Guides & Walkthroughs New Guides Popular RPG Action Strategy Adventure YouTube Guides Mobile App

Pathway Guide and Tips by gamepressure.com

Pathway Guide and Tips

Table of Contents

Enemies in Pathway Pathway guide, tips

Last update: 23 April 2019

In Pathway you will encounter two "factions" of enemies - Nazis and, in the following missions of the storyline, Undead. Both of those groups behave differently in combat.

Nazis

The strategy against the Nazis: while going to the offensive, you need to use all of the structures and focus on hiding from the enemy behind walls in order to ambush them. Make use of the lack of attention of the enemies and approach them in pairs (one of the heroes discovers further area of the map while the other will be able to prevent the offensive of the enemy). While using many heroes against numerous enemies, try to scatter them around. Do not stay in one place - if you do, the enemies will be able to surround you and you will not be able to run, regroup and last long without sustaining injuries.

Undead

In the case of undead enemies, the approach is entirely different. Here it is better to group up and repel the enemy attacks. Check the distance of the enemies (press TAB on the enemy) and, in case of danger - when you cannot eliminate the enemy and it will reach you - you should just move away. Using covers is not required - a small exception to those rules are encounters with Infected - they can attack from a short distance and explode upon death. Do not fight the zombies in melee (they counterattack immediately; use melee combat only to finish off zombies, to preserve ammo), use covers to protect your units from enemy fire and prioritize those enemies. Always use opportunities when an Infected stands near his ally - when exploding, he will deal damage to another enemy at the same time.

Zombies cannot jump over obstacles. You can use that to your advantage, forcing them to move along a longer route to reach your units while your own troops simply jump over obstacles.

Check the reach of zombies - this will allow you to move around the map without sustaining any injuries. - Enemies in Pathway - Basics - Pathway Guide and Tips
Check the reach of zombies - this will allow you to move around the map without sustaining any injuries.

Nazi Trooper

The Nazi Trooper is the basic Nazi unit - Enemies in Pathway - Basics - Pathway Guide and Tips

The Nazi Trooper is the basic Nazi unit. He is characterized by very high mobility and long range of fire with the rifle. Nazi Trooper of first level does not have much health points, on the second one will be more durable and it will be difficult to take him out with a single shot / hit. Fortunately, those enemies lack any armor.

Nazi Shock Trooper

The Nazi Shock Trooper is a short-ranged unit - Enemies in Pathway - Basics - Pathway Guide and Tips

The Nazi Shock Trooper is a short-ranged unit. It is armored and uses a shotgun - this weapon has a short reach and weak armor penetration. When your units are hidden behind cover, this weapon has a rather low chance of hitting them.

Nazi Sniper

The Sniper has the longest attack range, average durability and reach - Enemies in Pathway - Basics - Pathway Guide and Tips

The Sniper has the longest attack range, average durability and reach. The Sniper can use ambush: when your unit gets into the ambush zone, the move of the unit will be cancelled and the unit will receive damage (it only applies to a single unit of the player that stumbles into the ambush zone, another unit can move freely through the area). You can cancel the ambush mode of the enemy by attacking the unit with a hero located outside of the ambush zone.

Nazi Attack Dog

The Nazi Attack Dog is a unit that you will stumble upon from the beginning of the game - Enemies in Pathway - Basics - Pathway Guide and Tips

The Nazi Attack Dog is a unit that you will stumble upon from the beginning of the game. You should eliminate those enemies immediately, as they have long reach and in most cases will be able to reach your units. Those enemies attack by biting, but they never cause a bleeding effect (damage over time).

Battle Hound

The Battle Hound is the upgraded version of the attack dog - Enemies in Pathway - Basics - Pathway Guide and Tips

The Battle Hound is the upgraded version of the attack dog. Those enemies will be encountered during the fourth mission (on the normal difficulty level). They are characterized by additional armor and their attacks cause bleeding.

