The below chapter of the guide to Marvel's Spider-Man contains a description of all modifications available for your costumes. Subsequent modifications become available as your character progresses to higher levels and you unlock new missions.
At any given time, the suit can have up to three mods installed - they influence one of the four parameters of the suit: Defense, Attack, Stealth, Traversal.
- Battle Tech
- Silent Step
- Ballistic Inserts
- Kinetic Power Cells
- Reactive Lenses
- Webbed Striker
- First Aid
- Bio Scanner
- Full Charge Capacitors
- Threat Sensors
- Charged Outer Mesh
- Metabolic Converter
- Bio Mesh
- Blast Plates
- Life Support
- Ferromagnetic Harness
- Stormbolt Discharger
- Proximity Sensor
Cost: 1 Crime Token.
Description: Gadget attacks generate focus.
Cost: 1 Backpack Token, 3 Crime Tokens.
Description: Reduced melee damage.
Long Range Scanner
Cost: 1 Landmark Token, 1 Backpack Token.
Description: Increased range of the augmented reality scanner lets you see items from farther away.
Cost: 1 Landmark Token, 1 Crime Token.
Description: Increased XP from defeating enemies.
Discharge Power Cells
Cost: 1 Landmark Token, 3 Crime Tokens.
Description: A perfect dodge temporarily boosts damage.
Cost: 2 Landmark Tokens, 1 Backpack Token.
Description: Enemies need more time to detect you when in stealth.
Cost: 1 Landmark Tokens, 2 Crime Tokens.
Description: Decreased projectile damage.
Cost: 1 Research Token, 3 Crime Tokens.
Description: Finishers yield gadget ammo.
Kinetic Power Cells
Cost: 3 Crime Tokens, 1 Challenge Token.
Description: Faster Focus generation.
Cost: 2 Research Tokens, 4 Crime Tokens.
Description: Reduces the effects of flashbang and stun grenades.
Cost: 2 Research Tokens, 3 Crime Tokens.
Description: Web attacks generate more Focus.
Cost: 2 Research Tokens, 2 Crime Tokens.
Description: Increased HP regeneration with the Focus bar.
Cost: 3 Research Tokens, 1 Base Token.
Description: Scanned enemies remain highlighted until the beginning of the fight.
Full Charge Capacitors
Cost: 2 Research Tokens, 1 Challenge Token.
Description: Increased damage when your HP is 100 or higher.
Cost: 2 Research Tokens, 1 Base Token.
Description: A perfect dodge triggers bullet time.
Charged Outer Mesh
Cost: 2 Research Tokens, 5 Crime Tokens.
Description: The plasma-emitting mesh electrifies the surface of the costume, stunning the enemies that touch it. The bar has to recharge.
Cost: 3 Research Tokens.
Description: Chance for creating gadget ammo upon receiving damage.
Cost: 2 Landmark Tokens, 6 Crime Tokens.
Description: An amount of damage can be received without breaking the combo meter.
Cost: 6 Crime Tokens, 6 Challenge Tokens.
Description: Decreased rocket damage.
Cost: 3 Research Tokens, 3 Challenge Tokens.
Description: Automatically uses up Focus to heal you when the HP becomes critically low.
Cost: 2 Base Tokens, 4 Challenge Tokens.
Description: Reduces the stun time caused by electric truncheons and weapons.
Cost: 4 Research Tokens, 6 Crime Tokens.
Description: During air combat, you create electrical charges which are released in ground combat.
Cost: 6 Challenge Tokens, 3 Landmark Tokens.
Description: Reveals photo locations on the map.