This unofficial guide to Mutant Year Zero: Road to Eden will help you learn the basics of this rather difficult tactical game and complete all of its missions. The title is challenging and doesn't allow you to make mistakes. On the first few pages of the guide, we've included lots of starting tips, such as important or unusual game mechanics, as well as a comprehensive description of the fights in a turn-based combat system. Battles in Mutant Year Zero share many features with other games in this genre, for example with the XCOM series, but some important aspects are very different.
The majority of the guide contains walkthroughs for all quests: main and optional missions (the latter allows you to gain additional experience or unique treasures). This guide also includes <br>a world atlas with the descriptions of all locations available in the game, along with a list of enemies that you can encounter. In addition, the world atlas contains Mutant Year Zero's secrets - the artifacts and notes. Our guide also features achievements/trophies and the minimum and recommended system requirements.
Mutant Year Zero: Road to Eden is a tactical game with a turn-based combat system. This title strongly resembles the popular XCOM series, but this time we visit a post-apocalyptic world in which almost all humanity has perished. We command a group of the mutants who search for valuable treasures. On every map, a fight is waiting for the heroes, and before each battle, we can do a reconnaissance to prepare ourselves.
- Which difficulty level to choose?
- The most important differences compared to XCOM series
- Having a hard time finishing the game?
- I have a problem and I am looking for a solution
- Frequent glitches in Mutant Year Zero
- Can you save the game without any limitations?
- Important information about controls in Mutant Year Zero.
- Does Mutant Year Zero have high system requirements?
Which difficulty level to choose?
In Mutant Year Zero: Road to Eden there are three main difficulty levels: Normal, Hard and Very Hard. Even normal difficulty can be challenging - you can experience some difficulties with winning the battles. This is the best choice if you don't have much experience with similar games.
Hard difficulty level has a few important changes - opponents deal more damage, only 50% of health is restored after a fight, and cooldown for active abilities doesn't reset. We recommend this difficulty if you have experience with this kind of games, for example, with the XCOM series. The descriptions of quests and fights in our guide most often refer to this level of difficulty.
Expert makes opponents even stronger and also completely excludes the possibility of regenerating the health after a fight. It's best to leave this difficulty for another playthrough.
In Mutant Year Zero, you can set a modifier called Iron Mutant which is very similar to Ironman from XCOM series. It blocks the option to make manual saves - instead, the game saves after each completed turn. Moreover, death is permanent, so you have to start a new game after every defeat. Don't activate this modifier if you haven't completed the game at least once. Before turning on these extreme rules, you should learn the basics of the combat system and find out what threats await the heroes and how to prepare for even harder battles.
You can change difficulty level from the pause menu anytime you want. Use this option if, despite many attempts, you can't win a battle. But remember, the game doesn't allow to activate the Iron Mutant modifier after you start a new campaign.
The most important differences compared to XCOM series
Although Mutant Year Zero: Road to Eden shares many features with XCOM series, some aspects of these games are different. The main dissimilarities are described below and they're worth knowing even for a veteran of XCOM series. Selected topics are more broadly described on the next few pages of our guide.
1. The active team consists of a maximum of three characters. In the beginning, the only available characters are Dux the mutated duck and Bormin the boar. You will find other party members after completing parts of the main story. Only three characters can take part in a fight, so it's better to be well prepared and be sure that party members are using various weapons and skills. Luckily, you can always change your party at any moment between the battles. It's especially useful when you meet enemies that can be easily eliminated by an inactive party member.
2. You can choose when to start a fight. World exploration happens in real time, but the turn-based combat doesn't automatically start when you spot an enemy, so it's worth separating the party and prepare for an ambush. Remember to turn the flashlight off and hide behind a cover if you find yourself in the red circle around the enemy (learn more in the chapter dedicated to combat). If your characters are spotted, the battle will begin, and the opponents will take the initiative (they will make the first move).
Additional note - it's possible to avoid any combat if your party wasn't detected. You can use this chance if your position, after switching to a combat mode, is disadvantageous.
3. Abilities recharge by killing enemies. Mutant Year Zero is characterized by a unique way of regenerating active abilities (mutations) of the characters. After you use them (it doesn't matter whether the action was successful or not), they don't recharge by waiting for a number of turns. Instead, you have to kill enemies (usually two or three kills is enough). Remember this tip and try to find target easy to kill. It's worth mentioning that on the normal difficulty level the time of cooldown is reset after every fight.
