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Hearthstone: Curse of Naxxramas Game Guide by gamepressure.com

Hearthstone: Curse of Naxxramas Game Guide

Table of Contents

Instructor Razuvious - Heroic | Military Quarter Hearthstone: CoN Guide

Last update: 11 May 2016

The apprentice and his master - Instructor Razuvious - Heroic - Military Quarter - Hearthstone: Curse of Naxxramas - Game Guide and Walkthrough
The apprentice and his master

The Heroic version of Instructor Razuvious has many improvements, as compared to the normal one. The pool of his health has been increased to 55 points and his power now deals 4 damage, at the cost of 1 mana. Additionally, his Great Runic Blade (3) has gained in strength and now deals 10 damage points to minions and 20 damage points to the enemy hero.

Hero Power: Unbalancing Strike (1) - Deal 4 damage points

Recommended Deck: Priest - Rogue

Neutral Cards (13)

Class Cards (17)

Ancient Watcher (2) x2

Circle of Healing (0) x2

Sunfury Protector (2) x2

Young Priestess (1) x2

Acidic Swamp Ooze (2) x2

Power Word: Shield (1) x2

Deathwish (3) x2

Inner Fire (1) x2

Mogu'shan Warden (4) x2

Mind Vision (1) x2

Stampeding Kodo (5)

Divine Spirit (2) x2

Sludge Belcher (5) x2

Shadow Word: Pain (2) x2

 

Thoughtsteal (3) x2

 

Holy Nova (5)

Initial Stage: In this battle, the opponent's sword deals 20 damage points to your hero and may kill him in two blows. This is why you should uphold the units with Taunt. Also, remember about the opponent's power, which deals 4 damage points. Keep the health of your units above that value, and you should have no problems withstanding the 20 damage in your face. Start by seizing the apprentices 0/7 with the Mind Control Crystal (1). Use Power Word: Shield (1) and Divine Spirit (2), to double the Apprentice's health, and use the Inner Fire (1) spell on him, to provide him with the attack value equal to his health. Focus entirely on attacking the enemy hero. Do not waste health of your minions on fighting the enemy units.

Middle Stage: The key to success, in this fight, is to seize the opponent's weapon. Play Mind Vision (1) and Thoughtsteal (3), to obtain the opponent's cards. As soon as you intercept Great Runic Blade (3), start using it immediately, against the enemy hero. The sword has two charges, which gives 40 damage points altogether. Throw in the Deathwish (3), Mogu'shan Warden (4) and Sludge Belcher (5), to slow down the opponent.

Final Stage: If you have managed to steal, at least, one sword, the conclusion to the battle should be foregone. Use all of your minions against the enemy hero. If you are blocked off by Deathwish (3), use spell Shadow Word: Pain (2) or Stampeding Kodo (5), to remove the card from the battlefield. If you need to heal your units, play the Circle of Healing (0), to restore 4 health points to everyone. You need to watch out, because the spell also heals the enemy units.

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