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Hearthstone: Curse of Naxxramas Game Guide by gamepressure.com

Hearthstone: Curse of Naxxramas Game Guide

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Class challenges | Military Quarter Hearthstone: CoN Guide

Last update: 11 May 2016

Three more to go - Class challenges - Military Quarter - Hearthstone: Curse of Naxxramas - Game Guide and Walkthrough
Three more to go

Class challenges are battles against normal bosses, using predefined decks. The opponents behave in nearly identical way, as in the normal mode and their difficulty levels are similar. What makes it challenging is that you need to defeat the opponent with a deck that you do not know, for which you are rewarded with the class card from the Naxxramas collection.

There are two class challenges in the Military Quarter: shaman's and warlock's.

Shaman

The Harvesters end is nigh - Class challenges - Military Quarter - Hearthstone: Curse of Naxxramas - Game Guide and Walkthrough
The Harvester's end is nigh

Shaman's class challenge concerns, mainly the cards with Deathrattle and buffing cards. The special summoning card is Reincarnate (4), which allows the user to destroy any minion and return it back to life, with full health. As the opponent, here comes Gothik the Harvester again, with his irritating specters and 30 health points, just like in the regular mode.

Below, you can find the make-up of the shaman's deck for this challenge.

Neutral Cards (17)

Class Cards (13)

Nerubian Egg (2) x4

Rockbiter Weapon (1) x2

Haunted Creeper (2) x3

Reincarnate (2) x2

Sunfury Protector (3) x2

Flametongue Totem (2) x3

Tinkmaster Overspark (3)

Lightning Storm (3) x2

Defender of Argus (4) x2

Evil Charm (3) x2

Cult Master (4)

Earth Elemental (5) x2

Feugen (5)

 

Stalagg (5)

 

Cairne Bloodhoof (6)

 

Sylvanas Windrunner (6)

 

Initial Stage: Remember that some of the enemy units come back to life, after they are destroyed, as specters. Use the Flametongue Totem (2), Sunfury Protector (3) and Argent Defender (4), to provide them with the ability to attack. play an aggressive game and attack the enemy minions only if necessary.

Middle Stage: Play the Earth Elemental (5), to reinforce your position. Make sure only that you are prepared for the next turn, because you will have 3 mana crystals less. Keep Evil Charm (3) for the units with Taunt or the minions that turn into specters. The Reincarnate (2) spell is perfect against units, such as Sylvanas Windrunner (6), Cairne Bloodhoof (6) or Nerubian Egg (2). By destroying them, the spell also activates the Deathrattle effect and restores the unit with its health full.

Final Stage: Continue attacking the enemy units, as often as possible. If you need more cards, play the Cult Master (4) and send several buffed specters to turn them into cards. The opponent also has the tendency for using Corruption (1) on the stronger units. In such a situation, use Reincarnate (2), to save your unit.

Rewards: Reincarnate (2)

Warlock

A total Déja vu - Class challenges - Military Quarter - Hearthstone: Curse of Naxxramas - Game Guide and Walkthrough

A total Déja vu

The second class challenge is for the Warlock and it revolves around Demon cards. The special class card is Voidcaller (4) with the ability of Deathrattle, which summons random demon from hand, the battlefield. The opponent in this battle are the four Horsemen of the normal mode.

Below, you can find the make-up of the Warlock's deck for this challenge.

Neutral Cards (5)

Class Cards (25)

Unstable Ghoul (2) x2

Soulfire (0)

Impmaster (3) x2

Sacrificial Pact (0)

Illidan Stormrage (6)

Voidwalker (1) x2

 

Demonfire (2) x2

 

Shadow Bolt (3)

 

Twisting Nether (3) x2

 

Sense demons (3) x2

 

Drain Life (3) x2

 

Voidcaller (4) x6

 

Bane of Doom (5)

 

Doomguard (5) x2

 

Dreaded Infernal (6) x2

 

Lord Jaraxxus (9)

Initial Stage: Just like in the normal mode, your task is to defeat the three Horsemen in the battlefield. Only then, will you be able to attack the enemy hero. The opponent does not play any additional units, but he plays lots of class spells of the mage, paladin, warlock and priest. He also has one kind of weapon. First, you need to survive the first 3 turns . Play Unstable Ghoul(2) and Voidwalker (1), to slow down the enemy. Also, use Sense demons (3), to obtain additional demons.

Middle Stage: Start emptying your hand of the accumulated Voidcallers (4). Their death will ensure you with an additional demon on the table (if you have any in your hand) so, do not bother with their health. Focus on the Horsemen, eliminate one after another. Also, watch out for the possible Secrets, such as Repentance (1), which can return dead Horsemen to life.

Final Stage: You should already have a well-developed army of Demons. Voidcaller (4) is best for summoning demons such as Doomguard (5) or Dreaded Infernal (6), thanks to which you will be able to skip the negative effects of those cards. If you are low on health, play Sacrificial Pact (0) on a Voidcaller (4), to heal 5 health points and summon another Demon. You can also use Lord Jaraxxus (9), to set your health at the level of 15 points and ensure yourself with several useful skills, such as weapon 3/8 and summon Infernal 6/6 for 2 mana.

Rewards: Voidcaller (4)

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