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EVE Online Guide by gamepressure.com

EVE Online Guide

Table of Contents

EVE Online: Dictionary EVE Online guide, tips

This page has explanations of terms and abbreviations used by the EVE Online community.

Last update: 22 September 2021

This page of the guide to EVE Online has terms and abbreviations that you may come across during the game or while reading this guide.

The dictionary was created especially for new players. Its goal is to explain the terms and slang that the EVE Online community uses on a daily basis.

EVE Online terms dictionary

  1. Ab: Afterburner;
  2. Agent: an NPC that can give you a mission. There are many types of agents, and five difficulty levels of missions. Agents from Level 1 to 4 can be found in HS, level 5 is only in LS;
  3. Acceleration Gate: a device that allows you to move between pockets on missions received from agents;
  4. Activ Tank: a way of arming a ship to prevent damage by repairing it quickly. Passiv Tank's brother with much higher energy demand from Capacitor;
  5. Afk (Away From Keyboard): a player who is not currently at the keyboard;
  6. Alliance: an association of several corporations formed to increase influence in a given area. It often leads to increased cooperation between the corporations that create it;
  7. Alt: an alternate player character who is not the player's main character;
  8. Anomalies: cosmic anomalies, which are part of the Exploration - one of the available professions in the game. Such sectors are divided into so-called Combat Site, Data Site, Relic Site, and areas where resources can be extracted: Ore Site, Ice Field, Gas Site;
  9. API: a tool that allows you to connect your EVE Online account with some programs that help you manage your account and earn ISK. Be careful who you share your API with, because it has all the information about your account: warehouses and their contents, the amount of cash and transactions, skills learned, mailbox and many other information. We distinguish between Full API and Limited API. Beware of people or corporations that require Full API when applying for admission;
  10. BC: Battlecruiser-class ship;
  11. BP: a blueprint of some object;
  12. BPO: the original blueprint of some object. Such blueprints are characterized by indestructibility of the crafted item and an unlimited number of use;
  13. BPC: a copy of some blueprint. Only a certain amount of a given good can be obtained from a copy. After that, the player loses the blueprint. Copies are the only way to obtain T2 Tech goods - accessed through the Invention. The copy retains all the features of the original except for the quantity of possible items to produce;
  14. BS: Battleship-class ship;
  15. Cap (Capacitor): an additional energy reserve for your ship;
  16. Concord: interstellar police guarding order in the territories of the four great empires. In HS, they react when one player destroys another person's ship, so HS is considered a relatively safe zone. Concord's response time depends on the degree of system security;
  17. Corp (Corporation): the basic organizational entity in EVE Online. Everyone belongs to a corporation, even the player who has just entered the game (starting corporation). Corporations are engaged in many activities - from mining and processing of raw materials, through industry, exploration, missions and PvP. Corporations sometimes form larger alliances;
  18. Cruz, Crus: a Cruiser-class ship;
  19. Deadspace items: modules acquired when going through high-level space anomalies. They have a blue triangle in the corner and names referring to the pirate faction from which they come. They are very expensive due to very good statistics;
  20. Board: colloquial term for Destroyer-class ships;
  21. DPS (Damage Per Second): how much damage the ship inflicts within a second. You don't see it directly, because the guns shoot every few seconds, but they do a lot of damage at once;
  22. Ladder: a colloquial name for Acceleration Gate;
  23. Dred: Dreadnought-class ship;
  24. Drones: small ships carried on board larger ships. They are divided into several types with different purposes - they can be the main offensive force or act as support;
  25. Wormhole: space available only during the exploration of the so-called Wormholes. These are special anomalies that act as interstellar gateways that pull players into special systems. Some players or corporations never leave the WH space - they have their POS in the space of such a system. Players often fight in them for resources and planets. There are several classes of Wormholes, each of which can lead to a different system and has different properties. Most WH systems have already been catalogued by players and posted on websites;
  26. EHP (Effective Hit Points): the amount of damage a ship can take without being destroyed. Usually these values vary for different types of ships, but, nonetheless, they are usually rather similar;
  27. Farm: a style of play that involves performing the same action over and over, such as a mission, asteroid mining, or other easy task. A mining farm often involves having multiple accounts and doing the same thing on all accounts at once;
  28. Fit: a colloquial term for a set of armaments and modules on a ship. Fit includes all modules, guns, drones and sometimes skills;
  29. Fitting: the action of arming the ship with the appropriate modules to perform a specific task;
  30. Faction: one of the four great empires (Amarr, Caldari, Gallente, Minmatar) or another similar entity (Jove, ORE, Ammatar, Serpentis, Guristas, Angel Cartel);