4. You can travel on the world map without any consequences. In Mutant Year Zero time freezes while traveling between locations on the map or when you're on the map screen. There won't be any random encounters at that time. Use this and go back to The Ark as often as possible. In the base, you can stock up or upgrade weapons.
5. Maps in the game aren't randomly generated. Each location in Mutant Year Zero is the same every time. Thanks to that, planning your action during consecutive playthroughs should be easier. Theoretically, you can skip some enemies on the way but never do that. This can lead to meeting opponents that exceed your level and it can be difficult to defeat them. Try to clear every visited location. Remember the optional areas marked on the map with the skull and the recommended level. Return to them after you level up your team.
Having a hard time finishing the game?
Some locations in Mutant Year Zero are more demanding and you may have problems coping with opponents there. The answer to these problems is our World Atlas, in which we described in detail all available locations and battles played in them. More difficult locations from the game are:
- Hammon's Cabin - In this location, you meet the shaman for the first time; he is best killed in the first round.
- The High Road - Don't rush to attack the enemies from the upper part of this location. Visit the neighboring area of The Fallen Angel first to get more XP.
- House of Bones - It is advisable to get rid of as many single mutants as possible before attacking the Skoog (mini-boss).
- Izza and Fala - You will meet the Tank here for the first time. Use the mind control skills of Magnus, the new recruit.
- The Iron Serpent - The most problematic are dogs commanded by a stronger mutant. It is a good idea to attack them from the roof of the wreck of the train.
- The Castle of Light - There may be a difficult battle here if you don't give Lux the key. Attack Lux while trying not to allow him to engage the control of the mind.
- Lair of the Horned Devil - The team is fighting a battle with the Grey (mini-boss) and the mech Mimir Z600. You can reprogram the mech before the battle begins.
- The Grogg Den - There is a very large group of pyroghuls in this location. Before reaching it, it is worth equipping the heroes with smoke grenades to extinguish the flames.
- The Spear of Heaven - you will meet Mimir Z200 mechs for the first time here. They attack from above. Try to destroy them one by one and hide behind indestructible curtains.
- Grave of the Ancients - You have to fight a difficult battle with different types of robots. Some of them are worth sabotaging with the Circuit Breaker ability and EMP grenades.
- The Sealed Gate - the final boss of the game - priestess of Plutonia - is here. Use up all your supplies before you go there because you will no longer need them later.
I have a problem and I am looking for a solution
Certain gameplay mechanics of Mutant Year Zero: Road to Eden require a better understanding of the game itself, or they aren't explained well enough. Luckily for you, we have prepared an FAQ section where you can find answers to various questions and solutions to this type of problems. Among the things you can find here are the following topics:
- How to heal team members? - You can do that by using medkits, devouring corpses or simply wait for a battle to end (lower difficulty levels restore your health points after every fight).
- Why don't the abilities cooldown? - The game differs a lot from other similar games in this aspect. You need to kill a required number of enemies to restore your abilities.
- Are all abilities always active? - In Mutant Year Zero only three abilities can be active at the same time. You can do that by opening your inventory. The advantage of this system is that you can switch freely between them and adjust abilities before each fight.
- How to get silent weapons? - Silenced weapons are very helpful when you plan on eliminating a (single) enemy without alarming the rest. Your characters can use, i.e. a crossbow or a pistol. Weapons are received automatically, bought at a store or found during exploration.
- How to extinguish a fire? - Your characters are surprisingly often on fire. The majority of these situations are caused by Pyro Ghouls who throw Molotov cocktails. The best solution is to use a smoke grenade.
- How to deal with enemy robots? - Fights with robots differ slightly from those with mutants. Use other abilities (i.e. Circuit Breaker) and EMP grenades that can sabotage robots for a few turns.
Frequent glitches in Mutant Year Zero
Mutant Year Zero: Road to Eden has bugs that can interfere with the gameplay in various ways. Below are some of the most important bugs. We advise you to make sure you have the latest available version of the game installed before you start playing. This gives you hope that some of the problems mentioned above were already solved.
- The game crashes when traveling between locations (Fast Travel) - This is a problem especially apparent for those who play on the Xbox One. We often advise you to make manual entries in case the autosave is damaged.
- After loading the game, the character has already shot - This is one of the few mistakes concerning combat. Save the game on separate slots at the beginning of the battle and after each turn of the opponent. You can try to return to one of the previous seiners.
- After loading the game, I lost control over a possessed opponent - This is one of the few mistakes concerning combat. An additional difficulty is that the Puppeteer ability needs a cooldown. Try not to make additional saves from the moment you possess an enemy ghoul until you lose control of it (after a certain number of turns have passed or the puppet has been killed).