Nazi Medic

The Nazi Medic has large health pool and is armored - Enemies in Pathway - Basics - Pathway Guide and Tips

The Nazi Medic has large health pool and is armored. This unit is capable of healing up to 25 points of health (later on in the game Medic II can heal even more) - he can heal both himself and his allies. When the Medic is the last enemy standing, he will in most cases run away and heal himself instead of fighting back. It has the same mobility and attack range as the Nazi Trooper.

Nazi Officer

The Nazi Officer has the ability to bestow (to himself or an ally) an additional move, including additional attack. You should always take those enemies out first. This enemy rarely engages you on his own, he tends to stick in the back of the battleground. A good idea is to send one solder to take him out. The Officer is not very durable and is equipped with a pistol only - it is worth to chase him with a soldier equipped with an assault rifle or a sniper rifle.

Nazi Teslaborg

The upgraded version of the Nazi Trooper (those will still appear sometimes) that will start to appear from the fourth mission of the campaign (on the standard difficulty level) - Enemies in Pathway - Basics - Pathway Guide and Tips

The upgraded version of the Nazi Trooper (those will still appear sometimes) that will start to appear from the fourth mission of the campaign (on the standard difficulty level). Their weapons fire energy bullets capable of dealing huge damage, increased especially against armor (up to 50 points of damage with a single attack). They are characterized by high mobility and durability (durable armor and high health pool). Those are units that you want to both avoid contact with and take out as quickly as possible. You should focus fire on such foes, as a single Teslaborg will deal more damage than two regular Nazi Troopers.

Zombie

The Zombie is the basic unit of the undead - Enemies in Pathway - Basics - Pathway Guide and Tips

The Zombie is the basic unit of the undead. Slow, quite durable but without any armor. The main characteristic of the enemy is the fact that if you attack while standing near him, he will counterattack (even if this is an attack from a ranged weapon - as long as your unit is standing right next to the zombie). They can regenerate health by eating other undead (this uses their action). Do not let those enemies to reach the corpses of previously killed undead.

Infected

The Infected are extremely dangerous - Enemies in Pathway - Basics - Pathway Guide and Tips

The Infected are extremely dangerous. They are durable and have high mobility. They can fire projectiles from a short distance and explode upon death - which is why you should never finish them off with a melee attack. Due to their mobility, they should be taken out immediately. You should also make use of their self-destruct ability to deal damage to enemies adjacent to them.

Cultist

Cultists appear in large numbers starting from the third mission - Enemies in Pathway - Basics - Pathway Guide and Tips

Cultists appear in large numbers starting from the third mission. They have armor and attack with grenades - they deal area of effect damage and ignore covers. The explosion damages units in a radius of 1 field around the ground zero. You should eliminate them quickly. Those enemies tend to run away and keep a safe distance from the battlefield.

High Priestess

The High Priestess is another enemy that will start to appear from the third mission - Enemies in Pathway - Basics - Pathway Guide and Tips

The High Priestess is another enemy that will start to appear from the third mission. The enemy appears with zombies and can resurrect them. You should focus your attacks on that enemy. Attacks of the High Priestess ignore armor.

Spore Bearer

Those peculiar units - Spore Bearers - can in most cases be ignored - Enemies in Pathway - Basics - Pathway Guide and Tips

Those peculiar units - Spore Bearers - can in most cases be ignored. They have the highest amount of HP among other units, but they pose zero threat to your units. Their main attack immobilizes your units, but most of your units will have a high resistance against that attack. Some of them can sometimes perform a damaging attack, but this happens rarely. What is more, those enemies do not move and more importantly killing them (in 90% cases) is not required to finish the encounter. Ignore them, kill the remaining enemies and Spore Bearers will crumble on their own.

See/Add Comments

You are not permitted to copy any image, text or info from this page.

This site is not associated with and/or endorsed by the Chucklefish or Robotality. All logos and images are copyrighted by their respective owners.

Copyright © 2000 - 2024 GRY-Online S.A. for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games.