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Two Worlds II Game Guide by gamepressure.com

Two Worlds II Game Guide

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Table of Contents

Area Effect | Spell combinations Two Worlds II Guide

Area Effect

All values in the following table may be differ from those you get yourself. They depends on your hero level, the numbers of points of willpower and the number of cards used in the spell. The purpose of the table is to show actions for various combinations, in order to facilitate searching for desired effect.

How to read table:

This chapter contain combinations of spells with the use of Area Effect Card (carrier). In the first column you will find Effect Card, next three columns are the usage of additional modifiers: Damage, Time, Protection (other modifiers are impossible to use). Note that not all combinations are possible.

Effect

Damage

Time

Protection

Action

Air

Randomly hurls objects with 50 force

Air

X

45 Shock Damage

Air

X

Inability to make a spell

Air

X

X

Reduces falling damage by 40%, lasts 15s

Air

X

X

Spawns a shower of falling anvils with 50 force, lasts 5s

Air

X

X

X

Creates a tornado shield around the caster with 500 force, lasts 15s

Life

Heals 60 HP

Life

X

86 Shock Damage

Life

X

Increases Endurance by 10%, lasts 60s

Life

X

X

Heals 30% HP/s, lasts 30s

Life

X

X

Increases damage enemy sustains by 50%, lasts 40s

Life

X

X

X

Resurrects enchanted unit upon death with 10% HP lasts 60s

Lightning

Creates a massive flash of light that blinds you enemy

Lightning

X

86 Shock Damage

Lightning

X

Creates light, lasts 30s

Lightning

X

X

+25% Shock Resistance, lasts 60s

Lightning

X

X

43 Shock Damage per hit, lasts 10s

Lightning

X

X

X

Returns 43 Shock Damage to attacking enemy, lasts 60s

Stone

Throws stone with 50 force

Stone

X

86 Bludgeoning Damage

Stone

X

Randomly hurls stones with 50 force within a specified range, lasts 5s

Stone

X

X

+25% Physical Resistance, lasts 60s

Stone

X

X

Stone rain dealing 50 Bludgeoning Damage per hit, lasts 5s

Stone

X

X

X

Returns 58 Bludgeoning Damage to attacking enemy, lasts 60s

Undead

Reduces enemy mana by 50

Undead

X

86 Slashing Damage

Undead

X

Increases Physical Damage by 20%, lasts 30s

Undead

X

X

+25% Physical Resistance, lasts 60s

Undead

X

X

Deals 43 Slashing Damage per hit, lasts 5s

Undead

X

X

X

Returns 58 Slashing Damage to attacking enemy, lasts 60s

Earth

Strips target of all buffs. 50% chance to remove all effects, including adverse ones

Earth

X

86 Bludgeoning Damage

Earth

X

Target receives 50% resistance to adverse spells, lasts 60s

Earth

X

X

Increases Non-Physical Resistance by 10%, lasts 60s

Earth

X

X

Creates earthquake with 50 force, hurling stones at enemy, lasts 5s

Earth

X

X

X

Converts 10% of damage received into mana, lasts 30s

Fire

Creates a massive flash of light that blinds you enemy

Fire

X

86 Fire Damage

Fire

X

Creates light, lasts 30s

Fire

X

X

+25% Fire Resistance, lasts 60s

Fire

X

X

43 Fire Damage per Hit, lasts 10s

Fire

X

X

X

Returns 43 Fire Damages to attacking enemy, lasts 60s

Power

Restores Stamina to maximum level

Power

X

86 Fire Damage

Power

X

Increase jump ability 77%, lasts 60s

Power

X

X

Damage received is converted to mana loss and reduced by 10%. If mana is depleted, damage is substracted from HP, lasts 30s

Power

X

X

Returns 100% Damage to attacking enemy, lasts 30s

Power

X

X

X

Creates a forcefield that causes nearby objects to levitate with 30 force, lasts 20s

Force

Randomly hurls objects with 50 force

Force

X

86 Fire Damage

Force

X

Increases Strength by 10%, lasts 60s

Force

X

X

Creates shield that repulses all objects with 100 force, lasts 20s

Force

X

X

Spawns a temporary void dealing 75 Fire Damage per hit, lasts 2s

Force

X

X

X

Reduces Damage dealt by 10%, lasts 30s

Psyche

Randomly hurls objects with 50 force

Psyche

X

86 Frost Damage

Psyche

X

Increases Accuracy by 10%, lasts 60s

Psyche

X

X

Target has 50% chance of being unable to attack, lasts 20s

Psyche

X

X

Target has 50% chance of attacking closest unit, be it friend or foe, lasts 10s

Psyche

X

X

X

25% chance to hypnotize enemy, lasts 30s

Ice

Inability to make a spell

Ice

X

86 Frost Damage

Ice

X

Increases damage enemy sustains by 10%, lasts 40s

Ice

X

X

+25% Frost Resistance, lasts 60s

Ice

X

X

43 Frost Damage per hit, lasts 10s

Ice

X

X

X

Returns 43 Frost Damage to attacking enemy, lasts 60s

Water

Spawns dense fog, blinding the enemy

Water

X

86 Frost Damage

Water

X

Increases Physical Damage by 20%, lasts 30s

Water

X

X

Allows you to walk on water, lasts 30s

Water

X

X

Water drained from enemy organs causing 43 Spectral Damage, lasts 10s

Water

X

X

X

Provides 10% Resistance to all damage, lasts 60s

Corpse

Heals 40 HP

Corpse

X

Drains 55 of target's lifeforce using Spectral Damage

Corpse

X

Animates unit under your control, lasts 40s

Corpse

X

X

+25% Physical Resistance, lasts 60s

Corpse

X

X

Drains 27 of target's lifeforce per hit using Spectral Damage, lasts 10s

Corpse

X

X

X

Attacking enemies are held in place, lasts 2s

Poison

Cures all poison

Poison

X

116 Poison Damage

Poison

X

Reduces enemy Damage by 10%, lasts 40s

Poison

X

X

+25% Poison Resistance, lasts 60s

Poison

X

X

58 Poison Damage per hit, lasts 10s

Poison

X

X

X

Returns 58 Poison Damage to attacking enemy, lasts 60s

Decay

Strips target of all effects with 15% chance of only dispelling the adverse ones

Decay

X

86 Spectral Damage

Decay

X

Dispels all effects on unit and gives 15% Resistance to spells, lasts 10s

Decay

X

X

+25% Spectral Resistance, lasts 60s

Decay

X

X

43 Spectral Damage per hit, lasts 10s

Decay

X

X

X

Returns 43 Spectral Damage to attacking enemy, lasts 60s

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