Baldurs Gate 3: Cleric Guide - abilities, specializations Baldurs Gate 3 guide, walkthrough
The following page of the guide to Baldur's Gate 3 contains information about the cleric, which is one of the in-game character classes. Here you will learn more about Cleric's abilities.
Cleric specializes in healing and supporting spells. This class is unique and distinguishes itself from others mainly due to a different development system that gives access to priestly domains instead of typical specializations. You can choose a pre-made Cleric, named Shadowheart.

Abilities
Cleric's abilities depend on the chosen domain. Each of these schools goes in different directions and are very different from each other. The only ability that appears in all specializations is Channel Divinity. Its effects are not identical, but you can always use it to scare off undead.
Priestly domains
At level 1, you have to choose one of the available priestly domains:
- Life - a domain focused on healing. At level 1, you also receive the ability to wear heavy armor. Channel Divinity is unlocked at level 2 - in case of Life domain, you can use Preserve Life to heal your party members. This healing ability allows you to help several characters at once, but you'll only replenish half the life points;
- Light - as the name suggests, a domain focused on the use of light. At level 1, when choosing Light, you receive a light cantrip. Moreover, you unlock Warding Flare, an ability that makes it difficult for opponents to hit your character. In this case, Channel Divinity receives a new functionality, called Radiance of the Dawn. This ability illuminates darkness and hurts light-sensitive creatures;
- Trickery - this specialization introduces Rogue abilities to Cleric. At level 1, Cleric receives a spell that improves sneaking of a chosen party member. With this domain, Channel Divinity receives a new feature - Invoke Duplicity. Using it, you can create the illusion of yourself. You control the movements of the illusion - you can perform a fake attack to make the enemies target it.