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Hearthstone: Curse of Naxxramas Game Guide by gamepressure.com

Hearthstone: Curse of Naxxramas Game Guide

Table of Contents

Gluth - Heroic | Construct Quarter Hearthstone: CoN Guide

Last update: 11 May 2016

Zombie are coming for Guldans brain - Gluth - Heroic - Construct Quarter - Hearthstone: Curse of Naxxramas - Game Guide and Walkthrough
Zombie are coming for Gul'dan's brain

Gluth is back in the heroic mode.

His health has been boosted to 45 points and his power is free to use and decreases health only in the enemy minions. Additionally, Gluth's weapon -Jaws (1) - has been powered up to 3/5.

Hero Power: Decimate (0) - Change health of the enemy minions to 1

Recommended Deck: Warlock- Zoo against Gluth

Neutral Cards (22)

Class Cards (8)

Elven Archer (1)

Soulfire (0) x2

Argent Squire (1) x2

Fire Imp (1) x2

Abusive Sergeant (1)

Voidwalker (1) x2

Nerubian Egg (2) x2

Doomguard (5) x2

Knife Juggler (2) x2

 

Haunted Creeper (2) x2

 

Dire Wolf Alpha (2) x2

 

Acidic Swamp Ooze (2) x2

 

Harvest Golem (3) x2

 

Scarlet Crusader (3) x2

 

Dark Iron Dwarf (4) x2

 

Defender of Argus (4) x2

 

Initial Stage: You need to play in the way similar to the Normal mode. Try to obtain the Acidic Swamp Ooze (2) in the starting hand. to get rid of Gluth's weapon, if necessary. The opponent starts with two minions in the battlefield: Unstable Ghoul(2) and Zombie (1). Start by playing the Fire Imp (1), to eliminate the Unstable Ghoul (2)/Zombie (1). Then throw in the Nerubian Eggs (2) and Haunted Creepers (2) to have them eliminate the weaker units.

Middle Stage: Try not to deploy too many units, because the opponent may play more Unstable Ghouls (2) or Haunted Creepers (5), whose Deathrattle effect will destroy most of your minions. You can, on the other hand, play freely your own cards with Deathrattle, such as Harvest Golem (3) or Haunted Creeper (2), as well as the units with Divine Shield (Argent Squire (1), Scarlet Crusader (3)). If you need to, you can get rid of the stronger units, throw in the Dire Wolf Alpha (2), Abusive Sergeant (1) or Dark Iron Dwarf (4), to buff your units and perform a profitable exchange. Try to keep the battlefield under control and attack the hero with loose minions. Also, destroy Zombie (1), to restore 5 health points to your hero.

Final Stage: Keep your health above 6 points, because the opponent has several offensive spells that allow him to attack, just like in the case of the weapon. Play the Defender of Argus (4), to provide the minions with Taunt and protect your hero. Use Soulfire (0) against units such as Haunted Creepers (4) and Sludge Belcher (5), and summon the Doomguard (5) at the very end, to finish the opponent off, pr get rid of the especially dangerous units, if necessary.

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