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Spider-Man Game Guide by gamepressure.com

Spider-Man Game Guide

Table of Contents

Marvel's Spider-Man: List of all suit upgrades Spider-Man Guide and Walkthrough

Last update: 20 September 2022

The below chapter of the guide to Marvel's Spider-Man contains a description of all modifications available for your costumes. Subsequent modifications become available as your character progresses to higher levels and you unlock new missions.

At any given time, the suit can have up to three mods installed - they influence one of the four parameters of the suit: Defense, Attack, Stealth, Traversal - Marvels Spider-Man: List of all suit upgrades - Suits and Gadgets - Spider-Man Game Guide

At any given time, the suit can have up to three mods installed - they influence one of the four parameters of the suit: Defense, Attack, Stealth, Traversal.

Battle Tech

Cost: 1 Crime Token.

Description: Gadget attacks generate focus.

Gel Padding

Cost: 1 Backpack Token, 3 Crime Tokens.

Description: Reduced melee damage.

Long Range Scanner

Cost: 1 Landmark Token, 1 Backpack Token.

Description: Increased range of the augmented reality scanner lets you see items from farther away.

Combat Analyzer

Cost: 1 Landmark Token, 1 Crime Token.

Description: Increased XP from defeating enemies.

Discharge Power Cells

Cost: 1 Landmark Token, 3 Crime Tokens.

Description: A perfect dodge temporarily boosts damage.

Silent Step

Cost: 2 Landmark Tokens, 1 Backpack Token.

Description: Enemies need more time to detect you when in stealth.

Ballistic Inserts

Cost: 1 Landmark Tokens, 2 Crime Tokens.

Description: Decreased projectile damage.

Scavenger

Cost: 1 Research Token, 3 Crime Tokens.

Description: Finishers yield gadget ammo.

Kinetic Power Cells

Cost: 3 Crime Tokens, 1 Challenge Token.

Description: Faster Focus generation.

Reactive Lenses

Cost: 2 Research Tokens, 4 Crime Tokens.

Description: Reduces the effects of flashbang and stun grenades.

Webbed Striker

Cost: 2 Research Tokens, 3 Crime Tokens.

Description: Web attacks generate more Focus.

First Aid

Cost: 2 Research Tokens, 2 Crime Tokens.

Description: Increased HP regeneration with the Focus bar.

Bio Scanner

Cost: 3 Research Tokens, 1 Base Token.

Description: Scanned enemies remain highlighted until the beginning of the fight.

Full Charge Capacitors

Cost: 2 Research Tokens, 1 Challenge Token.

Description: Increased damage when your HP is 100 or higher.

Threat Sensors

Cost: 2 Research Tokens, 1 Base Token.

Description: A perfect dodge triggers bullet time.

Charged Outer Mesh

Cost: 2 Research Tokens, 5 Crime Tokens.

Description: The plasma-emitting mesh electrifies the surface of the costume, stunning the enemies that touch it. The bar has to recharge.

Metabolic Converter

Cost: 3 Research Tokens.

Description: Chance for creating gadget ammo upon receiving damage.

Bio Mesh

Cost: 2 Landmark Tokens, 6 Crime Tokens.

Description: An amount of damage can be received without breaking the combo meter.

Blast Plates

Cost: 6 Crime Tokens, 6 Challenge Tokens.

Description: Decreased rocket damage.

Life Support

Cost: 3 Research Tokens, 3 Challenge Tokens.

Description: Automatically uses up Focus to heal you when the HP becomes critically low.

Ferromagnetic Harness

Cost: 2 Base Tokens, 4 Challenge Tokens.

Description: Reduces the stun time caused by electric truncheons and weapons.

Stormbolt Discharger

Cost: 4 Research Tokens, 6 Crime Tokens.

Description: During air combat, you create electrical charges which are released in ground combat.

Proximity Sensor

Cost: 6 Challenge Tokens, 3 Landmark Tokens.

Description: Reveals photo locations on the map.

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