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Baldurs Gate 3 Guide, Walkthrough by gamepressure.com

Baldurs Gate 3 Guide, Walkthrough

Table of Contents

Baldurs Gate 3: Half-Elf Guide - race, tips Baldurs Gate 3 guide, walkthrough

In this chapter of the Baldurs Gate 3 game guide, you will find the description of Elves as well as their sub-races. Here we list all the key traits of this race and suggest which character classes work best with Half-Elves.

Half-elves are one of the races available in Baldurs Gate 3. Some argue that the Half-Elf combines the best qualities of the two races: grace, dexterity, and agility of the Elves, as well as the ferocity and creativity of the humans. The Half-Elves won't stay idle for too long, and their itinerant lifestyle results in making many interesting friendships. The Half-Elves are slim and distinctive pointy and elongated ears, but their facial features are more human.

In Baldurs Gate 3, Half-Elves are divided into 3 sub-races: the High Half-Elf, the Wood Half-Elf, and the Drow Half-Elf - Baldurs Gate 3: Half-Elf Guide - race, tips - Races - Baldurs Gate 3 Guide, Walkthrough

Half-Elf racial traits

  1. 2 Charisma;
  2. Increase trait value: you can assign an additional 2 trait points, but 1 point per each trait. This means that you cannot, for example, add 2 points to Dexterity, but 1 to Dexterity and 1 to Constitution.;
  3. Fey Ancestry: the hero will have an advantage during saving throws against charms, and the magic can't put them to sleep;
  4. Darkvision: the hero can see in the dark within a radius of 12 meters.

and proficiencies

In Baldurs Gate 3, Half-Elves are divided into 3 sub-races: the High Half-Elf, the Wood Half-Elf, and the Drow Half-Elf. These sub-races can provide your character with additional skills.

High Half-Elf

  1. Base race speed: the distance you can travel in each round is 9 metres;
  2. High Elf Cantrip: the hero knows one chosen cantrip from the Wizard's spells. Its core trait is Intelligence.

List of High Elf Cantrips

Acid Splash - Baldurs Gate 3: Half-Elf Guide - race, tips - Races - Baldurs Gate 3 Guide, Walkthrough

Acid Splash

Effect: hurl a bubble of acid that deals 1d6 Acid damage to each creature it hits.

Range: 18 meters, 2 meters blast radius.

Blade Ward - Baldurs Gate 3: Half-Elf Guide - race, tips - Races - Baldurs Gate 3 Guide, Walkthrough

Blade Ward

Effect: you gain immunity to Bludgeoning, Piercing, and Slashing injuries caused by weapon attacks.

Chill Touch - Baldurs Gate 3: Half-Elf Guide - race, tips - Races - Baldurs Gate 3 Guide, Walkthrough

Chill Touch

Effect: assail a creature with the chill of the grave. The target receives 1d8 Necrotic and cannot regain hit points.  Undead creatures also get disadvantage on attack rolls.

Range: 18 meters.

Dancing Lights - Baldurs Gate 3: Half-Elf Guide - race, tips - Races - Baldurs Gate 3 Guide, Walkthrough

Dancing Lights

Effect: create wisps of light that illuminate in a 12m radius.

Range: 18 meters.

Concentration: required

Fire Bolt - Baldurs Gate 3: Half-Elf Guide - race, tips - Races - Baldurs Gate 3 Guide, Walkthrough

Fire Bolt

Effect: you throw a fireball that causes 1d6 Fire damage and creates a flammable surface.

Range: 18 meters.

Friends - Baldurs Gate 3: Half-Elf Guide - race, tips - Races - Baldurs Gate 3 Guide, Walkthrough

Friends

Effect: enchant a non-hostile creature to gain advantage on Charisma checks against it.

Range: 9 meters.

Concentration: required

Light - Baldurs Gate 3: Half-Elf Guide - race, tips - Races - Baldurs Gate 3 Guide, Walkthrough

Light

Effect: Infuse an object with an aura of light.

Range: 1.5 meters.

Mage Hand - Baldurs Gate 3: Half-Elf Guide - race, tips - Races - Baldurs Gate 3 Guide, Walkthrough

Mage Hand

Effect: create a spectral hand that can manipulate and interact with objects.

Range: 18 meters.

Concentration: required

Minor Illusion - Baldurs Gate 3: Half-Elf Guide - race, tips - Races - Baldurs Gate 3 Guide, Walkthrough

Minor Illusion

Effect: create an illusion to distract nearby creatures.

Range: 18 meters.

Additional information: by casting this spell you can stay hidden.

Poison Spray - Baldurs Gate 3: Half-Elf Guide - race, tips - Races - Baldurs Gate 3 Guide, Walkthrough

Poison Spray

Effect: project a puff of noxious gas that deals 1d12 Poison.

Range: 3 feet.

Ray Of Frost - Baldurs Gate 3: Half-Elf Guide - race, tips - Races - Baldurs Gate 3 Guide, Walkthrough

Ray Of Frost

Effect: the hero summons an icy ray of pale blue light that causes 1d8 Cold damage and reduces the target's speed by 3 metres.

Range: 18 meters.

Shocking Grasp - Baldurs Gate 3: Half-Elf Guide - race, tips - Races - Baldurs Gate 3 Guide, Walkthrough

Shocking Grasp

Effect: lightning fires from your hero's hands, causing 1d8 Lightning damage and prevents the target from reacting.

Range: 1.5 meters.

True Strike - Baldurs Gate 3: Half-Elf Guide - race, tips - Races - Baldurs Gate 3 Guide, Walkthrough

True Strike

Effect: detect the target's defensive properties to have an easier time when attacking it.

Range: 18 meters.

Concentration: required

Wood Half-Elf

  1. Base race speed: the distance you can travel in each round is 10.5 metres;
  2. Mask of the Wild: the character is proficient at Sneaking.

Drow Half-Elf

  1. Base race speed: the distance you can travel in each round is 9 metres;
  2. Cantrip: the hero is given access to one cantrip - Dancing Lights.
Dancing Lights - Baldurs Gate 3: Half-Elf Guide - race, tips - Races - Baldurs Gate 3 Guide, Walkthrough

Dancing Lights

Effect: create wisps of light that illuminate in a 12m radius.

Range: 18 meters.

Concentration: required

Best character classes

Half-Elves are very flexible and can be adapted to many character classes, but they are best suited to the following roles.

  1. Warlock;
  2. Wizard.
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