. That being said, the edge can be of some use.

Demon invasion - Chaos Magic - Rituals - Eador: Masters of the Broken World - Game Guide and Walkthrough

Demon invasion

IV

100 crystals

1 black lotus

10 rounds

A chosen enemy province is invaded by a powerful army of chaos. If the devils win, the area becomes a barren neutral tile.

The summoned creatures are quite powerful and capable of dealing with most guards. It's best to unleash them on provinces in which you intend to face the enemy hero - it will weaken them a great deal, making the victory one step closer.

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