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Fallout 3 Game Guide by gamepressure.com

Fallout 3 Game Guide

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Fallout 3: Vault-Tec Bobbleheads part 1 - bonuses Fallout 3 Guide

Last update: 02 November 2022

Vault-Tec Bobbleheads

Figurine - Melee weapons: Virulent underchambers [Dunwich building]

Effects: Melee weapons skill raised by 10 points.

Additional info: Acquiring this figure isn't going to be simple. Dunwich building is occupied by feral ghouls, also the strongest glowing kind. Your objective will be to get to Dunwich building - Virulent underchambers section. In order to do to that you must travel through Dunwich building - Abandoned ruins of Dunwich.

1 - Fallout 3: Vault-Tec Bobbleheads part 1 - bonuses - Bonuses - Fallout 3 Game Guide
Figurine - Big guns: CQ quarters [Fort Constantine] - Fallout 3: Vault-Tec Bobbleheads part 1 - bonuses - Bonuses - Fallout 3 Game Guide

Figurine - Big guns: CQ quarters [Fort Constantine]

Effects: Big guns skill raised by 10 points.

Additional info: You won't have to enter the main area of the fort. The figurine can be found inside a small building guarded by a few robots.

2 - Fallout 3: Vault-Tec Bobbleheads part 1 - bonuses - Bonuses - Fallout 3 Game Guide
Figurine - Energy weapons: Raven Rock - level 2 [Raven Rock] - Fallout 3: Vault-Tec Bobbleheads part 1 - bonuses - Bonuses - Fallout 3 Game Guide

Figurine - Energy weapons: Raven Rock - level 2 [Raven Rock]

Effects: Energy weapons skill raised by 10 points.

Additional info: I would strongly recommend that you take this figurine before leaving Raven Rock, especially if you plan on blowing up this base.

3 - Fallout 3: Vault-Tec Bobbleheads part 1 - bonuses - Bonuses - Fallout 3 Game Guide
Figurine - Small guns: National Guard armory [National Guard depot] - Fallout 3: Vault-Tec Bobbleheads part 1 - bonuses - Bonuses - Fallout 3 Game Guide

Figurine - Small guns: National Guard armory [National Guard depot]

Effects: Small guns skill raised by 10 points.

Additional info: Getting your hands on this figurine is going to be extremely difficult, because the depot is being guarded by powerful robots. You must find a switch in order to gain access to the armory.

4 - Fallout 3: Vault-Tec Bobbleheads part 1 - bonuses - Bonuses - Fallout 3 Game Guide
Figurine - Charisma: Cloning lab [Vault 108] - Fallout 3: Vault-Tec Bobbleheads part 1 - bonuses - Bonuses - Fallout 3 Game Guide

Figurine - Charisma: Cloning lab [Vault 108]

Effects: Charisma raised by 1 point.

Additional info: Vault 108 is swarming with cloned citizens and they're going to be hostile towards you by default. Eliminate them on your way to your destination. You must first get to Vault 108 - entrance in order to be able to proceed to Vault 108 - cloning lab.

5 - Fallout 3: Vault-Tec Bobbleheads part 1 - bonuses - Bonuses - Fallout 3 Game Guide
Figurine - Barter: Bazaar [Evergreen Mills] - Fallout 3: Vault-Tec Bobbleheads part 1 - bonuses - Bonuses - Fallout 3 Game Guide

Figurine - Barter: Bazaar [Evergreen Mills]

Effects: Barter skill raised by 10 points.

Additional info: Your first objective is to locate a large factory. Enter the building and find a door leading to Evergreen Mills - Bazaar. You should also know that this entire area is swarming with enemy troops (slavers).

6 - Fallout 3: Vault-Tec Bobbleheads part 1 - bonuses - Bonuses - Fallout 3 Game Guide
Figurine - Intelligence: Science lab [Rivet City] - Fallout 3: Vault-Tec Bobbleheads part 1 - bonuses - Bonuses - Fallout 3 Game Guide

Figurine - Intelligence: Science lab [Rivet City]

Effects: Intelligence raised by 1 point.

Additional info: This figurine can be found in the exact same room where Li and Zimmer are located.

7 - Fallout 3: Vault-Tec Bobbleheads part 1 - bonuses - Bonuses - Fallout 3 Game Guide
8 - Fallout 3: Vault-Tec Bobbleheads part 1 - bonuses - Bonuses - Fallout 3 Game Guide
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