StarCraft: Remastered Game Guide by gamepressure.com

StarCraft: Remastered Game Guide

Table of Contents
Starcraft: Remastered - Chapter 1 - Mission 4 - The Jacobs Installation
Starcraft: Remastered - Chapter 1 - Mission 4 - The Jacobs Installation
You begin the mission with Raynor and a group of infantry. Keep the character in the rear to keep him alive through the entire mission.
This teleport will send you to the small, isolated room in the middle of the map.
After you use the first teleport, you'll find yourself in the security room. Inside you'll find a single Marine. Approach the marker to activate the cameras and see what's happening in several locations on the map.
You'll meet with a small group of Marines and a Goliath. First take care of the vehicle with your Firebats, then deal with the infantry.
If you activate the marker in this room, you'll deactivate a good number of security measures and hidden turrets in this part of the map.
Gather your forces before you move. You'll be taken to the second section of the base.
After you use the second teleport, you'll be taken to a room with several turrets. You'll also encounter Marines and other protections further ahead.
In the last room, you'll find several Marines and a Ghost. The latter attacks from a distance, so close in on it quickly and take it out. Then take Raynor to the marker.
A group pf Zerglings is closed in this room. There's a marker nearby that will open the door. This skirmish is optional, but you can hear additional dialogue when you defeat the Zerglings.
You can avoid battling these vehicles by keeping your forces close to the norther side of the room. Do not approach the door! Head straight for the stair and the teleport, and you won't have to fight them.
This room contains a few hidden turrets. If you've dealt with the enemies at point 4 and used the corridor, you have no business here.
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Mission 4 - The Jacobs Installation | Terran | Campaign Walkthrough StarCraft: Remastered Guide

Starting Position You begin the mission with Raynor and a group of infantry. Keep the character in the rear to keep him alive through the entire mission.

Teleport #1 This teleport will send you to the small, isolated room in the middle of the map.

Security room After you use the first teleport, you'll find yourself in the security room. Inside you'll find a single Marine. Approach the marker to activate the cameras and see what's happening in several locations on the map.

A large group of Confederates You'll meet with a small group of Marines and a Goliath. First take care of the vehicle with your Firebats, then deal with the infantry.

Security system switch If you activate the marker in this room, you'll deactivate a good number of security measures and hidden turrets in this part of the map.

Teleport #2 Gather your forces before you move. You'll be taken to the second section of the base.

Norther section of the secret base After you use the second teleport, you'll be taken to a room with several turrets. You'll also encounter Marines and other protections further ahead.

Mission Objective In the last room, you'll find several Marines and a Ghost. The latter attacks from a distance, so close in on it quickly and take it out. Then take Raynor to the marker.

Mission objectives:

  • Retrieve data discs from the Confederate network;
  • Raynor must survive.

Both the Confederation and the colonists are in the middle of evacuation. Among the chaos, Arcturus Mengsk considered the situation a perfect opportunity to steal data from one of the Confederate facilities. Together with Raynor, you decide to lead a small team to raid such a place.

You start the mission in the right bottom corner. You have Raynor (as a Marine), 4 Firebats, and 7 soldiers at your disposal. Assign the flamethrower infantry to group one, and the rest to group two. In this way, you'll have full control over your troops. If you lead them together, Firebats will often be left behind and thus become useless. They have to be in the front at all times if you want to take advantage of their strengths.

In this mission, you'll encounter individual enemies or small groups of them. Sometimes, you'll run into hidden defense systems such as wall-mounted flamethrowers or rocket launchers or antipersonnel Turrets hidden in the floor. You can disable some of them. The trick is to keep your troops together, and you will overcome all difficulties with no problem.

The first teleport is near the starting place. There is a beacon in the small room that lets you see some of the places inside. - Mission 4 - The Jacobs Installation | Terran | Campaign Walkthrough - Terrans - StarCraft: Remastered Game Guide
The first teleport is near the starting place. There is a beacon in the small room that lets you see some of the places inside.

First, go through the first door and go past the room on the left. Before you enter the room with a double door, go right until you reach a teleport. You will find yourself in a room with little guards. You can activate a special beacon that lets you access security cameras. Then, go back to the double door. Inside, you must fight the toughest battle of this mission against a large group of Marines and a Goliath battle machine. Next, move on until you pass the door and see an intersection. Go to the small room on the right where you can disable security systems. From now on, most of the hidden turrets won't work.

In the last room, start from eliminating the Ghost, then take care of the remaining Confederates. - Mission 4 - The Jacobs Installation | Terran | Campaign Walkthrough - Terrans - StarCraft: Remastered Game Guide
In the last room, start from eliminating the Ghost, then take care of the remaining Confederates.

Next, go up the corridor on the left. Having activated the beacon, a door with the zerg behind it will open. You can go through the second corridor that leads up. When you enter the big room on the lower level, don't approach the door on the left. Thanks to this, you can avoid a fight with two more enemy squads. At the end, there is a teleport that leads to the headquarters. Here, you will have to face security systems and Marines. Attack the Turrets right away - you can destroy them even during the activation animation. There is a sniper in the last room. He attacks at a greater distance then your troops. Kill him first, and then clear out the room from remaining hostiles and then move to the last beacon.

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