Baldurs Gate 3: Half-Elf Guide - race, tips Baldurs Gate 3 guide, walkthrough
In this chapter of the Baldurs Gate 3 game guide, you will find the description of Elves as well as their sub-races. Here we list all the key traits of this race and suggest which character classes work best with Half-Elves.
Half-elves are one of the races available in Baldurs Gate 3. Some argue that the Half-Elf combines the best qualities of the two races: grace, dexterity, and agility of the Elves, as well as the ferocity and creativity of the humans. The Half-Elves won't stay idle for too long, and their itinerant lifestyle results in making many interesting friendships. The Half-Elves are slim and distinctive pointy and elongated ears, but their facial features are more human.

Half-Elf racial traits
- 2 Charisma;
- Increase trait value: you can assign an additional 2 trait points, but 1 point per each trait. This means that you cannot, for example, add 2 points to Dexterity, but 1 to Dexterity and 1 to Constitution.;
- Fey Ancestry: the hero will have an advantage during saving throws against charms, and the magic can't put them to sleep;
- Darkvision: the hero can see in the dark within a radius of 12 meters.
and proficiencies
In Baldurs Gate 3, Half-Elves are divided into 3 sub-races: the High Half-Elf, the Wood Half-Elf, and the Drow Half-Elf. These sub-races can provide your character with additional skills.
High Half-Elf
- Base race speed: the distance you can travel in each round is 9 metres;
- High Elf Cantrip: the hero knows one chosen cantrip from the Wizard's spells. Its core trait is Intelligence.
List of High Elf Cantrips
![]() | Acid Splash Effect: hurl a bubble of acid that deals 1d6 Acid damage to each creature it hits. Range: 18 meters, 2 meters blast radius. |
![]() | Blade Ward Effect: you gain immunity to Bludgeoning, Piercing, and Slashing injuries caused by weapon attacks. |
![]() | Chill Touch Effect: assail a creature with the chill of the grave. The target receives 1d8 Necrotic and cannot regain hit points. Undead creatures also get disadvantage on attack rolls. Range: 18 meters. |
![]() | Dancing Lights Effect: create wisps of light that illuminate in a 12m radius. Range: 18 meters. Concentration: required |
![]() | Fire Bolt Effect: you throw a fireball that causes 1d6 Fire damage and creates a flammable surface. Range: 18 meters. |
![]() | Friends Effect: enchant a non-hostile creature to gain advantage on Charisma checks against it. Range: 9 meters. Concentration: required |
![]() | Light Effect: Infuse an object with an aura of light. Range: 1.5 meters. |
![]() | Mage Hand Effect: create a spectral hand that can manipulate and interact with objects. Range: 18 meters. Concentration: required |
![]() | Minor Illusion Effect: create an illusion to distract nearby creatures. Range: 18 meters. Additional information: by casting this spell you can stay hidden. |
![]() | Poison Spray Effect: project a puff of noxious gas that deals 1d12 Poison. Range: 3 feet. |
![]() | Ray Of Frost Effect: the hero summons an icy ray of pale blue light that causes 1d8 Cold damage and reduces the target's speed by 3 metres. Range: 18 meters. |
![]() | Shocking Grasp Effect: lightning fires from your hero's hands, causing 1d8 Lightning damage and prevents the target from reacting. Range: 1.5 meters. |
![]() | True Strike Effect: detect the target's defensive properties to have an easier time when attacking it. Range: 18 meters. Concentration: required |
Wood Half-Elf
- Base race speed: the distance you can travel in each round is 10.5 metres;
- Mask of the Wild: the character is proficient at Sneaking.
Drow Half-Elf
- Base race speed: the distance you can travel in each round is 9 metres;
- Cantrip: the hero is given access to one cantrip - Dancing Lights.
![]() | Dancing Lights Effect: create wisps of light that illuminate in a 12m radius. Range: 18 meters. Concentration: required |
Best character classes
Half-Elves are very flexible and can be adapted to many character classes, but they are best suited to the following roles.
- Warlock;
- Wizard.