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Elex Game Guide by gamepressure.com

Elex Game Guide

Table of Contents

Suggested builds | Character development Learn how to build your character

Below, you can find a few suggestions for developing your character - suggested attributes, which abilities you should buy and choosing your faction. Remember, that these are only suggestions, not perfect ways for developing a character.

Warrior

A warrior is one of the most popular archetypes that appear in cRPG games. In Elex, this class works just as good as in other games. The best faction for this type of a character are the Berserkers. Warrior's strength is based on fights at a short distance but a few supporting spells will also be useful for him - Berserkers allow you to enchant weapons or increase your damage for a certain period of time.

If you decide on this type of a character, you should focus mainly on investing in Strength and Constitution - Suggested builds | Character development - Character development - Elex Game Guide

Attributes

If you decide on this type of a character, you should focus mainly on investing in Strength and Constitution. The first attribute increases your damage and the second one gives you more health - they are the most important aspects during close-quarter fights. Dexterity is also important (but not as important as the previously mentioned attributes) because it increases range of your attacks. If you run out of mana that can be used for spells, you can add a few points in Intelligence. Cunning isn't that useful - most of the characters can be convinced with a few shards of Elexit and this doesn't require high charisma.

Abilities

When you play as a warrior, you should invest in abilities that are useful in close-quarter combat. They are the ones that give you the best effects during fights and should be developed from the beginning of the game.

  1. Melee Weapons - each new level increases amount of damage dealt with melee weapons. This means that this is the most important ability.
  2. Armor - each new level increases defense provided by armors which makes this ability very important during fights.
  3. Heavy Punch - each new level increases damage dealt by using special attacks (they are charged by performing certain sequences during fights).
  4. Extra Hitpoints - increases amount of health that you get when you gain a level so you should invest in that ability in the early parts of the game.
  5. Stamina - each new level increases your stamina (which is used during fights). Investing in this ability allows you to perform more attacks.

Besides these abilities you should also invest a few points in those that are exclusive to Berserkers:

  1. Enchant Weapons - allows you to enchant weapons which increases their damage.
  2. Leather Skin Spell - a spell that increases armor will be very useful during fights with tougher enemies.
  3. Aspect of the Warrior Spell - a spell that increases melee damage.
  4. Healing Spell - a healing spell is a perfect solution for you when you quickly lose a few health points.

If you have too much ability points, you can also spend them on:

  1. Jet Pack Attack - unlocks an aerial attack during which you use your jet pack.
  2. Mutant Killer and Machine Killer - these abilities increase damage that you deal to mutants and machines.
  3. Modify Weapons - allows you to upgrade your equipment and increase their damage by using a workbench.

Rifleman

A rifleman obviously fights from a distance, but during the initial stages of the game, you will need to use melee weapons anyhow - the first ranged weapons don't deal too much damage and the ammo is scarce. Considering this, you might want to have with you something that will let you resolve more direct combat situations - for the beginning, a single-handed Horned Sword or a Hatchet should do. Further on in the game, you will have to decide your allegiance. If you're into bows, go with the Berserkers; if you want modern plasma rifles - choose the Clerics.

As a rifleman, you will have to use the jetpack, but remember that if you fly onto a building thats beyond your enemies range, they will move back to look for cover - Suggested builds | Character development - Character development - Elex Game Guide

As a rifleman, you will have to use the jetpack, but remember that if you fly onto a building that's beyond your enemies' range, they will move back to look for cover. Change positions often and use the grenades - a well-placed grenade can do a lot of damage to many opponents. In some situations, you will have to fight indoors - use sprint and some melee weapon.

Attributes

The most important attribute for a rifleman is Dexterity. This is the main attribute for ranged weapons; the other most important one can be either Strength, if you're using bows, or Intelligence, if you're using Clerics' rifles. Constitution increases your health points - that can be useful, but don't overdo it - as a shooter, you mainly want to avoid taking damage altogether. Cunning can be useful, but it depends on the play style, really. You can increase your charisma, but most NPCs can be bribed with Elexit anyway.

