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Baldurs Gate 3 Guide, Walkthrough by gamepressure.com

Baldurs Gate 3 Guide, Walkthrough

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Baldurs Gate 3: Rogue - ready build Baldurs Gate 3 guide, walkthrough

This chapter of the Baldurs Gate 3 game guide describes a ready Rogue build. We suggest which race works best as a Rogue, how to best assign ability points, what equipment and spells to choose, and what skills to select.

In Baldurs Gate 3, Rogue can be developed in many ways. When creating your character, you can choose the path of a skillful assassin and thief or a mystical conman who can make life miserable for opponents with various curses and offensive spells. The classic assassin Rogue is probably the most popular choice in any role-playing game and we also decided to take this path in our proposed build. Specialization (subclass) allows the Rogue to perform several additional actions during one turn, which in opens up huge opportunities for him.

When choosing the right race for the Rogue class, it is definitely worth choosing Lightfoot Halfling - Baldurs Gate 3: Rogue - ready build - Rogue - Baldurs Gate 3 Guide, Walkthrough

Race

When choosing the right race for the Rogue class, it is definitely worth choosing Lightfoot Halfling. Below is a list of bonuses your character will receive.

  1. 2 to Dexterity: Rogue's main ability;
  2. 1 to Charisma;
  3. Naturally Stealthy: the protagonist is proficient in sneaking skillchecks.
  4. Lucky: when you throw 1 for an attack roll, ability check or saving throw you can reroll the dice and must use the new roll;
  5. Base race speed: the distance you can travel in each round is 7.5 meters.

If for some reason you don't want to play as Halfling, you can also choose an Elf or a Drow. The most important thing is to find a class that will give your character an extra 2 points to Dexterity.

Background

When choosing the background for your Rogue, it is worth choosing between options that benefit from a developed Dexterity and avoiding those that guarantee skills related to Intelligence, which is not used by Thief Rogues. There is no need to focus on a background that grants proficiency in sneaking, as you will gain this ability as the Halfling race. The proposed build also develops Charisma to make the character perform well during the dialogue.

  1. Charlatan: proficiency in Deception (Charisma) and Sleight of Hands (Dexterity);
  2. Entertainer: proficiency in Acrobatics (Dexterity) and Performances (Charisma).

Class properties

By creating a Rogue-class character in Baldur's Gate 3, your hero will immediately acquire some proficiencies, as well as additional special actions, which are the signature skills of this class.

  1. Proficiency in defensive Dexterity rolls;
  2. Proficiency in defensive Intelligence rolls;
  3. Light Armor Proficiency;
  4. Simple weapon proficiency;
  5. Hand Crossbows Proficiency;
  6. Short Swords Proficiency;
  7. Long Swords Proficiency
  8. Rapiers Proficiency;

Rogue's additional actions

Sneak Attack (Melee) - Baldurs Gate 3: Rogue - ready build - Rogue - Baldurs Gate 3 Guide, Walkthrough

Sneak Attack (Melee)

Effect: use your opponent's distraction to inflict 1 1d6 Slashing damage.

Range: 1.5 meters.

Requirements: Your attack is made easier or there is another enemy target within 1.5 meters of him, resulting in no handicap.

Sneak Attack (Ranged) - Baldurs Gate 3: Rogue - ready build - Rogue - Baldurs Gate 3 Guide, Walkthrough

Sneak Attack (Ranged)

Effect: use your opponent's distraction to inflict 1 1d6 Slashing damage.

Range: 1.5 meters.

Additional information: Your attack is made easier or there is another enemy target within 1.5 meters of him, resulting in no handicap.

The way both sneak attacks work is very simple - the hero adds an additional 1d6 cut damage to the regular hit after a successful attack, that is, the opponent receives damage as if from two sources.

Skills

When choosing skills for your Rogue, pay particular attention to those that will benefit most from his main abilities, such as Dexterity and Charisma. Avoid those associated with Intelligence.

Depending on the background you choose, opt for any of the following options - Baldurs Gate 3: Rogue - ready build - Rogue - Baldurs Gate 3 Guide, Walkthrough

Depending on the background you choose, opt for any of the following options:

  1. Acrobatics - a skill associated with Dexterity;
  2. Stealth: a skill associated with Dexterity;
  3. Sleight of Hands: a skill associated with Dexterity;
  4. Persuasion: a skill associated with Charisma;
  5. Intimidation: a skill associated with Charisma;
  6. Deception: a skill associated with Charisma;
  7. Performance: a skill associated with Charisma.