  31. Factional objects: modules and other items that have a green triangle in the upper left corner. They are much more expensive than regular items due to much better statistics. They are often bought for LP earned on missions;
  32. French Fries, Ferret: colloquial term for frigate-class ships;
  33. FW (Factional Warfare): one of the types of PvP, consisting in capturing PvP complexes in a war zone (where enemy faction ships may appear) and occasional PvP combat;
  34. Gank: done in HS, it involves destroying freighters or other valuable ships to gain valuable loot, followed by a quick escape from Concord. Usually, you don't have to destroy all ships of the same type (e.g. only mining barges);
  35. HS: systems whose Security Status ranges from 1.0 to 0.5. In this area, the Concord reacts to the destruction of another player's ship. However, the smaller the SS, the slower the reaction of the Concord. HS are considered safe systems;
  36. Intervention: a process where you can get plans of objects from a higher T2 Tech level. This usually requires copies of the item plan from level T1, appropriate data disks, sometimes other goods, and a lot of time;
  37. Kerbir (Care Bear): slang term for players who do not take a lot of risks;
  38. Contract: a special way to sell/buy/exchange items between players. This allows you to exchange items that are not on the market (e.g. BPC) or those that can be found, but it is not possible to sell them without a decrease in value (e.g. ships with rigs installed). In addition, it is possible to issue private or corporate contracts as well as those for transporting objects;
  39. Rats: a colloquial term for NPC opponents encountered primarily on missions commissioned by Agents and in space anomalies. They can sometimes also appear on asteroid belts;
  40. Ratting: to do a mission commissioned by an Agent, on which you need to destroy NPC opponents;
  41. Loot: modules and other items left by a destroyed ship. Sometimes the Salvage from the wreck is also included in Loot;
  42. LP (Loyalty Points): a special currency for which you can buy factional items and implants, but only from the corporation for which you do missions and get LP;
  43. LS: systems whose security status is less than 0.5 but greater than 0.0. Such systems are an arena of PvP battles, as Concord does not react there when a player gets their ship destroyed. They are under the rule of one of the four empires as opposed to the Null and WH systems;
  44. Main: the player's main character. Usually, their name acts as a nickname on the forums and in voice communication applications. Main is played the longest and most often, unlike Alts, which are created for other (different) purposes;
  45. MOTD (Message Of The Day): the channel message that appears when you enter the channel. It usually contains information that is relevant to the entire community on a given day/week;
  46. Mwd: Micro Warpdrive;
  47. Meta Level: the level of advancement of the item in relation to the most basic one. The Meta Level of each item (except for ships that do not have a meta) can be checked in its attributes available in the information window (RMB -> Show info). Basic items produced with BPO have a Meta Level of 0. Any better item obtained during a mission can have a meta greater than 0, but will not have a meta equal to 5, which is reserved for T2 items. Items with a meta greater than 5 are considered elite items, these include faction items, deadspace and officers. The meta for these items can go over level 10;
  48. Mission runner: a player who spends most of their time on doing missions with NPC Agents;
  49. Missionary: see Mission runner;
  50. Ninja: a player who steals items from others, whether during a mission or during other activities. There may be situations in which you will be busy performing a mission, and someone will scan your location and begin to collect your loot;
  51. NOS: a behavior of NPCs on missions focusing on destabilizing or "sucking out" the energy from a capacitor;
  52. Null: systems whose Security Status is equal to or less than 0.0. They are located on the outskirts of the galaxy and are ruled by individual corporations or extensive alliances. Players fight fierce battles for dominance over the systems, because one who controls the system usually benefits from this - they collect tax from all their Custom Offices;
  53. Blueprints' manufacturing: a process that improves the quality of the blueprint. You can use it to increase Material Efficiency, reduce Production Time Efficiency, and copy a blueprint to e.g. sell it to other players. Manufacturing can be carried out at the appropriate station (it is practically impossible to do in HS due to very long waiting times) or at a POS;
  54. Officers' items: modules that are gained by killing pirate officers on high-level space anomalies and from officer spawns in certain regions of Null space. There are practically no such modules on the market at all due to the incredibly high statistics and high rarity. However, if they do appear, their price is tens of times higher than the price of faction items;
  55. Belts: asteroid belts and ice fields;
  56. Passiv Tank: arming the ship in such a way as to minimize as much damage as possible by increasing Res. Usually Passiv Tanks are made from ships fitted with shields. Less energy-consuming brother of Activ Tank;
  57. PK (Player Killer): a person aggressively focused on PvP combat, even in HS. They are usually called pirates (although this term isn't entirely precise), and they are marked with a red skull (if they have recently killed a player) next to the ship symbol, in the chat, and Overview;
  58. PLEX: an item that can be exchanged for ISK or an account extension for 30 days. Moreover, it can be used to activate additional skill slots for other characters on a given account, exchange them for Aurum (another currency) or to migrate characters between accounts;