Skills

When playing this sort of character, you, first and foremost, need to invest in skills that have to do with ranged combat:

  1. Ranged Weapons - increased ranged damage - the most important skill.
  2. Grenades - they are also useful in indirect combat; increased grenade damage will sure come in handy.
  3. One with the Weapons Ability - only if you're playing Clerics. Unlocks a spell that increases the damage done by ranged weapons.
  4. Scatter Shot - only if you're playing Berserkers. Allows you to fire multiple arrows with a single shot.
  5. Seeker Shot - only if you're playing Berserkers. Allows you to shoot a guided arrow.

As you can see, Elex has few skills connected to ranged combat, so the rest of the points may be spend on things such as:

  1. Extra Hitpoints - this will provide you with more health points with each level-up, which admittedly is pretty useful.
  2. Armor - similar to the one directly above, but increases armor.
  3. Melee Weapons - increased melee damage. It's good to spent at least one point here.

Besides the above, you can also try:

  1. Mutant Killer and Machine Killer - increased damage dealt to machines and mutants.
  2. High-Tech Weaponsmith - only if you're playing Clerics. Allows you to craft Cleric weapons.
  3. Phasing Ability - only if you're playing Clerics. Unlocks the PSI skill, which allows you to teleport over short distances, leaving a holo of the protagonist behind. This allows to move about the battlefield quickly, which is pretty important.
  4. Healing Spell - only if you're playing Berserkers. Unlocks spells that allow the protagonist to heal himself and the NPCs. Additional healing is always a good idea.
  5. Spirit Wolf Spell - only if you're playing Berserkers. Unlocks a spell that allows you to summon ghosts, which aid you in battle. They provide some distraction, allowing you to find better position.

Vanguard

The vanguard is generally similar to the rifleman. Vanguards also deal damage over a distance, but they fight closer to the enemy, using weapons such as flamethrowers, rocket launchers, grenades and shotguns (or, in other terms, heavy weapons). These are less accurate, but they deal more damage. When playing as a Vanguard, you will need to consider using melee weapons - since you're fighting over short distances, it' very important that you're ready to face enemies in direct combat. The proper movement on the battlefield is also very important. At longer distance, use grenades and rocket launchers, then switch to flamethrowers or shotguns - if anyone's left standing, finish the job with melee weapons. You can skip the last bit, provided you're able to navigate among enemies well while wielding a shotgun.

The perfect faction for this class are the Outlaws - Suggested builds | Character development - Character development - Elex Game Guide

The perfect faction for this class are the Outlaws. The faction from the Tavar desert offers useful crafting skills - making flamethrowers, rocket launchers or shotguns plus the ammo needed. Besides, they also have some stims that will increase the damage or resistance.

Attributes

The most important attributes are Dexterity and Strenght, since they're required for using heavy weapons. Apart from that, Strength increases melee damage, and there might be some melee fighting involved. In melee combat, also remember about Constitution - more health points will be very useful for a Vanguard (who fights near enemies by definition). Cunning is useful if you want to convince/charm NPCs in various situations (instead of paying with Elexit), and Intelligence can be omitted.

Skills

When choosing your skills, keep in mind that at the beginning, there are few ranged weapons available - not to mention heavy. Hence, you will need skills that help in melee combat:

  1. Melee Weapons - increase melee weapons damage.
  2. Extra Hitpoints - this will provide you with more health points with each level-up, which admittedly is pretty useful.
  3. Armor - similar to the one directly above, but increases armor.
  4. Stamina - at least one point here won't go amiss. Stamina is needed in melee combat.

After obtaining heavy weapons (the greatest amount of such guns can be found on the Tavar desert, particularly in Fort), you can start developing skills such as:

  1. Heavy Weapons - each skill level here increases the damage done by heavy weapons - hence this is the most important skill.
  2. Grenades - each skill level here increases the damage done by grenades. The grenades will probably appear in your inventory before any heavies do, so you might want to invest here sooner.
  3. Low-Tech Weaponsmith - only if you're playing Outlaws. Unlocks the ability of crafting heavy weapons.
  4. Create Ammunition - allows crafting ammo to heavies.

Besides the above skills, you also might want to develop these:

  1. Overdrive Stim - lets you create a stim that increases HP regeneration.
  2. Steel Skin Chem - lets you create a stim that temporarily increases damage resistance.
  3. Mind Changer Stim - lets you create a stim that temporarily increases damage.
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