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We. The Revolution Guide by gamepressure.com

We. The Revolution Guide

Table of Contents

Day 18 - Charlotte Corday, Girondins supporter We The Revolution Guide and Walkthrough

Last update: 03 April 2019

This chapter of the guide to We. The Revolution describes the trial of Carlotte Corday. The woman was accused of murdering Jean-Paul Marat.

Possible mistakes: 3 - Day 18 - Charlotte Corday, Girondins supporter - Act 2 - Egalite - We. The Revolution Guide

Possible available questions:

Possible mistakes: 3

Questions to reveal: 6

Number of traps: 1

Correctly formulated questions:

  1. Knife stabbing + Method
  2. Girondins supporter + Offender's personality
  3. Plutarch's book + Evidence
  4. Lone actions + Offender's personality
  5. Knife stabbing + Motive
  6. Alleged dilation + Offender's personality
  7. Bath + Offender's personality - Trap

Report

  1. Did the accused pleaded guilty?: Yes
  2. Was her act counterrevolutionary in nature: Yes
  3. What murder tool was used?: Knife
  4. Why did the accused chosen Marat?: For her, he was the symbol of evil that corrupts France

Verdict: The people and the revolutionaries want the woman dead. The aristocrats and your family want her pardoned. In our guide, we executed the woman since the relations with the family currently don't matter.

Evening and the map of Paris

During the evening, you will be introduced to completely new mechanics - Day 18 - Charlotte Corday, Girondins supporter - Act 2 - Egalite - We. The Revolution Guide

During the evening, you will be introduced to completely new mechanics. You will no longer have access to agents. Instead, you will have access to all districts of Paris and below you will have a garrison of available troops. You can place soldiers and cannons as you wish. Each district can be defended by up to 12 units. You will be also informed about new options in your district.

First, set your best units in the south part of the map - first focus on the district in the south. Place at least 2 cannons there and distribute equally your city guards, musketeers, and infantry. Then, end the day and prepare yourself for the third, final act of the game.

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