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Mutant Year Zero Road to Eden Guide by gamepressure.com

Mutant Year Zero Road to Eden Guide

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House of Bones | Mutant Year Zero Road to Eden World Atlas Mutant Year Zero Guide and Walkthrough

Last update: 10 December 2018

The following page of the Mutant Year Zero: Road to Eden world atlas provides a detailed description of House of Bones. It's a snowy location where, in addition to fighting a big battle, the party will also investigate the disaster site and welcome a new character. Our guide will tell you what enemies appear in House of Bones and what treasures are waiting to be discovered there.

Basic information on House of Bones

Enemies - Marauder (level 20), Sect Butcher (level 20), Sect Hunter (level 20), Sect Pyro (level 20), Brother Skoog (level 20), Med-Bot (level 20) - House of Bones | Mutant Year Zero Road to Eden World Atlas - World Atlas - Mutant Year Zero Road to Eden Guide

Enemies - Marauder (level 20), Sect Butcher (level 20), Sect Hunter (level 20), Sect Pyro (level 20), Brother Skoog (level 20), Med-Bot (level 20).

Suggested experience level - 20.

New party member - Magnus. You'll need to deal with Brother Skoog and other opponents, and then Magnus after you reach the crash site.

Passage to other locations - The Sea Titans (always accessible), Izza and Fala (always accessible).

Unique loot in the crate - Boomstick - a fantastic shotgun that deals great damage over short to medium distance.

Other treasures - Treasure chest. Unique artifact - Defibrillator. Note - Red Plague Protocol.

Skirmishes and unique places in House of Bones

On the way to the main building complex, take the note attached to the fence and force the gate open (you dont need to have the key) - House of Bones | Mutant Year Zero Road to Eden World Atlas - World Atlas - Mutant Year Zero Road to Eden Guide

On the way to the main building complex, take the note attached to the fence and force the gate open (you don't need to have the key). The road forks and you can choose any path, because both lead to the same place.

Before attacking the main group of enemies, it is advisable to get rid of at least some of the more distant enemies. These may be isolated singles (probably 1 Marauder and 1 Butcher) or pairs of opponents, but only if there is no risk that the sounds of the fight will alarm the largest group. You should be able to eliminate the enemies shown in the picture from the largest damaged building (probably Hunter and Pyro), but don't get too close to the disaster site in the heat of battle, because it may alarm (prematurely) the remaining enemies.

Getting rid of the main group of opponents will be troublesome - House of Bones | Mutant Year Zero Road to Eden World Atlas - World Atlas - Mutant Year Zero Road to Eden Guide

Getting rid of the main group of opponents will be troublesome. The strongest is the mini-boss Brother Skoog, which has 26 life points and 2 armor points. Just like Bodin from the previous location, he can execute electricity-based attacks and the discharges can jump from one hero to another if they stand close to each other. This is an excellent argument for the party members to remain scattered.

Skoog has the passibve ability which gives him a chance to stop the bullets in mid-air. Take into account that not every attack, even with a high chance of hitting, will reach him. It's worth attacking him using the whole party (which equals three times per turn) - that way, at least one try will be successful.

The aforementioned large building can be a good place to attack Skoog and other enemies from above. Remember, however, that walls and damaged walls are not treated as a full cover and your characters will be more exposed.

Skoog is not the only troublesome opponent, because a new Med-Bot will also take part in the battles - House of Bones | Mutant Year Zero Road to Eden World Atlas - World Atlas - Mutant Year Zero Road to Eden Guide

Skoog is not the only troublesome opponent, because a new Med-Bot will also take part in the battles. At this stage of the game you should have some EMP grenades, which can temporarily immobilize robots (you can get them as a loot or buy them in the shop after returning to the Ark). You can use an EMP charge right from the start of the fight, or only when the Med-Bot gets ready to resurrect an opponent. After the robot is immobilized you should have enough time to destroy or at least significantly damage it.

After winning the battle, get to the disaster site first - here you can release Magnus who will join the party - House of Bones | Mutant Year Zero Road to Eden World Atlas - World Atlas - Mutant Year Zero Road to Eden Guide

After winning the battle, get to the disaster site first - here you can release Magnus who will join the party. As you can only have 3 heroes in the active squad, you have to give up on someone if you want to travel with Magnus. Changing a party member is not permanent. You can switch active party members any number of times and without having to return to the Ark (simply open the Squad menu). The only requirement is to be out of combat when switching. Magnus will be of course automatically advanced to the current level of other heroes. First of all, it's worth unlocking the active ability Puppeteer, which enables you to use mind control on organic enemies (as long as they are mutants - you can't control robots this way).

In addition to recruiting Magnus, take care to search the map and bodies of defeated enemies (you may find grenades, first-aid kits or weapon upgrades). Locate, among other things, the chest with a unique treasure and an artifact.

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