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Lords of the Fallen 2014 Game Guide & Walkthrough by gamepressure.com

Lords of the Fallen 2014 Game Guide & Walkthrough

Table of Contents
Lords of the Fallen - M1 Keystone Citadel - Beginning
Lords of the Fallen - M1 Keystone Citadel - Beginning
NG+ Note: Higher Powers - Warrior Judge
Game's starting point
Kaslo.
The huge key - it is thanks to the key that you open door [4] to the chamber with the First Warden [5]
The entrance to the Initiation Chamber. You can open it with the key that you find in the Citadel's cellars.
The first Warden - a lord
Exit from Citadel to Keystone
The key to the door in the monastery Northern Wing

The balcony that lets you access hidden door
The locked door (you can open it with the key that you have found on the stairs [7]). Inside, there is the Shard of Heroes
A chest: Empty bottle (increases the maximum amount of health potions).
Armor set - Priest/Fighter/Rogue. Depends o the class that you have initially chosen.
Chest: Monk's staff
Entrance to the secret chamber

Shard of energy
Shard of energy (smash the bookshelf)
Ghost Merge Shard
Note: the infested - Warden
Note: the infested - the sick
Note: Rhogars - monk's notes
Note: ancient tales - Three Heroes
Note: Rhogars - notes from the backcountry
Note: Adyra Lords - their goal
NG+ Note: Higher Powers - Assassin Judge
NG+ Note: Higher Powers - Priest Judge
Portal type: Treasure Chamber
Requirements to open: Defeat the first Warden.
Marauder
An Infested
An Infested
An Infested
An Infested
An Infested
An Infested
An Infested
An Infested
An Infested
Marauder
An Infested
An Infested
An Infested
An Infested
An Infested
An Infested
Marauder
Save crystal
Enlarge this map

M1 Keystone Citadel - Beginning | Locations maps Lords of the Fallen Guide

Last update: 11 May 2016

Key points of Lords of the Fallen - M1 Keystone Citadel - Beginning

Numbers

  • Yellow - Items/Chests
  • Green - Persons, enemies and quest items
  • Red - Puzzles/Blocked paths

Entrance to different location. You can find same color and symbol on map of that location.

#1 - Note

##1 - Human skull

#1 - Portal

Save crystal

Enemy

#1 - Note

#9 � NG+ Note: Higher Powers - Warrior Judge

Numbers
  • Yellow - Items/Chests
  • Green - Persons, enemies and quest items
  • Red - Puzzles/Blocked paths

1 � Game's starting point

2 � Kaslo.

3 � The huge key - it is thanks to the key that you open door [4] to the chamber with the First Warden [5]

4 � The entrance to the Initiation Chamber. You can open it with the key that you find in the Citadel's cellars.

5 � The first Warden - a lord

6 � Exit from Citadel to Keystone

7 � The key to the door in the monastery Northern Wing

8 � The balcony that lets you access hidden door

9 � The locked door (you can open it with the key that you have found on the stairs [7]). Inside, there is the Shard of Heroes

10 � A chest: Empty bottle (increases the maximum amount of health potions).

11 � Armor set - Priest/Fighter/Rogue. Depends o the class that you have initially chosen.

12 � Chest: Monk's staff

13 � Entrance to the secret chamber

14 � Shard of energy

15 � Shard of energy (smash the bookshelf)

16 � Ghost Merge Shard

#1 - Note

#1 � Note: the infested - Warden

#2 � Note: the infested - the sick

#3 � Note: Rhogars - monk's notes

#4 � Note: ancient tales - Three Heroes

#5 � Note: Rhogars - notes from the backcountry

#6 � Note: Adyra Lords - their goal

#7 � NG+ Note: Higher Powers - Assassin Judge

#8 � NG+ Note: Higher Powers - Priest Judge

#1 - Portal

Portal type: Treasure Chamber
Requirements to open: Defeat the first Warden.

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