This page contains valuable tips about settlement development, construction and the climate in Total War Warhammer 3.
After selecting any settlement, you will see the province screen (you can learn more about it on a separate page, Provinces).
It contains the list of settlements. Depending on the province, there may be one, three or even four settlements. To build increasingly better structures there, you must first develop the main buildings. These are buildings marked yellow in the picture above.
Unfortunately, to expand them, you need both to have enough money and to take care of the settlement development and population surplus.
You can check the development of your settlement on the left side of the screen - at the top of the province panel. From the left you can see:
- how much development you get every turn,
- the current amount of population surplus (the number in a circle),
- turns to earn the next population surplus point.
Main buildings can only be upgraded with population surplus points, so this resource is very important. You develop it with appropriate structures, technologies, and provincial control.
There are several types of buildings. You will see them when you hover the cursor over the site prepared for construction (you will recognize it by the icon of a wall and a putty knife). From the left you can see:
- Unique structure - special buildings available only to selected settlements, which provide unique bonuses that often affect the whole faction.
- Resource - other unique buildings, available only in selected provinces; some settlements have different resources that provide trade and faction bonuses;
- Basic army - allows to recruit basic types of units, most (not all) can be built in any settlement without losses, because they have a maximum of 3 levels;
- Advanced army - these are buildings that will allow you to recruit more advanced types of units; these buildings should be constructed in capitals that allow for the development of the main building up to level 5.
- Defense - buildings related to defense; allow to expand the garrison of the settlement and strengthen the defense;
- Infrastructure - buildings related to the general province development; here you will find structures that will bring you money, strengthen control, etc.
Where to build?
First, the space for buildings in the province is limited, so you should plan your construction carefully.
Some settlements have special markings next to their names.
You can see them both on the campaign map and on the province screen. The "tiny castle" symbolizes the condition of the walls - it shows if they are damaged. For construction, however, the two icons below are more important.
The "obelisk" means that the selected area is strategic. This comes with various special buildings.
The next picture is a special resource. It may look different, depending on what resource is located in a given province.
In the settlements marked with the above symbols, construct the special buildings assigned to them as soon as possible, because they give bonuses to your faction.
You also need to place more advanced structures carefully.
Not all settlements can be upgraded to the maximum - fifth - level. Smaller settlements can only be expanded 3 times. This means that you won't build more advanced structures there. This has a particular impact on high-level military structures, which often have to be built in settlements with a fifth-level main building to be fully developed. That is why they are worth constructing only in the appropriate provincial capitals; you'll recognize them easily by the bigger number of construction sites.
Total War Warhammer 3 features different types of climate. Some provinces are in the mountains, some in the desert, some in fertile plains, etc. Each race has its own preferences as to where to settle.
You will know where your faction should live by the colored circles next to the name of the settlement. Green means friendly, neutral lands. Orange suggests difficult conditions, while red - unlivable.
If you settle on orange and red territories, you'll face some penalties. While the orange ones aren't too terrible, red provinces will cause huge trouble for your nation and create high maintenance costs.
If you settle in the worst climate for your race, you need to prepare for a 3-point decrease in your control, 50% increase in building costs, 15% slower army supplement, -7 to growth, 100% longer construction time, 1 turn recruitment time and -50% of income from all buildings.
Living in unfavorable provinces is recommended only if you have no other option, or if it is an important strategic point. Most often, however, it's better to raid a settlement or level it completely.