For more information on all the skills available in Baldurs Gate 3, see the separate page of this guide revolving entirely around skills.

Abilities

When developing Rogue's abilities, one must first focus on Dexterity and Constitution. In this build, we also develop Charisma.

We propose to assign the Rogue ability points as follows - Baldurs Gate 3: Rogue - ready build - Rogue - Baldurs Gate 3 Guide, Walkthrough

We propose to assign the Rogue ability points as follows:

  1. Dexterity: 16 points;
  2. Constitution: 15 points;
  3. Charisma: 15 points;
  4. Strength: 10 points;
  5. Wisdom: 10 points;
  6. Intelligence: 8 points - an unuseful ability for Thief Rogues.

Cunning Action: Dash - an important extra action

After reaching level 2, Rogue gets access to a special feature called Cunning Action: Dash, which can be used once per turn. Receiving this ability opens up a whole range of new possibilities for your hero.

Cunning Action: Dash - Baldurs Gate 3: Rogue - ready build - Rogue - Baldurs Gate 3 Guide, Walkthrough

Cunning Action: Dash

Effect: doubles your hero's speed of movement for current turn.

How often: once per turn

Additional information: with this skill, you can, for example, quickly get to an important target even if it is at a considerable distance from your hero. Cunning Action: Dash also comes in handy when you have to escape the battlefield to save your own skin.

Equipment

When choosing a weapon for your Rogue, we suggest two one-handed weapons, such as short swords and a long bow as auxiliary weapons. With this set, your hero will be extremely effective in direct combat (attacks in the back), and will also be able to quickly finish the target from larger distance. With the additional action gained by carrying two one-handed weapons (Offhand Attack), Rogue will be able to attack up to several times over the course of a single round. Your Rogue should wear light armor, which provides a Dexterity bonus.

It should be noted here that the Offhand Attack to which your hero will have access after equipping him with two one-handed weapons is a Bonus Action - Baldurs Gate 3: Rogue - ready build - Rogue - Baldurs Gate 3 Guide, Walkthrough

It should be noted here that the Offhand Attack to which your hero will have access after equipping him with two one-handed weapons is a Bonus Action. This means that in one round you can use a Sneak Attack (Action) and then finish your opponent with the Offhand Attack (Extra Action).

Specialization (subclass)

This Rogue build focuses on the Thief subclass, whereby your hero gains two passive abilities and can use his supernatural Dexterity to perform additional actions during one turn.

Using fast hands means that you will be able to use a sprint in one turn to get close to a target standing on an elevated platform (balcony, slope), and then use a jump to get behind his or her back and execute an attack - Baldurs Gate 3: Rogue - ready build - Rogue - Baldurs Gate 3 Guide, Walkthrough
  1. Fast Hands: a passive ability that allows you to perform 2 bonus actions in one round;
  2. Second-Story Work: a passive ability that ensures that the protagonist does not receive damage from a fall.

Using fast hands means that you will be able to use a sprint in one turn to get close to a target standing on an elevated platform (balcony, slope), and then use a jump to get behind his or her back and execute an attack. You can also use this passive skill to attack a nearby opponent twice with the Offhand Attack.

Upgrading abilities

After reaching experience level 4, you will be able to improve your Ranger's abilities by spending additional 2 points on chosen abilities. This is the best time to increase Dexterity to 18 points.

General tips

Before you start playing Baldurs Gate 3 as a Rogue, you should know a few key tips that will greatly affect your hero's combat effectiveness and help you choose the right targets.

  1. Sneak attack or attack in the back: by attacking the opponent in the back or from behind, you gain Advantage on attack, which increases the chance of hitting the target and can also create a Surprise effect, which means that your hero will be able to execute two attacks before the opponent can use his or her turn.; A sneak attack should precede all battles;
  2. Offhand Attack: a skill that your hero will gain access to when using two one-handed weapons (dual-wielding). As this attack is classified as an extra action, you will first be able to hit your opponent with a sword in the back and then quickly hit the target without having to wait for the next round;
  3. Cunning Action: Dash: a skill you can use in any round so always try to make the most of it. With the double movement speed, you can reach your opponent and hit him/her in the back, and even hit another opponent with a second punch (Offhand Attack) and then move away to a safe distance;
  4. Bonus actions: remember that thanks to the Fast Hands passive ability, your Rogue can perform as many as two bonus actions in one round, which opens up many possibilities for you. For example, you can dash near your target, then jump to gain the High Ground advantage, and then execute an attack on your opponent. Another great way to use this passive skill is to use a sneak attack and hit the target with two Offhand Attacks.
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