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Resident Evil 2 Guide by gamepressure.com

Resident Evil 2 Guide

Table of Contents

Sherry in Orphanage | Police station in Resident Evil 2 Resident Evil 2 Guide and Walkthrough

Last update: 31 January 2019

You will play a short part of Claire's Resident Evil 2 scenario as the girl Sherry. It will happen after you solve the riddle in Chief's Office and take the Key Card.

Pick up the stuffed doll from the chair - Sherry in Orphanage | Police station in Resident Evil 2 - Claires path - Resident Evil 2 Guide

Pick up the stuffed doll from the chair. Examine it and open the lock at its back. Pull the brick from inside it. Add the brick to other ones in the nearby toy.

In this riddle you must determine the order of the bricks and rotate them properly so that you gain complete patterns of geometric figures - Sherry in Orphanage | Police station in Resident Evil 2 - Claires path - Resident Evil 2 Guide

In this riddle you must determine the order of the bricks and rotate them properly so that you gain complete patterns of geometric figures. Once you solve the riddle, take the scissors. Use them to open the passage by cutting the tapes that are holding the provisionary plug in the hole in the wall.

Once in the next room, pull the drawers from the furniture and climb up. Jump through the window to the next room. Now go to the ground floor and through the open door. You will find a small room with keys hanging on the wall - try reaching them.

Now you must escape the chief - Sherry in Orphanage | Police station in Resident Evil 2 - Claires path - Resident Evil 2 Guide

Now you must escape the chief. Run through the same way you used to walk downstairs. Hide behind the white drawer in the room with furniture. Let the chief walk pass you (you must move behind the furniture and avoid being seen by him. Crouch all the time).

After a while he will go further away and move one of the beds - Sherry in Orphanage | Police station in Resident Evil 2 - Claires path - Resident Evil 2 Guide

After a while he will go further away and move one of the beds. Then he will return through the corridor. Sneak pass his back and get to the end of the room, next to the white door. There, hide behind the shelf and wait.

Finally, take the keys from the chief, run to the ground floor and try to open the main door. The key won't work. Run to the back where you previously tried to take the keys. There the subplot will end.

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