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Might & Magic: Heroes VII Game Guide & Walkthrough by gamepressure.com

Might & Magic: Heroes VII Game Guide & Walkthrough

Table of Contents

Level 9 | Academy - Buildings Heroes VII Guide

Last update: 11 May 2016

 

Building

Description

City Hall - Level 9 | Academy - Buildings - Academy - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
City Hall

Requirements:

Town Hall

Cost:

5000 gold

Gives additional 1000 pieces of gold per day.

Alchemist Laboratory - Level 9 | Academy - Buildings - Academy - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Alchemist Laboratory

Requirements:

Mage Guild - level 2.

Cost:

3000 gold

2 Dragonblood crystals

Gives 1 Dragonblood crystal per day.

Altar of Wishes - Level 9 | Academy - Buildings - Academy - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Altar of Wishes

Requirements:

Mana Core

Cost:

3700 gold

7 wood

3 ore

2 dragonsteel

Elite nest.

Allows recruiting 3 Djinns per week.

Pinnacle of Wishes - Level 9 | Academy - Buildings - Academy - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Pinnacle of Wishes

Requirements:

Altar of Wishes

Cost:

3300 gold

7 wood

2 Dragonblood crystals

3 Dragonsteel

Upgrade of the elite nest.

Allows recruiting and upgrading Djinns to Djinns Channelers.

Moat - Level 9 | Academy - Buildings - Academy - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Moat

Requirements:

Wall level 2

Cost:

600 gold

2 Dragonblood crystals

Adds a moat to the city used during siege.

Wall level 2 - Level 9 | Academy - Buildings - Academy - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Wall level 2

Requirements:

Wall level 1

Cost:

1500 gold

2 wood

2 ore

2 Dragonblood crystals

Increases the number of hit points of gates and walls during siege.

Adds Djinns and Apprentices to the local guard.

Increases the number and growth of creatures in the local guard.

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