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Dungeon Siege III Game Guide by gamepressure.com

Dungeon Siege III Game Guide

Table of Contents

Main mission - Majority Rules | Act 3 Dungeon Siege III Guide

Last update: 11 May 2016

Notice! If you decided to complete The Tumbledown Court first, go to Act 4.

After going out of the Grand Chapterhouse (M18,X2), go through the streets of Stonebridge to Meisterhall (M21,1). Right beside the building entrance you will meet constable Wulf - he will help you gain support in the council and will vote for you himself.

The mayor is one of the few without a mission for you. - Main mission - Majority Rules - Act 3 - Dungeon Siege III - Game Guide and Walkthrough
The mayor is one of the few without a mission for you.

Constable Wulf will take you to the city council - you will be able to try and convince them to support your cause. You will be able whether to punish the Legion murderers:

Table T5:

Choice:

Consequence:

Forgive the culprits

None

Demand justice

Team's trust up

After talking with the council, the members will spread throughout the room - each one will have a mission for you. Completing every mission will let you finish Majority Rules.

The main missions are: Strike! (Meister Kassel, M21,2) and Trouble in the Crypts (Mudgutter, M21,3).

Mediation received from Fiddlewick (M21,4) is an optional mission which won't help you in convincing the council, but is a good chance to gain some experience.

Guiscard - an authentic concrete man. - Main mission - Majority Rules - Act 3 - Dungeon Siege III - Game Guide and Walkthrough
Guiscard - an authentic concrete man.

After you complete Strike! and Trouble in the Crypts, fire will break out throughout Stonebridge. All automatons have gone mad - you have to fight your way through them and save the council in Meisterhall (M21,1).

Fighting the automatons is a good opportunity to earn a few levels. - Main mission - Majority Rules - Act 3 - Dungeon Siege III - Game Guide and Walkthrough
Fighting the automatons is a good opportunity to earn a few levels.

Once you reach the destination point, it will turn out that the Dapper Old Gent ran away right before your arrival. Chase him, going through the portal behind the main hall. The fight against him is very difficult.

Destroying the gates (X) is crucial - enemies keep coming out of them. - Main mission - Majority Rules - Act 3 - Dungeon Siege III - Game Guide and Walkthrough
Destroying the gates (X) is crucial - enemies keep coming out of them.

After defeating Elegant, you will be able to decide his faith. Your decision will influence the game ending and deeds.

Table T6:

Choice:

Consequence:

Long-term consequence:

Sentence the Dapper Old Gent

Deed: Lord Protector of Stonebridge; +3 Stamina

Meister Wulf will become the mayor of Stonebridge

The Legion needs the Dapper Old Gent

Deed: Legion Redeemer; +3 Will

The hated Old Gent will live in Gunderic Manor (if you have it), where he will train young legionaries

If you haven't done it yet, you should take care of the Royalists in The Tumbledown Court.

M18 - Entrance to Stonebridge

1 - Main mission - Majority Rules - Act 3 - Dungeon Siege III - Game Guide and Walkthrough

M21 - Stonebridge

2 - Main mission - Majority Rules - Act 3 - Dungeon Siege III - Game Guide and Walkthrough
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