Robots are quite a frequent sight in Mutant Year Zero: Road to Eden. Eliminating them may be more problematic than a ghoul. In this section of the guide, we suggest how to destroy robots and what unique skills they may have.
Types of robots in the game
You will be the first to encounter medical robots. Med-Bots do not attack team members at all. In contrast, they are "interested" in helping the fallen enemies. The treatment of a fallen opponent lasts one turn and, if successful, it will be resurrected with half of the health bar. This is very unfavorable and you should always start the battle by destroying/damaging medical bots or, as a last resort, try to stop them after they have started treatments.
Military robots can already attack team members using energy weapons. It is worth mentioning that they appear in two varieties. Enforcer Robots also have jetpacks and can jump to other locations on the board. Unfortunately, this makes it easy for such a robot to find itself, for example, above a team member or behind his back. You prevent this by placing your people inside buildings, wagons, etc. as far as possible.
Mechs appear at the latest, but they are also the most serious threat. They use powerful weapons (flamethrower in the example from the picture) and have a lot of energy and armor points. During the fights with them, it is necessary to try to paralyze them for as long as possible. This will allow you to deal calmly with their weakening and destruction, which will inevitably not be easy.
Objects and abilities helpful in destroying robots
Definitely, the best object for fighting with bots is the EMP grenade. It can disable a robot completely for a few rounds. The enemy machine will then stop doing anything. You can spend this time attacking other enemies or use the fact that the robot cannot defend itself and try to deprive it of as many energy points as possible.
You can find EMP grenades in the game world or buy them from Iridia for 88 pieces of scrap (including a 20% discount). This is a big expense, so don't use them if you don't need them, i.e. if the team is not in a grave danger.
Heroes' skills may also be useful when fighting robots. Circuit Breaker is definitely the most important ability, with which you can switch off the robot for one turn. This is a weaker effect than the EMP grenade, but you can easily renew the mutation and restart it "for free". You can buy Circuit Breaker skills for Dux and Farrow.
The Pripps Bar on Arce offers two permanent improvements to help you fight robots. You can unlock them in exchange for sacrificing discovered artifacts:
- Technophobe - This improvement increases the chance of dealing critical damage to robots by 10%.
- Zapper - This improvement extends the duration of the EMP grenade by 1 turn. This is definitely a more important position.
Later in the game, you can also look for weapon enhancements, which contain bonuses for robot battles. The improvements that provide a high percentage chance of stunning the robot after a successful attack (as much as 50% in case of image enhancement) are particularly useful. Install such improvements on the weapons used by active team members on an ongoing basis.