Can you save the game without any limitations?
The fact that in Mutant Year Zero: Road to Eden you can save your progress at any moment is a big help. The only exception is when Iron Mutant modifier is active.
Save the game before the combat and at the beginning of every new turn. You can use separate slots (there are 99 for the PC version), so it'll be possible to return to the specific point of the battle when the situation is getting tough.
In the PC version, the default save folder is located in:
Important information about controls in Mutant Year Zero.
Controls in Mutant Year Zero: Road to Eden aren't complicated. In the PC version, you can successfully control and command the team using the directional keys and the mouse. However, you can also use the keyboard shortcuts. Like in the games from the XCOM series, these include numerical keys. The picture above presents an exemplary list of actions during the battle (e.g. 1 is movement, 2 is shooting, and 5 is the standby mode).
Other keyboard shortcuts:
- E - Interactions
- F - Split the team (helpful in planning an ambush)
- SPACE - Start the combat (if the ambush was successful)
- X - Switch the weapon to another from the inventory
- SHIFT or TAB - Switch to other party member
- M - The world map (you can choose a location and activate a fast travel)
- C - Character menu (you can buy a new mutation here)
- I - Inventory (you can choose new weapons, armors, grenades or active mutations)
The full description of controls, including controls for a gamepad, can be found on a separate page in our guide.
Does Mutant Year Zero have high system requirements?
No, Mutant Year Zero: Road to Eden doesn't have high system requirements. To run this game Intel i5-760 CPU, GeForce GTX 580 GPU and 6 GB RAM will be enough.
On a PC equipped with i5-4690 CPU, 8 GB RAM and GeForce GTX 970 GPU the game ran at 1080p in 40-50 frames per second on the highest graphics settings. This is thanks to the very good optimization. The game loads fast (which is helpful if you have to repeat a battle) and is very stable. The game froze only once during the making of this guide.
About Mutant Year Zero Road to Eden Guide
Author : Jacek "Stranger" Halas for gamepressure.com
Translator : Alina "xnamide" Helt
last update : December 4, 2018
Use the comments below to submit your updates and corrections to this guide.
Mutant Year Zero: Road to Eden Video Game
- genre: Strategy
- developer: The Bearded Ladies
- publisher: FunCom
- platform: PC, PS4, XONE
Mutant Year Zero: Road to Eden is developed by The Bearded Ladies Consulting that put out Landit Bandit in 2010 – the simulator of Leonardo da Vinci’s prototypical helicopter. The new project is created in the Mutant franchise. It debuted 1984 as a board game made by Target Games. Currently, the IP belongs to Cabinet Group, and Heroic Signatures have the rights to create interactive games in the series. It is cofounded by FunCom – the publisher of Mutant Year Zero: Road to Eden.
The action of Mutant Year Zero: Road to Eden is embedded in a post-apocalyptical world. An economic crisis, climate changes, and tensions between powerful countries led to a nuclear war which changed the world. Almost all humanity is gone while mutants and animals are in control. The players assume the roles of singular characters, such as the mean duck Dux and the angry boar Bormin, and search for the mythical Eden.
Mutant Year Zero: Road to Eden is a mixture of an adventure and a stealth game with a turn-based combat system, inspired by the XCOM series. The Ark serves as the base for all the shady adventurers, where you can buy supplies and prepare for the next journeys. Travelling takes place in real time. Once an enemy is detected, the heroes hide and, while is the stealth mode, they sneak up undetected to an enemy base or take advantageous positions for an attack. Combat is turn based. The characters move in turns, make use of environment elements by e.g. taking cover behind walls (which can be destroyed), and attack with weapons and unique abilities, like the stone skin of Selma or Bormin’s charge. The game offers a development system of the characters and loot. During gameplay, the players obtain new equipment, including weapons (from slingshots to rifles) and clothes (e.g. bulletproof vests or a cylinder).
The production is powered by Unreal Engine used in such games as Gears of War 4 and Playerunknown’s Battlegrounds. The visuals are very decent, and the world’s design deserves special recognition.
More About Mutant Year Zero: Road to Eden
The Bearded Ladies has released a demo version of Mutant Year Zero: Road to Eden, the warmly-received strategy game set in a highly-unusual post-apocalyptic setting.
Mutant Year Zero: Road To Eden debuts today on PC, Xbox One and PlayStation 4. This Swedish mix of turn-based strategy, stealth game and RPG has already had its first reviews, and it looks like a good production.