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Hearthstone: Curse of Naxxramas Game Guide by gamepressure.com

Hearthstone: Curse of Naxxramas Game Guide

Table of Contents

Instructor Razuvious - Normal | Military Quarter Hearthstone: CoN Guide

Last update: 11 May 2016

Instructor Razuvious - Instructor Razuvious - Normal - Military Quarter - Hearthstone: Curse of Naxxramas - Game Guide and Walkthrough
Instructor Razuvious

The first opponent that welcomes you at the Military Quarter is Instructor Razuvious. The class that corresponds to him is Warrior and his health pool equals to 40. He also has his hero power, which allows him to deal 3 damage points to enemy minions, or the player's hero.

Hero Power: Unbalancing Strike (3) - Deal 3 points of damage

Recommended Deck: Druid - Rampdruid

Neutral Cards (13)

Class Cards (17)

Kobold Geomancer (2)

Invigorate (0) x2

Harvest Golem (3) x2

Wrath (2) x2

Earthen Ring Farseer (3)

Wild Growth (2) x2

Defender of Argus (4) x2

Mark of the Wild (2) x2

Sen'jin Shieldmasta (4) x2

Keeper of the Grove (4) x2

Chillwind Yeti (4) x2

Swipe (4) x2

Sun Worshipper (6) x2

Druid of the Claw (5) x2

Lord of the Arena (6)

Saturate (5)

 

Ironbark Defender (8) x2

Initial Stage: In this battle, you need to stay away from two things: the opponent's hero power and his weapon - Great Runic Blade(3). As for the power, simply try to keep your minions' health above 3 points. Razuvious's weapon deals 5 damage to minions and twice as much to the enemy hero (10 points). This means that the opponent can kill your hero in three blows. For this reason, you need lots of minions with Taunt that will take on the sword blows. At the beginning of the battle, you also receive a special card- Mind Control Crystal (1). Use it to seize control over two Apprentices 0/7 with Taunt, who will be protecting you in the initial turns. You can also play the Mark of the Wild (2) on them, to give them the option to attack. Apart from that, use the standard cards, such as the Wild Growth (2) and Invigorate (0), to reach higher mana levels.

Middle Stage: Try to keep, at least, two minions with Taunt, for the whole time and units such as Chillwind Yeti (4) and Harvest Golem (3), use for attacking the opponent and destroying his minions. Also remember about the Kobold geomancer (2), which you can play before the offensive spells, such as, e.g. Swipe (4) or Wrath (2), in order to raise their strength by one.

Final Stage: Play the Lord of the Arena (6) and Ironbark Defenders (8), to block the enemy. The opponent is reluctant towards using his weapon on minions with high attack ratio. Use the weaker units and offensive spells to keep control over the battlefield and use the abovementioned minions to attack Razovious.

Rewards: Dancing Swords (3)

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