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Lords of the Fallen 2014 Game Guide & Walkthrough by gamepressure.com

Lords of the Fallen 2014 Game Guide & Walkthrough

Table of Contents

Energy and combos | Combat Lords of the Fallen Guide

Last update: 11 May 2016

Combat in Lords of the Fallen is strongly tactical. It requires you to learn the opponent's attack and to be well versed in the attacks that you can perform. Swinging the sword around, mindlessly, does no good, because the majority of opponents can block your attacks with the shield, or counter them with painful combos.

Apart from waiting patiently for a gap, in the opponent's defense to appear, it is important to remember about several key elements.

Energy

Each time, before you land an attack, you should check out your energy level. It is energy that is responsible for the ability to perform several attacks in the row, blocking or dodging. If you attack without sufficient energy, right after the first strike, you give the opponent the opportunity to counter. Blocking without energy, on the other hand, knocks you off balance and you take damage. Also, you cannot perform several quick dodges, if your energy bar drops to zero. You should also get out of the habit of holding the shield in the defensive stance for the whole time, because this is what blocks energy regeneration. If your opponent is away from you and he has already performed an attack, stay away from him and wait for the orange bar to reach its maximum level.

Combos

Combat system in the Lords of the Fallen is based, predominantly, on combos. Each successive attack, landed within a short time, deals much higher damage than the same attack, landed 2-3 seconds later. Unfortunately, attacks consume lots of energy and, after 3-4 strikes, you need to take a break. How to deal with that? Well, there is a way. If, before the end of the first swing, with the weapon, you press the attack button again,. your strike uses up 50% energy less. You are notified about that, with the flash on the orange bar, in the lower-left corner of the screen. This way, the same amount of energy may last for several additional swings. If you want to grasp the Idea, I recommend that you test it with the slowest of weapons. Why? Because it allows you the most time to press the attack button again, before the swing ends and you will be able to perform another quick attack. In the case of quick weapons, strikes are so fast that sometimes, it is enough to mash the button mindlessly., to perform a combo.

Apart from decreasing energy cost, combos have another advantage. In the case of some weapons, they allow you to perform special attacks. For example, the second attack, with the sledgehammer, starts a powerful attack, similar to the tornado of the barbarian in Diablo. Your character starts to swing the hammer around quickly and deals immense damage to everybody around. Most of the times, however, one such combo is enough to eliminate a very tough opponent. Staffs, daggers or claws have similar attacks. It is worthwhile to experiment and learn the technique on weaker enemies.

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