  59. Pocket, poket: the place where you do the missions. Missions can consist of a single pocket or several ones connected with Acceleration Gates;
  60. POS (Player Owned Station): a player-managed station. It does not look like a normal station. It consists of several elements loosely connected with each other. This station can be used for different purposes and can be located in different spaces: in HS from SS 0.7 (however, this requires faction standing above 5.0), in LS, in Null or in WH;
  61. Point: a colloquial term for Warp Scramble. The stability of the Warp Drive is expressed in points. Warp Stabilizers add single points, and Warp Scrambles take them away;
  62. PvE (Player vs. Environment): a game mode where players fight against opponents controlled by the AI. The most common way to fight in PvE is to perform missions for Agents;
  63. PvP (player vs. Player): a game mode in which players fight each other. In EVE Online, PvP areas are LS, Null, and Wormhole Space. PvP battles can also happen during the war of the corporations. They can take place only in HS, without Concord's interference;
  64. Res: colloquially, the resistance of shields and armor to damage. There are four types of resistance, just as there are four types of damage: Electromagnetic (EM), Thermal, Kinetic and Explosive. Please note that it is not necessary to install more than three modules affecting one type of resistance. The subsequent ones will be have little to no usefulness;
  65. Salvage: items that can be recovered from shipwreck. They are obtained using Salvager and Salvage Drone. Rigs are produced from these items;
  66. Scram, Scam: a way to cheat players in order to extort money with the promise of quick profits or a return of several times the amount. This phenomenon is often observed in trading hubs and during the review of contracts, where the value to be paid exceeds the value of the offered items;
  67. Security Status: the level of protection of the system. Systems with a security level of 1.0 - 0.5 are considered safe or relatively safe and are called high security (HS), systems with a level of 0.4 - 0.1 are considered not safe and are called low security (LS), systems with SS 0.0 and smaller on the outskirts of the galaxy are called Null systems. In the LS and Null areas, players are not protected by Concord - this is a PvP zone;
  68. Rocks: asteroids from which ore is extracted;
  69. Skill: i.e. abilities. Each of the skills has a maximum of 5 levels and, in addition to allowing the use of more advanced equipment, often provides a bonus to some aspect of the gameplay. Skill training time varies depending on the skill rank expressed by the number in parentheses (e.g. (x3) means that training this skill will take three times longer than a skill with (x1));
  70. Skilling: training a given skill;
  71. Spawn: the appearance of NPC opponents in the area, e.g. during a mission, on asteroid belt, or anomaly. During missions, enemies often spawn after a certain amount of time or by destroying/damaging the trigger;
  72. Speed Tank: a ship that has neither large Ress nor multiple damage recovery modules. However, it is fast enough to outmaneuver the turrets of enemy ships, so it does not suffer much damage;
  73. SS: short for Security Status;
  74. Standing: your or your corporation's relationship with an agent/corporation/faction. It determines what actions you can take towards them and what actions they will take towards you;
  75. Strategic: a Strategic Cruiser-class ship. These vessels allow any configuration and modification of the hull, changing the characteristics of the unit. The loss of the ship is equivalent to the loss of one level of random skill needed to run it;
  76. T1, T2, T3: technological levels in EVE Online;
  77. T1: most of the elements in the game. T1 includes all items with a meta level less than 5 and most items with a meta level greater than 5. You need basic skills to craft them, and practically all of them can be produced using BPO. Their better versions (meta greater than 0) are found during missions;
  78. T2: technological level, symbolized by a small Roman two on an orange background in the upper corner of the item's/ship's icon. Virtually all T2 items have meta level 5. They are usually better or as good as the best T1-level counterparts, but they require better skills to use them. Therefore, such modules are often cheaper than their meta counterparts. In addition, they usually consume more CPU and PG than their T1 counterparts. To produce them, you need a BPC obtained through Invention;
  79. T3: these are only Strategic Cruisers and their subsystems. This is because the ship is small, maneuverable, but has firepower comparable to BS;
  80. Tank: the ship's ability to withstand damage. You can distinguish two types of Tanks in the game: energy shield (shield) and armor. In addition, each of them is divided into Activ Tank (active defense) and Passive Tank (passive defense);
  81. Trade: a way of making a direct exchange - between players;
  82. Trigger: an NPC ship that when damaged/destroyed, causes more enemies to appear in the area. This is called Spawn;
  83. Web: a colloquial term for a PvE/PvP ship that reduces the speed of your ship with its ability;
  84. Wh: short for Wormhole;
  85. Wtb (Want to Buy): you say that when you want to buy something. This information is usually included with the contract to which it leads;
  86. Wts (Want to Sell): that is, "I want to sell...". This information is usually included with the contract to which it leads.
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